Myscho Posted September 21, 2016 Share Posted September 21, 2016 (edited) So far i have this Questions are - should i boost base rad dmg or create another element like i have in current build ? And why mod should be the last one to add ?? Weeping wounds ? Edited September 21, 2016 by Myscho Link to comment Share on other sites More sharing options...
0 (PSN)Elctrcstel Posted September 21, 2016 Share Posted September 21, 2016 (edited) I would say drop the Body Count (unless you wanted to put Weeping Wounds on) and add 2 dual stat mods (if you have them) to raise your status chance and increase the odds of getting the dagger's passive to pop Edited September 21, 2016 by (PS4)Elctrcstel Link to comment Share on other sites More sharing options...
0 Myscho Posted September 21, 2016 Author Share Posted September 21, 2016 4 minutes ago, (PS4)Elctrcstel said: I would say drop the Body Count (unless you wanted to put Weeping Wounds on) and add 2 dual stat mods (if you have them) to raise your status chance and increase the odds of getting the dagger's passive to pop My 1st idea for last 2 mods was Weeping wounds+Body count, but im not sure if are the right mods Link to comment Share on other sites More sharing options...
0 -CCC-Secret Posted September 21, 2016 Share Posted September 21, 2016 Well you can always go 4 Dual Stat mods instead of Body Count and the elementals. Or equip Weeping Wounds. Really up to your playstyle. Link to comment Share on other sites More sharing options...
0 (PSN)maso_sage-mode Posted September 21, 2016 Share Posted September 21, 2016 you could add spoiled strike Link to comment Share on other sites More sharing options...
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Myscho
So far i have this
Questions are - should i boost base rad dmg or create another element like i have in current build ? And why mod should be the last one to add ?? Weeping wounds ?
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