(XBOX)Fenris Wolf2785 Posted September 26, 2016 Share Posted September 26, 2016 Okay so this is a atlas build I wanna test based on his stats and leaving all abilities at there base 100% https://goo.gl/sVsNi4 That is what I'm thinking I need something for the empty slot and I will be adding primed flow once I have one. If anyone wants to test it and give me info I would appreciate it other than that I just need mod ideas for the last slot Link to comment Share on other sites More sharing options...
0 Cash4Cookies Posted October 3, 2016 Share Posted October 3, 2016 14 hours ago, (XB1)Abo Zombie said: I like the ideas but any input on what I actually want to try. gotta love how everyone ignores your actual question and just posts his atlas build. a few options: -bullet jump mods, rush or maglev -master thief, loot detector, enemy sense -natural talent - vigor -rapid resilience (this one is my favorite) Link to comment Share on other sites More sharing options...
0 JoliOli Posted September 26, 2016 Share Posted September 26, 2016 I always use mobilisation mod. It provide good boost for bullet jums Link to comment Share on other sites More sharing options...
0 k05h Posted September 26, 2016 Share Posted September 26, 2016 (edited) I prefer an all-rounder survival build for my atlas. I can do decent punches, have rumblers around when needed and have a large health / armor / shield pool. But the downside is that it require a few formas. https://goo.gl/vPbw8E Aura: Stand United or Rejuvination Exilus: Rush Mods: Vitality (R10), Redirection (R10), Steel Fiber (R10), Armored Agility (R5), Rapid Resilience (R5), Streamline (R5), Intesify (R5), Transient Fortitiude (R8) And I have Zenurik school for energy. Edited September 26, 2016 by k05h Link to comment Share on other sites More sharing options...
0 (PSN)Elctrcstel Posted September 26, 2016 Share Posted September 26, 2016 I believe this is how mine is built with his 1st in mind, though all are usable. the spot i have marked out is for his Path of Statues Augment. (WF builder hasn't updated to have it yet) Link to comment Share on other sites More sharing options...
0 (PSN)maso_sage-mode Posted September 26, 2016 Share Posted September 26, 2016 keep in mind efficiency is not a big problem even if you use max blind rage and go 45 % efficiency as long as you use rage :) I use guardian and grace as arcanes..Primed flow is necessary. I suggest you building for rumblers ( you need health , power strenght and armor for them). I play with corrosive projection as aura ( because its the best) and I use sometimes the tectonic fracture augment but never the one for the big rumbler ( hey i can have 2 of them , so why just 1 right ? ) . I dont use any range mods, duration is very good and primed continuity will do the job. Power drift as exilus for that 214% power strenght. Ah if youre using the tectonic fracture augment, its important to use armor vitality and strenght aswell. Hope it helped. Link to comment Share on other sites More sharing options...
0 (XBOX)Fenris Wolf2785 Posted October 3, 2016 Author Share Posted October 3, 2016 I like the ideas but any input on what I actually want to try. Link to comment Share on other sites More sharing options...
0 -Ba-ikebothun Posted October 3, 2016 Share Posted October 3, 2016 dont use him. Link to comment Share on other sites More sharing options...
0 MrJxt Posted October 3, 2016 Share Posted October 3, 2016 (edited) This is what I use for Sorties and general use: https://goo.gl/uW4AyC Edited October 3, 2016 by MrJxt Link to comment Share on other sites More sharing options...
0 Heckzu Posted October 3, 2016 Share Posted October 3, 2016 I based my Atlas build on REDSKULL94's T4S/Sortie Rage build on Warframe-builder(https://goo.gl/pZe1fW): (My build)https://goo.gl/KOm2rG It's essentially the same thing, but with all the primed mods maxed out and the Stretch swapped out for Tectonic Fracture. Read REDSKULL94's guide's description to see how the build works. It's not meant for ability spamming at low level missions. My variation of the build is for making Atlas a rounded melee frame with defensive capabilities. I don't run efficiency mods because there's no need when your energy keeps recovering to full thanks to rage in high level environments and the Tectonic Fracture augment makes Atlas an incredibly defensive frame in Mobile Defense and Sortie Defense. You can cover a terminal with walls to prevent enemies from shooting it, and it physically blocks enemies unlike Frost's Snow Globe so you don't need to worry about melee units. In Sortie Defense, your Tectonics will block the operative. If you place your walls carefully enough, you can wall the operative in, preventing him from moving at all for the mission, which makes radiation hazard defense missions significantly easier. In other missions, you can seal off chokepoints, or if you're feeling lazy you can just erect a fort in a corner of a room and let your Rumblers do all the work. Link to comment Share on other sites More sharing options...
0 (XBOX)Fenris Wolf2785 Posted October 4, 2016 Author Share Posted October 4, 2016 Sweet thanks Cash4cookies Link to comment Share on other sites More sharing options...
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(XBOX)Fenris Wolf2785
Okay so this is a atlas build I wanna test based on his stats and leaving all abilities at there base 100%
https://goo.gl/sVsNi4
That is what I'm thinking I need something for the empty slot and I will be adding primed flow once I have one. If anyone wants to test it and give me info I would appreciate it other than that I just need mod ideas for the last slot
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