Aspari Posted July 3, 2013 Share Posted July 3, 2013 So, how about a new damage mod? It causes bleed damage. It works as a damage over time kind of like the Torid's round only not in an AoE. Applies to melee only. Link to comment Share on other sites More sharing options...
EclipsedHusky Posted July 3, 2013 Share Posted July 3, 2013 Would love a bleed mod. Personally it is what I feel the puncture mods should do, and of course one for the melees too :D Link to comment Share on other sites More sharing options...
ClaymoreNo47 Posted July 3, 2013 Share Posted July 3, 2013 If a new element comes it'll probably be poison first. Link to comment Share on other sites More sharing options...
AngelGuardcc Posted July 3, 2013 Share Posted July 3, 2013 i see someone played Deadpool the game recently Epic as jesus Link to comment Share on other sites More sharing options...
Renathy Posted July 3, 2013 Share Posted July 3, 2013 Link to comment Share on other sites More sharing options...
Aspari Posted July 3, 2013 Author Share Posted July 3, 2013 Now I want a chimichanga. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted July 3, 2013 Share Posted July 3, 2013 How about we give fire mods DoTs first. Huh? HUH?! Link to comment Share on other sites More sharing options...
Aspari Posted July 3, 2013 Author Share Posted July 3, 2013 How about we give fire mods DoTs first. Huh? HUH?! And we should get rid of Stun mods all together and have electrical damage do the stunning. Link to comment Share on other sites More sharing options...
Kahruvel Posted July 3, 2013 Share Posted July 3, 2013 Actually, adding a bleed effect to all puncture mods would be amazing, and would give players a reason to start using it. Link to comment Share on other sites More sharing options...
Kreegan Posted July 3, 2013 Share Posted July 3, 2013 I'm fueled by rage your bleed damage is forfiet. Link to comment Share on other sites More sharing options...
RagDollRat Posted July 3, 2013 Share Posted July 3, 2013 ehhhh okay i could see it i accept this +1 Link to comment Share on other sites More sharing options...
Reemer Posted July 3, 2013 Share Posted July 3, 2013 No point in bleeding if you cut them in half/smash them/maim them in a single blow. Link to comment Share on other sites More sharing options...
MyNameIsDraven Posted July 3, 2013 Share Posted July 3, 2013 (edited) oh, the enemies don't bleed, the Grineer got cloned so much that their blood is pretty much cream cheese, the Corpus are robots/don't bleed because the suits are filled with neosporin, and the infected are made of metallic stuff (or something like that) Edited July 3, 2013 by MyNameIsDraven Link to comment Share on other sites More sharing options...
LazerusKI Posted July 3, 2013 Share Posted July 3, 2013 i think toxic as dot should be there first. bleed for puncture? nah, just fix it. Link to comment Share on other sites More sharing options...
zorinho20 Posted July 3, 2013 Share Posted July 3, 2013 I'm fueled by rage your bleed damage is forfiet. When I look at your nick and your post,I don´t know why,but " For Tuchanka" comes to my mind. Link to comment Share on other sites More sharing options...
demonaii Posted July 3, 2013 Share Posted July 3, 2013 So, how about a new damage mod? It causes bleed damage. It works as a damage over time kind of like the Torid's round only not in an AoE. Applies to melee only. Bleed Mod FTW Link to comment Share on other sites More sharing options...
Aspari Posted July 3, 2013 Author Share Posted July 3, 2013 i think toxic as dot should be there first. bleed for puncture? nah, just fix it. Imho the Mire should be the only thing to deal poison damage besides Saryn. Link to comment Share on other sites More sharing options...
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