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 Excuse me Sir , I have a question at mod .


Kashim_TW
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[ Killing Blow ] : increases the channeling damage of a melee weapon by 20% per rank, at a maximum of 120% at rank 5

my melee weapon's channeling damage is 1.5x , MOD(Killing Blow rank 5  ) installed after the channeling damage is 2.1 

Killing Blow Rank 5  : channeling damage of a melee weapon by 120%

EX:

y = melee weapon's channeling damage is 1.5x      

z = Killing Blow rank 5 channeling damage of a melee weapon by 120% 

melee weapon install mod (Killing Blow rank 5) => y + y * z = 1.5 + 1.5 * 120% = 1.5 + 1.8 = 3.3

 

This calculation of injury magnification method is correct?

If I calculate it is correct  , why melee weapon's channeling damage is 2.1x in the game ?

If I am wrong, can analyze let me know how the MOD installed after channeling damage is calculated .

 thanks

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15 hours ago, Lindsrhyl said:

It boosts the multiplier. More specifically the bonus.

 

Your bonus is 0.5 (in 1.5) so +120% will make it 0.5+(1.2*0.5)= 0.5+0.6 = 1.1 so your total modifier is 1 + 1.1 = 2.1

Why bonus is 0.5 ?

becausa channeling damage is 1.5x in the game , but I don't know why channeling damag is 0.5x in the calculate 

 

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12 minutes ago, Kashim_TW said:

Why bonus is 0.5 ?

becausa channeling damage is 1.5x in the game , but I don't know why channeling damag is 0.5x in the calculate

Regular attacks deal 1.0x damage.
Channeling attacks deal 1.5x damage.

So, that 0.5x increase is the Channeling Damage that's being added to the regular damage,
and thus it's what's being used in the calculations instead of the whole thing.

If it helps, imagine the UI stat being a +50% instead of a 1.5x,
with Killing Blow only affecting that +50% multiplier.

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Pretty much what upper neighbor said. In a way, that's a logic you can already see in your UI. Look at the skill multipliers : duration, efficiency, range, strength... they all start at 100% and adding bonus stats will make them go at 100+.

Think about it as base multiplier of 1 plus a bonus of zero. Excepted in this system the mods give an additional (vs multiplicative) bonus.

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