(PSN)MastrCruu Posted January 24, 2017 Share Posted January 24, 2017 (edited) Prerequisites The War Within Lore concept Lotus - "Corpus forces have been on the move. It appears that they have found a new source of energy that they plan to use to increase the power of their shielding capabilities. You need to intercept them and uncover this source of energy and put a stop to it before they can . Be wary, Tenno. The energy reading is a little... unusual." Acquirement Concept Getting each piece (minus the blueprint) drops from Bursa (misspelled? ). Each unit has a 5% chance to drop a part. When the drop occurs, There is 33.3% chance that it will be a chassis, Neuroptics or systems. Foundry Chassis - 12 hours Oxium - 300 Ferrite - 5000 Alloy Plates - 4500 Argon Crystal - 1 Credits - 10,000 Neuroptics - 12 hours Neurodes - 3 Alloy Plates - 3000 Rubedo - 5000 Argon Crystal - 1 Credits - 7,000 Systems - 12 hours Control Module - 5 Alloy Plates - 5000 Polymer Bundles - 3000 Argon Crystal - 2 Credits - 5,000 Caldaru - 72 hours Chassis - 1 Neuroptics - 1 Systems - 1 Orikin Cell - 2 Credits - 25,000 The total amount of resources required to build Caldaru are... Argon Crystals - 4 Alloy Plates - 12,500 Ferrite - 5,000 Rebudo - 5,000 Polymer Bundles - 3,000 Oxium - 300 Neurodes - 5 Control Modules - 3 CALDARU He stands tall and powerful, with broad shoulders and bulky armor plating with strands of power connecting each piece and a battery pack on his back. Stats Health 80 - 240 Shields 150 - 450 Energy 75 - 225 Armor 400 Speed 0.8 Overload - Passive - If Caldaru's shields are broken, he uses extreme defensive measures to protect himself but delays initial shield recharge for a short time. Max shields × 2 = Corrosive damage Max Health ÷ 10 = Spherical range Knockdown - 75% chance Cool down - 45 seconds Delay for shields to restart - 5 seconds Powers 1 - Acidic Discharge - Enemies in front of Caldaru are hit with a wave of acid that comes from his battery. This wave causes Knockdown and targets to take more incoming damage. Cost - 25 Range - 15m cone / 30° 25m cone / 60° Knockdown - 25% / 100% Corrosive proc - 50% / 100% 2 - Battery Charge - Caldaru uses his energy to charge his battery and send out a wave of power, boosting a portion of his, and his allies, health and shields instantly. Cost - 50 Range - 15m / 30m Affected by Power Range Recharge - shields restored 200 / 500 Health restored 100 / 250 Affected by Power Strength This will cause a barrier around allies that reduces damage received by 50% for 10 seconds. 3 - Sphere of Elemental Shielding - Caldaru sacrifices his energy to emit a protective barrier around himself, stopping a portion of incoming damage. Allies within range receive the protection as well. Cost - 25 Range - Stationary AoE centered on Caldaru Energy drain - 5 per second Affected by Power Efficiency Range - 15m / 30m Sphere Affected by Power Range Elemental resistance - 25%/90% Damage Resistance - 10%/50% Synergy - If an enemy enters, or is in the area when cast, the sphere while under corrosive proc, their movement speed is reduced by 30% 4 - Corroded Blast - Caldaru fires a blast of corrosive fluid from his hand dealing massive damage and draining his shields to compensate. Cost - 75 Range - 30m / 45m long 60° / 90° cone Affected by Power Range Shield Drain - 75% / 25% of max shields Affected by Power Efficiency Duration - 3 second blast Affected by Power Duration Corrosive damage is equal to (max shields × 2 / second) and has a 100% chance to proc corrosive. Losing shields this way will not cause his passive to activate. Original concept art by azak I will be trying to work with CrashingBull to get a 3D model of Caldaru based on this concept art. Edited April 19, 2017 by (PS4)MastrCruu Link to comment Share on other sites More sharing options...
Urlan Posted January 24, 2017 Share Posted January 24, 2017 Seems fine, though I would suggest Regenerating Charge have a medium health regen as for the name and considering the ultimate suggestion. I wouldn't worry too much about not having a damaging ability itself, while they can help of course, all too often, enemies scale quickly beyond most of them. I wouldn't mind seeing such an idea at least. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted January 24, 2017 Author Share Posted January 24, 2017 2 hours ago, Urlan said: Seems fine, though I would suggest Regenerating Charge have a medium health regen as for the name and considering the ultimate suggestion. I wouldn't worry too much about not having a damaging ability itself, while they can help of course, all too often, enemies scale quickly beyond most of them. I wouldn't mind seeing such an idea at least. Thanks for your input! The reason I went with all shield regeneration instead of health for Caldaru is that there is no frame that does this currently. I wanted to come up with an original theme. What I (we) need is the lore aspect and for DE to give us more, and better, support roles. Love wise, I feel like Caldaru could from a Corpus type background of some kind. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted January 24, 2017 Author Share Posted January 24, 2017 Can an artist help me out here? I can draw but it will take me a while. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted February 15, 2017 Author Share Posted February 15, 2017 Renamed 3rd ability to Battery Charge. Changed the description slightly. Changed HP at 30 from 300 down to 200. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 7, 2017 Author Share Posted March 7, 2017 Changed shields from 600 to 300. This is just more plausible. Put armor down to 250 instead of the original 600. That was a bit much. Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted March 7, 2017 Share Posted March 7, 2017 Any thoughts on how this frame will work in no shield nightmare mode? Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 8, 2017 Author Share Posted March 8, 2017 I had not thought about that... Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted March 9, 2017 Share Posted March 9, 2017 (edited) 22 hours ago, (PS4)MastrCruu said: entI had not thought about that... suggestion, then...perhaps tweak your abilities or to possibly gain a bonus from (active) shields - so your power are not completely dependent on shields, particularly when doing no shield nightmares. Edited March 9, 2017 by (XB1)Nightseid Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 9, 2017 Author Share Posted March 9, 2017 1 hour ago, (Xbox One)Nightseid said: suggestion, then...perhaps tweak your abilities or to possibly gain a bonus from (active) shields - so your power are not completely dependent on shields, particularly when doing no shield nightmares. I modified the energy costs of all abilities and changed the way 3 and 4 work. Let me know what you think. Link to comment Share on other sites More sharing options...
Karav Posted March 9, 2017 Share Posted March 9, 2017 I like it. It's a support/tank that has a unique style of game-play. I like the ability to stop elemental damage. It may make shields worth investing in. Maybe when shields are down, one of its abilities could grant extra damage resistance. I worry that his third ability is too close to Trinity's blessing ability, but otherwise, I do like the frame and think it could be useful as a potential Frost substitute. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 9, 2017 Author Share Posted March 9, 2017 48 minutes ago, Karav said: I like it. It's a support/tank that has a unique style of game-play. I like the ability to stop elemental damage. It may make shields worth investing in. Maybe when shields are down, one of its abilities could grant extra damage resistance. I worry that his third ability is too close to Trinity's blessing ability, but otherwise, I do like the frame and think it could be useful as a potential Frost substitute. I wanted him to be supportive. That's why I gave him the heal and shield boost and the elemental resistance. Link to comment Share on other sites More sharing options...
DanujCZ Posted March 10, 2017 Share Posted March 10, 2017 On 24. 1. 2017 at 10:10 AM, (PS4)MastrCruu said: He stands tall and powerful, with broad shoulders and a firm grip, bulky armor plating For a second i thought you were talking about Rhino. But turts out its just manly version of Mag. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 11, 2017 Author Share Posted March 11, 2017 9 hours ago, DanujCZ said: For a second i thought you were talking about Rhino. But turts out its just manly version of Mag. What would you suggest to change this? Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted March 11, 2017 Share Posted March 11, 2017 Elemental Shielding and Sphere of Protection sounds like they could both be one power. I would either combine them or cycle between them. On 3/9/2017 at 9:31 AM, Karav said: I like it. It's a support/tank that has a unique style of game-play. I like the ability to stop elemental damage. It may make shields worth investing in. Maybe when shields are down, one of its abilities could grant extra damage resistance. I worry that his third ability is too close to Trinity's blessing ability, but otherwise, I do like the frame and think it could be useful as a potential Frost substitute. I do agree with Karav - about battery recharge - perhaps have it be a target ally ability - like your confinement ability. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 11, 2017 Author Share Posted March 11, 2017 OK I combined abilities 2 and 4 to create a new 4th. Moved the 3 ability to the 2. Modified the stats of the abilities and I'm drawing a blank for the new 3 ability. Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted March 11, 2017 Share Posted March 11, 2017 (edited) 35 minutes ago, (PS4)MastrCruu said: OK I combined abilities 2 and 4 to create a new 4th. Moved the 3 ability to the 2. Modified the stats of the abilities and I'm drawing a blank for the new 3 ability. Barricade - toggle- with one hand Caldaru forms a wall of energy in a semi circle in front of himself. This wall absorbs x amount of enemy damage - enemies that come in contact with Barricade are knocked back x feet or pushed back and aside. Edited March 11, 2017 by (XB1)Nightseid Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 11, 2017 Author Share Posted March 11, 2017 Added a new 3. Link to comment Share on other sites More sharing options...
Karav Posted March 16, 2017 Share Posted March 16, 2017 On 3/11/2017 at 2:26 PM, (PS4)MastrCruu said: Added a new 3. Not to nitpick, but why corrosive damage? My first thought would have been magnetic because of how it interacts with shields. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 16, 2017 Author Share Posted March 16, 2017 1 hour ago, Karav said: Not to nitpick, but why corrosive damage? My first thought would have been magnetic because of how it interacts with shields. I did that because of his "battery pack". Batteries are corrosive. His battery powers his shields. Perhaps it should be magnetic. I'll think on it for a bit. Link to comment Share on other sites More sharing options...
Virotoxic Posted March 16, 2017 Share Posted March 16, 2017 On 1/24/2017 at 4:10 AM, (PS4)MastrCruu said: 2 - Battery Charge - Caldaru uses his energy to send out a wave of power, boosting a portion of his, and his allies, health and shields instantly. Cost - 50 Range - 25m / 50m Recharge - shields restored 200 / 500 Health restored 100 / 250 Will cause overshields if shields are full. Nightmare mode causes this ability to create invulnerability for 3 seconds instead of restoring shields I wouldn't worry about having things specific to nightmare mode, as long as he fills his own niche he doesn't need to do everything. that being said, maybe make it a buff-shield instead like iron skin so it 1) can apply to Nidus and Inaros and 2) doesn't compete with your passive Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 17, 2017 Author Share Posted March 17, 2017 4 hours ago, Virotoxic said: I wouldn't worry about having things specific to nightmare mode, as long as he fills his own niche he doesn't need to do everything. that being said, maybe make it a buff-shield instead like iron skin so it 1) can apply to Nidus and Inaros and 2) doesn't compete with your passive I reworked the idea of his 2. Also increased HP and armor slightly. Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 18, 2017 Author Share Posted March 18, 2017 Added a lore concept and prerequisites Link to comment Share on other sites More sharing options...
Karav Posted March 19, 2017 Share Posted March 19, 2017 On 3/16/2017 at 4:21 PM, (PS4)MastrCruu said: I did that because of his "battery pack". Batteries are corrosive. His battery powers his shields. Perhaps it should be magnetic. I'll think on it for a bit. Makes sense. As you were, soldier! Link to comment Share on other sites More sharing options...
(PSN)MastrCruu Posted March 21, 2017 Author Share Posted March 21, 2017 Modified a bit more Link to comment Share on other sites More sharing options...
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