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Nekros - Atlas synergy in Jordas Verdict


-dicht.Amducias-
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First of all to explain the synergy: Atlas could spawn and kill his Rumblers in order for Nekros to desecrate the remaining rock parts and gain Antiserum Injectors in the Jordas Verdict Trial by that. As of a kind of recent change the desecrated rock parts will no longer drop Antiserum Injectors. 

I call this synergy instead of an exploit or a glitch on purpose because it actually made the mission of Jordas Verdict run smooth, bearable and in ofently appearing occassions even possible.

I just did a Jordas Verdict Trial a few minutes ago and unlike announced by a recent hotfix the enemy spawns were not improved at all. The enemies just did not spawn in Stage 3 and there was no way to gain Antiserum Injectors because obviously the only other way than simply killing, being Atlas and Nekros was fixed. Basically the run was impossible to complete, we had to abort the mission and people went offline. 

I still completely fail to see a point in removing this way to gain Injectors, it was an alternative to killing enemies non stop as well as being the only way to complete the mission in case the enemy spawns break in which they still do oftenly. 

Developer Team for once I ask you to simply go the easy way and bring back this feature. Removing it basically made things way worse in every concern.

 

Thank you for reading. #MakeJVGreatAgain

 

Example Video of a recent Stage 2 in Jordas Verdict: 

 

Edited by -dicht.Amducias-
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The removal of this barely changed the meta of JV. It just completely removed Atlas from it. Runs still go just as smoothly with a Vauban Vortexing in the 1st part during decryption and in part 3 during the nerves. The group I run dailies with actually trades out Vauban for Nidus (for fun) on the inside team sometimes. 

Sounds like you and your group encountered a very unfortunate bug. Its also really annoying how shooting Jordas before he undocks seems to make him take longer to undock. 

 

JV and LoR both could really use a look over to get some of these issues fixed. 

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1 minute ago, armedpoop said:

The removal of this barely changed the meta of JV. It just completely removed Atlas from it. Runs still go just as smoothly with a Vauban Vortexing in the 1st part during decryption and in part 3 during the nerves. The group I run dailies with actually trades out Vauban for Nidus (for fun) on the inside team sometimes. 

Sounds like you and your group encountered a very unfortunate bug. Its also really annoying how shooting Jordas before he undocks seems to make him take longer to undock. 

 

JV and LoR both could really use a look over to get some of these issues fixed. 

It occurs very frequently for us. Although this is a major issue, not being able to complete the mission I still fail to see a convincing argument why the synergy should have been removed in the first place.

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6 minutes ago, -dicht.Amducias- said:

It occurs very frequently for us. Although this is a major issue, not being able to complete the mission I still fail to see a convincing argument why the synergy should have been removed in the first place.

All I can is that it was probably unitended as it was around when the Nidus farm mission came out which was just an altered version of the 1st part of JV, and it didnt work there. Then they fixed it for JV. 

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Just now, armedpoop said:

All I can is that it was probably unitended as it was around when the Nidus farm mission came out which was just an altered version of the 1st part of JV, and it didnt work there. Then they fixed it for JV. 

They earlier attempted a "fix" for it already earlier, way before Nidus, which turned out to not work so it was still existing and working as before. Additionally even if it was being unintended, that is still no convincing argument for me, since the synergy between these two frames in Jordas Verdict only brought positives.

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8 minutes ago, -dicht.Amducias- said:

They earlier attempted a "fix" for it already earlier, way before Nidus, which turned out to not work so it was still existing and working as before. Additionally even if it was being unintended, that is still no convincing argument for me, since the synergy between these two frames in Jordas Verdict only brought positives.

If they attempted to fix it in the past then it was defiantly unintended. Thats reason enough to remove it. Maybe the results were "too" positive?

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2 minutes ago, armedpoop said:

If they attempted to fix it in the past then it was defiantly unintended. Thats reason enough to remove it. Maybe the results were "too" positive?

I am quite sure that it was not intended at first and I am certain that DE can make decisions without stating reasons either since it is their property but something being unintended is no logical reason to remove it if it is benefitting the flow of the game or making parts of it more or less completeable.

The results were definitely not too positive since it was a counter to the not working spawns.

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