Hyacinth Posted November 26, 2016 Share Posted November 26, 2016 I've been running my ash with 222%duration/160%efficiency with negative range and 100%str since then. Now with the rework. Should i try to use Bladestorm? Is it good? Do you guys got any build that can balance smoke and bladestorm? Link to comment Share on other sites More sharing options...
0 kyori Posted November 26, 2016 Share Posted November 26, 2016 I think you can build 2 builds, 1 for smoke screen and 1 for bladestorm , fatal teleport. A balanced build is just.... weak in both areas. Just curious, may I ask how long is your smoke screen duration as seen in the abilities screen? Link to comment Share on other sites More sharing options...
0 Zareek Posted November 26, 2016 Share Posted November 26, 2016 I use this for everything. It ROCKS! Link to comment Share on other sites More sharing options...
0 Hyacinth Posted November 26, 2016 Author Share Posted November 26, 2016 17.76 seconds with 14 Energy Consumption Link to comment Share on other sites More sharing options...
0 Hyacinth Posted November 26, 2016 Author Share Posted November 26, 2016 1 minute ago, Zareek said: I use this for everything. It ROCKS! Reveal hidden contents Ill try this! thanks! Link to comment Share on other sites More sharing options...
0 Zareek Posted November 26, 2016 Share Posted November 26, 2016 9 minutes ago, Hyacinth said: Ill try this! thanks! Just remember that smokebomb is a very low duration ability with this build. Which is intended so that it can be used more often. A bit more tactical. Link to comment Share on other sites More sharing options...
0 KnaveOfSwords Posted November 26, 2016 Share Posted November 26, 2016 I haven't reworked Ash since the new update, but prior to it, my three set-ups were: Range + Duration w/ Smoke Shadow and Rising Storm. Decently long invisibility that also applies to allies in range and stuns enemies. Rising Storm means that while Blade Storm's damage was relatively poor, it paired well with Body Count or Drifting Contact to keep the combo counter going while running from one group of enemies to another (and if the combo counter was high enough, BS still took out most enemies). Power + Range. Basic Bladestorm-Spam build. Didn't do much else, but it was good for killing a lot of enemies quickly. Power + Duration + Seeking Shuriken. Again with a fairly solid duration on Invisibility. Seeking Shuriken completely stripped enemies of armor (and does fairly solid damage) and the debuff lasted plenty long enough to wipe out enemies. I was still fiddling with this one. I'm pretty sure it's not that great a set-up, but I had fun with it the times I used it. Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted November 27, 2016 Share Posted November 27, 2016 How does range mods affect bladestorm now? What if you mark enemies in one room and go to another room far away? Does that work? Link to comment Share on other sites More sharing options...
0 MangaGod Posted November 27, 2016 Share Posted November 27, 2016 3 hours ago, (PS4)lhbuch said: How does range mods affect bladestorm now? What if you mark enemies in one room and go to another room far away? Does that work? I tried , it affects the range of the marking mode only , the more range u have the further u can mark ur enemies Link to comment Share on other sites More sharing options...
Question
Hyacinth
I've been running my ash with 222%duration/160%efficiency with negative range and 100%str since then. Now with the rework. Should i try to use Bladestorm? Is it good?
Do you guys got any build that can balance smoke and bladestorm?
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