In Lua spy vaults, are the rifts NOT bringing you back/forward in time? 99% of cases make it seem that way, since doors opened in the pristine "past" open them in the run-down "present." But there's the one exception I just don't understand. In the biggest vault (usually C), in the room before the data terminal in the present there is an explosive container you can shoot to blow up a tree. The tree falls down doing nothing significant, but when you warp back to the past, there's a branch crashed through the locked door to a treasure room. How did doing something in the present affect the past like that? Are the energy trees somehow connected between continuities?
How do you deal with the new fire hazard? The old one was easy, just avoid the large areas of fire to not get hurt. But now it turns whole rooms, rapidly becoming the ENTIRE SHIP into constant heat damage. There's nowhere to get a break. Other than brute forcing it with restores and going really fast to spend as little time as possible, how are you supposed to deal with it?
Does anyone else notice Titania's 1 ability tends to insta-gib synthesis targets? I'm just trying to disable it for a moment, but instead it just disappears and dies the instant I cast.
Similarly, does anyone notice corrupted ancient targets tend to get themselves down to like 10% HP before you even see them? I have no idea how they do this, but I have had Simaris yell at me to stop damaging the target long before encountering it. And then of course when I DO finally find it, I click my scanner only for it to not register and blast it in the face instead of starting a scan. Anyone else notice the gear wheel likes not responding? Can we separate the emote and gear wheels into 2 hotkeys and have the gear wheel work on release instead of click?
Have nullifiers always popped Frost bubbles by just barely overlapping them? I feel that's a new addition, I don't remember it happening in old T4D runs.
How freaking rare are landing craft parts? I've done at least 50 3 cache reactor/void sabotages and still don't have any xiphous parts (and only 1 bonus nitain). I've opened 3 reinforced containers (which seem to have had their spawn rate nerfed heavily) and have no mantis parts, and I've killed dozens of assassins and have no scimitar parts.
How does channeled ability "snapshotting" work? Does it carry over every aspect from when it was cast, or can some things change in the middle of it? Suppose I have WoF active and then get the void corruption 2x power/range buff. Do I have to cancel and recast to get those working on WoF? Will the effects remain on my WoF even after the buff runs out? What about Smeeta's free ability buff? Can I infinitely channel outside of nullifiers? Could Valkyr case a free Hysteria and be invincible forever until nullified?
If Equinox kills an EV target with Maim, does she gain energy from the death pulse? Since it's damage dealt at the END of a channel, I'm not sure if she counts as in or out of it.
How do you use simulor effectively? I've only tried the base version but it seems really unwieldy. Damage bursts happen when orbs combine, right? So the DoT and detonation (middle click or otherwise) are kinda useless? But the range is so limited and the gravity of a fully formed one prevents you form adjusting your aim if the enemies move away from it so now you can't hit them at all...
Anything else I should know as a returning player? New mods, new farm spots, new tips and tricks?
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In Lua spy vaults, are the rifts NOT bringing you back/forward in time? 99% of cases make it seem that way, since doors opened in the pristine "past" open them in the run-down "present." But there's the one exception I just don't understand. In the biggest vault (usually C), in the room before the data terminal in the present there is an explosive container you can shoot to blow up a tree. The tree falls down doing nothing significant, but when you warp back to the past, there's a branch crashed through the locked door to a treasure room. How did doing something in the present affect the past like that? Are the energy trees somehow connected between continuities?
How do you deal with the new fire hazard? The old one was easy, just avoid the large areas of fire to not get hurt. But now it turns whole rooms, rapidly becoming the ENTIRE SHIP into constant heat damage. There's nowhere to get a break. Other than brute forcing it with restores and going really fast to spend as little time as possible, how are you supposed to deal with it?
Does anyone else notice Titania's 1 ability tends to insta-gib synthesis targets? I'm just trying to disable it for a moment, but instead it just disappears and dies the instant I cast.
Similarly, does anyone notice corrupted ancient targets tend to get themselves down to like 10% HP before you even see them? I have no idea how they do this, but I have had Simaris yell at me to stop damaging the target long before encountering it. And then of course when I DO finally find it, I click my scanner only for it to not register and blast it in the face instead of starting a scan. Anyone else notice the gear wheel likes not responding? Can we separate the emote and gear wheels into 2 hotkeys and have the gear wheel work on release instead of click?
Have nullifiers always popped Frost bubbles by just barely overlapping them? I feel that's a new addition, I don't remember it happening in old T4D runs.
How freaking rare are landing craft parts? I've done at least 50 3 cache reactor/void sabotages and still don't have any xiphous parts (and only 1 bonus nitain). I've opened 3 reinforced containers (which seem to have had their spawn rate nerfed heavily) and have no mantis parts, and I've killed dozens of assassins and have no scimitar parts.
How does channeled ability "snapshotting" work? Does it carry over every aspect from when it was cast, or can some things change in the middle of it? Suppose I have WoF active and then get the void corruption 2x power/range buff. Do I have to cancel and recast to get those working on WoF? Will the effects remain on my WoF even after the buff runs out? What about Smeeta's free ability buff? Can I infinitely channel outside of nullifiers? Could Valkyr case a free Hysteria and be invincible forever until nullified?
If Equinox kills an EV target with Maim, does she gain energy from the death pulse? Since it's damage dealt at the END of a channel, I'm not sure if she counts as in or out of it.
How do you use simulor effectively? I've only tried the base version but it seems really unwieldy. Damage bursts happen when orbs combine, right? So the DoT and detonation (middle click or otherwise) are kinda useless? But the range is so limited and the gravity of a fully formed one prevents you form adjusting your aim if the enemies move away from it so now you can't hit them at all...
Anything else I should know as a returning player? New mods, new farm spots, new tips and tricks?
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