AdunSaveMe Posted November 12, 2016 Share Posted November 12, 2016 -random mods -random unlock (you don't know what you'll get at all, could be for the tonkor, could be for the deth rifle) -absolutely absurd requirements I feel like they could have been a lot more interesting, but it ended up being ridiculous ''challenges'' to unlock a randomized mod for a random weapon. We heard "This boost to gear is another area the team wants to keep secret, but they assured us that players will be happy to know their old gear will now become much more useful in this patch." but did we get that? I personally think not. Oh, some old weapon is more useful, but you have to scan a target with a hobbled key by yourself without traps or abilities, for a randomized mod, which probably won't be for a weapon you actually use. What part of this is meant to make us happy? They don't just boost inferior weapons either; strong weapons like the tonkor can get them, so it's just creeping even further. On the plus side, they look really cool. Link to comment Share on other sites More sharing options...
SarcasticShepard Posted November 12, 2016 Share Posted November 12, 2016 I just got one that says 'Karak' in the name, but I can mod any weapon with it. The actual restriction is based on mastery rank, and that's marked on the mod itself. Link to comment Share on other sites More sharing options...
Keltik0ne Posted November 12, 2016 Share Posted November 12, 2016 I'm just glad that they heard our begging for more RNG and added them. Link to comment Share on other sites More sharing options...
Trittium00 Posted November 12, 2016 Share Posted November 12, 2016 Just unlocked a riven mod for the Cernos that gives me +6.9% magazine capacity. So um, why is this even possible to roll on a bow? Kind of highlights the ridiculousness of attaching random stat rolls to such potentially valuable mods. Link to comment Share on other sites More sharing options...
Nospaz Posted November 12, 2016 Share Posted November 12, 2016 My riven mod is for sentinel laser rifle +11.5% Crit damage +6 % Zoom (really?!?) +10.2% Status duration -9.6% Impact Just.. please kill me Link to comment Share on other sites More sharing options...
hukurokuju5 Posted November 12, 2016 Share Posted November 12, 2016 10 minutes ago, Nospaz said: My riven mod is for sentinel laser rifle +11.5% Crit damage +6 % Zoom (really?!?) +10.2% Status duration -9.6% Impact Just.. please kill me LOL all 4 stats dont even do anything for the sentinel weapon hahahaha Link to comment Share on other sites More sharing options...
Volinus7 Posted November 12, 2016 Share Posted November 12, 2016 Even they tried to imitate Diablo they still couldn't do it the right way. The impression of roguelike get killed by non-dungeon structure, weak enemies impact and sortie "TIME GATE". DE where is my Deckard Cain? Link to comment Share on other sites More sharing options...
Nikbis Posted November 12, 2016 Share Posted November 12, 2016 I was exited to discover what could be done with these new riven mods..... .......I'm a melee only player. No melee riven mod. Yup, some disappointement here too. Thx The War Within, see you next time. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted November 12, 2016 Author Share Posted November 12, 2016 1 hour ago, Volinus7 said: Even they tried to imitate Diablo they still couldn't do it the right way. The impression of roguelike get killed by non-dungeon structure, weak enemies impact and sortie "TIME GATE". DE where is my Deckard Cain? I don't see how this is related to Diablo at all. Is every bit of RNG loot an imitation now? Link to comment Share on other sites More sharing options...
Volinus7 Posted November 12, 2016 Share Posted November 12, 2016 (edited) 1 hour ago, AdunSaveMe said: I don't see how this is related to Diablo at all. Is every bit of RNG loot an imitation now? It's just an example. Diablo is one of them, games that use multi-layers of randomness on equipments to improve playtime. This system is the perfect solution for DE to improve playtime without having to fix monotonous gameplay and balance issues, players attention is redirected toward BiS farming instead. Unlike roguelike games that you get items from dungeons bosses chests or aoe mob farming, riven mods are obtained through sorties which are bound to time gate[practically it cannot be called farming]. Edited November 12, 2016 by Volinus7 Link to comment Share on other sites More sharing options...
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