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Unique Weapon Concepts. [Burst Beam, Aerial Missile, Hacking Pistol, Adaptation]


Vali
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Since DE has been trying to make more weapons with unique properties, I've had a few ideas in mind to suggest.

 

1. Aerial Missile Launcher.

 

Fires a single napalm missile, it's true power is only can only be realized in the skies. This weapon is has an oxium-base propulsion system to give momentary flight to it's user.

- Weapon Type: Rifle.

- Damage: 150 Fire. 

- Reload: 2.5s

- Fire Rate: 1.75, Semi-Auto.

- Magazine Size: 8

- Status Chance: 10%

- Critical Chance: 10%

- Critical Damage: 1.5x

- While airborne, the weapon gains 300% multishot and doubled base critical chance, critical damage status chance and reload speed.

Secondary fire toggle a propulsion system which will slow the descent of your Warframe.

- You are able to move forward, backwards and strafe left and right slightly while the propulsion is active.

- You must be at least 5 meters from the ground. Falling to under 5 meters will deactivate the system.

- Completely stops descent if you are using the Zephyr Warframe.

- This system will only last 12 seconds and can only recharge when deactivated.

- Every second of recharging will restore 1 second of flight time. 

- Maximum duration is effected by status duration, recharging rate is not effected. 

- You cannot swap weapons while the system is active.

- Pressing the melee attack button (Or Divebomb with Zephyr) will cause you to do a ground slam, knocking down enemies within a 10m radius. 

- If an enemy is suffering a Fire proc afflicted by the user, recharge rate is increased by 50%. 

 

 

 

2. Hacking Pistol. 

 

A pistol built by Corpus pirates and black market dealers. Capable of dealing heaving damage to robotics and cause security systems to go haywire. 

- Weapon Type: Pistol. 

- Damage: 68 Electricity.

- Reload: 1.5s

- Fire Rate: 2.60, Semi-Auto.

- Magazine Size: 17 

- Status Chance: 20%

- Critical Chance: 2.5%

- Critical Damage: 1.25x

- Silent, objects hacked will not alarm enemies of your presence.

- Robotic enemies shot while in stealth will be hacked and fight for you instead, and will not break stealth or alarm enemies of your presence. A cipher will be consumed if the enemy is hacked successfully. 

- 100% chance to proc Radiation on Robotics and +150% Damage to Robotics. Will cause electric chains similar to the Amprex, but only on Robotic enemies. 

- Security Cameras and Turrets shot with this pistol will fight for the user for 20 seconds (effected by Status Duration). 

- Shooting a Console (including a downed Bursa. Spy Vault consoles cannot be instantly hacked) will consume a Cipher from your gear to instantly hack (will hack both lockdowns and alarms in a single use)

- Shooting a Console will also cause a 10m damage burst around it, dealing 300% of the weapon's damage. 

- In Sorties, Nightmare missions (including Nightmare Law of Retribution) and for Spy Vault consoles, shooting a console will double the hacking time for the Corpus variant and remove 3 pins for the Grineer variant. 

- Secondary fire will share all effects of it's primary fire, however will deal no damage. 

 

3. Cephalon Adaptation Gun.

 

A unique weapon made out of millions of modular components, capable of imitating enemy firearms.

- Weapon Type: Rifle. 

- Damage: 5 Impact, 12.5 Slash, 12.5 Puncture. 

- Reload: 2.3s

- Fire Rate: 7.80, Automatic.

- Magazine Size: 50

- Status Chance: 50%

- Critical Chance: 5%

- Critical Damage: 2.0x

Holding the secondary fire of this weapon will cause it to imitate the projectile type, trigger type, fire rate and special ability of the most recently killed enemy for 20 seconds and shuffle it's Magazine, Status Chance and Crit Chance.

- Enemy killed must be fullly scanned. 

- Imitation duration is effected by Status Duration. 

- Holding the secondary fire while the imitation is active will revert the weapon to it's base version. 

- Status Chance, Critical Chance and Magazine Size will always swap in the following order: Magazine Size> Status Chance> Critical Chance> Magazine Size. This swap be reverted when the buff ends, however it will follow its order of rotation when the buff is triggered again.

- A buff indicator will show which of the 3 stats received the 5% value.

- Extended explanation of stat swapping mechanic:

 

At base, the stats are:

- Magazine Size: 50

- Status Chance: 50%

- Critical Chance: 5%

The buff indicator will show a 5% on the Critical Chance. 

If you swap once, the stats will be:

- Magazine Size: 5

- Status Chance: 50%

- Critical Chance: 50%

The buff indicator will show 5 on the Magazine Size.

And if you swap once more:

- Magazine Size: 50

- Status Chance: 5%

- Critical Chance: 50%

The buff indicator will be at 5% status, and then the cycle repeats on the next switch. 

- If the Magazine Size receives the 5% value, the Magazine Size is lowered to 5 and the trigger type will always be Semi-Auto, regardless of the weapon imitated. 

- Ammo lost during the conversion of 50 Magazine Size to 5 will be refunded in the reserve ammo pool.

- Special abilities such as gas clouds, sapping mines, mines, hooks, ancient healer aura, shield charger and napalm will be copied and can be used using the secondary fire.

- Special abilities which are aura-like such as shield chargers and ancient healer auras will be toggled by secondary fire.

- If the enemy killed has no weapon, only it's special ability will be copied.

- If the enemy has neither an ability nor a weapon, the imitation buff cannot be triggered. 

 

4. Burst Beam

 

A prototype to the Fomorian Laser, this smaller iteration of design is capable of dealing massive damage, however retains a very crude version of its energy core which may prove harmful to its user. Please use with caution. 

- Weapon Type: Beam, Sniper.

- Damage: 100 Radiation.  

- Reload: 3.0s

- Fire Rate: 0.5, Toggle Trigger. 

- Magazine Size: 20

- Status Chance: 15%

- Critical Chance: 5%

- Critical Damage: 2.5x

- Range: 50m

- Once this weapon is fired, it will continuously output a high energy beam.

- Toggling off this weapon will cause 100 Fire damage and a 50% chance of causing Fire status to its user.

- Cannot be reloaded while firing.

- While this weapon is firing, it's chamber heats up, giving a 30% increase in damage for every second it is active.

- Its secondary fire will fire a high energy explosive, dealing 200% of the weapon's damage+heat up damage, however will deplete all heat it has stored and consume 2 ammo.

- If this weapon reaches 0 ammo, you can use the secondary fire to launch a explosive which does 500% of the weapon's damage+heat up damage. 

- This weapon must be reloaded manually if the final explosive is not yet fired. 

- Bodies will always disintegrate when killed.

 

 

More to be added!

Edited by Agentawesome
Formatting, darn these spoilers!
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I can see many a Zephyr being excited for the first. But I don't think we'll be seeing weapons tailored to individual Warframes any time soon, 

Why would you ever want to hack a camera? I'm sure no one would actually main such a pistol, unless they were really lazy.

Third seems interesting, but I want to make a point of saying that most weapons that the enemy wield are trash. A 5% buff isn't much. 

 

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38 minutes ago, PrVonTuckIII said:

I can see many a Zephyr being excited for the first. But I don't think we'll be seeing weapons tailored to individual Warframes any time soon, 

Why would you ever want to hack a camera? I'm sure no one would actually main such a pistol, unless they were really lazy.

Third seems interesting, but I want to make a point of saying that most weapons that the enemy wield are trash. A 5% buff isn't much. 

 

1. The first weapon isn't exactly only for Zephyr due to it's secondary fire mechanic, but just works very well on her.

2. Cameras will trigger laser doors, knocking down enemies. This is more of a support type gun than anything, also useful for killing robotics. 

3. It isn't a 5% buff, rather it shows which stat receives the 5% value. For example:

At base, the stats are:

- Magazine Size: 50

- Status Chance: 50%

- Critical Chance: 5%

The buff indicator will show a 5% on the Critical Chance. 

If you swap once, the stats will be:

- Magazine Size: 5

- Status Chance: 50%

- Critical Chance: 50%

The buff indicator will show 5 on the Magazine Size.

And if you swap once more:

- Magazine Size: 50

- Status Chance: 5%

- Critical Chance: 50%

The buff indicator will be at 5% status, and then the cycle repeats on the next switch. 

 

Edit: Main post will include this for better elaboration. 

Edited by Agentawesome
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