Hey everybody, new to the forums but not to the game.
Wanted to get opinions and thoughts on my favorite frame.
I've used rhino basically since it existed and it has been my favorite frame. Personally I do think it is just a bad frame, it makes for bad habits, and in the late game doesn't contribute much. However I still love it and want it to be amazing, so I tried making a build that can do Sorties, and trials, and be a solid contributor. Now I might have Rosey red glasses on and ignoring the truth, so I want some serious thoughts and also criticism, and if deserved, praise that it actually works.
Before I go into the build I wanted to talked about my issues with Rhino. Main one I see, which I'm confident I grew out of was the over cockyness of iron skin in the early game and mid game. People feel invincible and don't learn how to dodge, take cover, and utilize the mechanics of the game to survive. This is easy to remedy though. Next off, Roar (or as I callem War Rhinos) who utilize duration and strength usually to make rhino roar a tool for the team. Tying this into the issue of what he does for the team, the roar, even modded properly, is pretty weak. Banshee and nova can do more of that, with a lot of other synergy tools so I feel roar just falls off once you approach late game. Also, ability cancelers just make most rhinos shut up, your iron got canceled, you weren't paying attention and you died. Happens a lot haha. So I wanted to create a build that could address all of this issues and make rhino a great frame.
So now the build, Starting with mods. (NOTE: this build is centered on not just mods, but the gear, the companion, and the arcanes to bring it all together, it is nothing with that all around synergy.)
Aura: Stand United. Honestly a bad aura mod , but it does help him the most and it can make an impact on other frames, and there really isn't another mod out there that contributes whole heartedly to this build's idea. (In my mind at least)
Exilus: Coaction Drift For stand united yes, but also for you teams, more energy regen and weapon damage is also a plus and more armor to an extent is always nice.
Base (all maxed): Armored Agility, Steel Fiber, Vitality, Redirection, Primed Flow, Blind rage, transient fortitude, iron shrapnel.
THATS RIGHT ITS AN IRON SKIN BUILD, oh lord have mercy. "Well it obviously not a team build then"
Hold your horses, there was thought here I swear, which we'll go over after build.
^ Link to the build if you like to see with pictures, note that stand uninted is not on that site so it is rejuvenation there as a place holder.
Weapons:
Primary: Tigris Prime/Vaykor Hek/Boar Prime (each one is a different damage archetype, side note, this have maxed primed mods, event mods for each damage type, and corrupted annnnd event status element mods to fit into which ever enemy is being fought) These, aside from vaykor hek, don't contribute to the build other than, look I do deal a lot of damage.
Secondary:Vaykor Marelok/Pox This is huge contributor to the build (pox is usually only taken if vaykor Hek is), the justice ability of vaykor is great, bonus armor and healing, but we'll get into the details of how it fits after.
Melee:Rakta Dark dagger Yup no variance, huge core of the build (I NEED IT OK!)
Companion:Wrym Prime/ Carrier Prime (<-pretty rare choice): Wrym has the wonderful crowd dispersion, and when you are charging head first into a large crowd more cc is great and helps rhino perform his due diligence even more
Process: Step 1super easy peasy 70+ energy iron skin go!Good now we are mediocre rhino. Now time for us to shine. Rhino kit and design is to be the frame that charges in, pulls aggro and ccs hard to disrupt the enemy and let the squishes come in and clean house, but late game, your iron skin is weak so you'll charge and die. Requires a little set up, but let's mitigate this. First off, utilize rakta dark dagger (who cares if they resist radiation, you can still trigger its passives.) and build up an over shield cache. Now you got some chunky shields for when your iron does go down, you arent dead, probably won't even touch your normal shields. Next whip out your secondary (maybe primary) and start working up that justice passive, you'll deal damage, marelok has great status and crit, and can be built for any scenario as a great damage dealer, when just is about to pop, you rhino charge in, laying in some cc, finish off just. Utilize your new augment, recast to break your iron skin, deal good damge and even knock with some light cc and recast your iron skin. Just got a really good armor increase, now you have an much more powerful iron skin AND your in heart of the crowd, let's utilize that aggro and that built up iron skin and start hitting hard with some more charges, combo it for low energy and its guaranteed knock around.
Finally on the helmet we are rocking a complete set of Arcane Guardian, your overshields get shot, you might get extra armor oi boi. And on the syndana Arcane agility full set, also on damaged. I know these arcanes are a little on the lower side, but I did personally feel they provided good synergy but I may be wrong, still a little new to the arcanes.
So that's the core of it, dagger for overshield caches for when it gets canceled or breaks, justice ability for increased armor and healing, arcanes to enhance more armor and also mobility to get clear and redo your tanky build up and mods the enable iron skin because iron skin enables all of your other abilities to be used efficiently<---- thats the core idea of all of this. SO, let me know what you think, hate, love, and feel needs to changed or stroke my ego and say "damn son, that's best damn rhino I've ever seen."
Question
CorbenikTheRebirth
Hey everybody, new to the forums but not to the game.
Wanted to get opinions and thoughts on my favorite frame.
I've used rhino basically since it existed and it has been my favorite frame. Personally I do think it is just a bad frame, it makes for bad habits, and in the late game doesn't contribute much. However I still love it and want it to be amazing, so I tried making a build that can do Sorties, and trials, and be a solid contributor. Now I might have Rosey red glasses on and ignoring the truth, so I want some serious thoughts and also criticism, and if deserved, praise that it actually works.
Before I go into the build I wanted to talked about my issues with Rhino. Main one I see, which I'm confident I grew out of was the over cockyness of iron skin in the early game and mid game. People feel invincible and don't learn how to dodge, take cover, and utilize the mechanics of the game to survive. This is easy to remedy though. Next off, Roar (or as I callem War Rhinos) who utilize duration and strength usually to make rhino roar a tool for the team. Tying this into the issue of what he does for the team, the roar, even modded properly, is pretty weak. Banshee and nova can do more of that, with a lot of other synergy tools so I feel roar just falls off once you approach late game. Also, ability cancelers just make most rhinos shut up, your iron got canceled, you weren't paying attention and you died. Happens a lot haha. So I wanted to create a build that could address all of this issues and make rhino a great frame.
So now the build, Starting with mods. (NOTE: this build is centered on not just mods, but the gear, the companion, and the arcanes to bring it all together, it is nothing with that all around synergy.)
Aura: Stand United. Honestly a bad aura mod , but it does help him the most and it can make an impact on other frames, and there really isn't another mod out there that contributes whole heartedly to this build's idea. (In my mind at least)
Exilus: Coaction Drift For stand united yes, but also for you teams, more energy regen and weapon damage is also a plus and more armor to an extent is always nice.
Base (all maxed): Armored Agility, Steel Fiber, Vitality, Redirection, Primed Flow, Blind rage, transient fortitude, iron shrapnel.
THATS RIGHT ITS AN IRON SKIN BUILD, oh lord have mercy. "Well it obviously not a team build then"
Hold your horses, there was thought here I swear, which we'll go over after build.
https://goo.gl/NHknTN
^ Link to the build if you like to see with pictures, note that stand uninted is not on that site so it is rejuvenation there as a place holder.
Weapons:
Primary: Tigris Prime/Vaykor Hek/Boar Prime (each one is a different damage archetype, side note, this have maxed primed mods, event mods for each damage type, and corrupted annnnd event status element mods to fit into which ever enemy is being fought) These, aside from vaykor hek, don't contribute to the build other than, look I do deal a lot of damage.
Secondary: Vaykor Marelok/Pox This is huge contributor to the build (pox is usually only taken if vaykor Hek is), the justice ability of vaykor is great, bonus armor and healing, but we'll get into the details of how it fits after.
Melee: Rakta Dark dagger Yup no variance, huge core of the build (I NEED IT OK!)
Companion: Wrym Prime/ Carrier Prime (<-pretty rare choice): Wrym has the wonderful crowd dispersion, and when you are charging head first into a large crowd more cc is great and helps rhino perform his due diligence even more
Process: Step 1super easy peasy 70+ energy iron skin go!Good now we are mediocre rhino. Now time for us to shine. Rhino kit and design is to be the frame that charges in, pulls aggro and ccs hard to disrupt the enemy and let the squishes come in and clean house, but late game, your iron skin is weak so you'll charge and die. Requires a little set up, but let's mitigate this. First off, utilize rakta dark dagger (who cares if they resist radiation, you can still trigger its passives.) and build up an over shield cache. Now you got some chunky shields for when your iron does go down, you arent dead, probably won't even touch your normal shields. Next whip out your secondary (maybe primary) and start working up that justice passive, you'll deal damage, marelok has great status and crit, and can be built for any scenario as a great damage dealer, when just is about to pop, you rhino charge in, laying in some cc, finish off just. Utilize your new augment, recast to break your iron skin, deal good damge and even knock with some light cc and recast your iron skin. Just got a really good armor increase, now you have an much more powerful iron skin AND your in heart of the crowd, let's utilize that aggro and that built up iron skin and start hitting hard with some more charges, combo it for low energy and its guaranteed knock around.
Finally on the helmet we are rocking a complete set of Arcane Guardian, your overshields get shot, you might get extra armor oi boi. And on the syndana Arcane agility full set, also on damaged. I know these arcanes are a little on the lower side, but I did personally feel they provided good synergy but I may be wrong, still a little new to the arcanes.
So that's the core of it, dagger for overshield caches for when it gets canceled or breaks, justice ability for increased armor and healing, arcanes to enhance more armor and also mobility to get clear and redo your tanky build up and mods the enable iron skin because iron skin enables all of your other abilities to be used efficiently<---- thats the core idea of all of this. SO, let me know what you think, hate, love, and feel needs to changed or stroke my ego and say "damn son, that's best damn rhino I've ever seen."
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