Strac_CRO Posted January 30, 2013 Share Posted January 30, 2013 Update 6 "Player will now be teleported back to their previous spot on the ground after jumping into pits" How about making the game tougher ? In the heat of the battle, if player makes a wrong move and jumps into pit he gets electrocuted to death instead of teleported back to their previous spot? Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 Update 6 "Player will now be teleported back to their previous spot on the ground after jumping into pits" How about making the game tougher ? In the heat of the battle, if player makes a wrong move and jumps into pit he gets electrocuted to death instead of teleported back to their previous spot? no thats stupid boss items fly into those pits sometimes, and the mats float inside instead of teleporting out. Link to comment Share on other sites More sharing options...
Zappax Posted January 30, 2013 Share Posted January 30, 2013 Make special places where if you jump into you die. Because now if you're stuck in the elevator and you jump down you get teleported back and thats right. But at some places like the triple bridges you jump down you should really die. Link to comment Share on other sites More sharing options...
LazerusKI Posted January 30, 2013 Share Posted January 30, 2013 would be too hard then, if i look how many times the ancients or the shockwave moas have kicked me from these locations into a gap... instadeath would be too hard, a little bit of damage would be ok Link to comment Share on other sites More sharing options...
Ryme Posted January 30, 2013 Share Posted January 30, 2013 Make special places where if you jump into you die. Because now if you're stuck in the elevator and you jump down you get teleported back and thats right. But at some places like the triple bridges you jump down you should really die. Why? The fixed it so that you get ported back to where you were before. Jumping off the bridge is no longer a shortcut, you just get ported back to where you were previously. Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 30, 2013 Author Share Posted January 30, 2013 Jumping from big heights and surviving is OK, players are space-cyborg-ninjas afterall. I'm talking about "dangerous" places. "boss items fly into those pits sometimes" .. .they should just make items be dropped at boss's death place not thrown away. Link to comment Share on other sites More sharing options...
DanPaul7 Posted January 30, 2013 Share Posted January 30, 2013 Yeah I also agree it's a bit wierd to be teleported out of a pit where you should have died Link to comment Share on other sites More sharing options...
Warframinator Posted January 30, 2013 Share Posted January 30, 2013 I agree - Although it's weird to be bummed out in a game about NOT dying, when you think you should.. Link to comment Share on other sites More sharing options...
Felis Posted January 30, 2013 Share Posted January 30, 2013 Take off all the shields of a player for falling out of bounds and/or deduct a portion of thier health, but never beyond 1. This would set a good midground to difficulty. Link to comment Share on other sites More sharing options...
Casval_Rouge Posted January 30, 2013 Share Posted January 30, 2013 (edited) Or add a teleport effect when you fall into a pit. Bam, fixed. Space Ninjas can't have personal emergency teleporters? Falling into a pit and instant death is an added difficutly, but not an interesting one at all. It is more irritating than fun. So no. Edited January 30, 2013 by Casval_Rouge Link to comment Share on other sites More sharing options...
TonyBologna Posted January 30, 2013 Share Posted January 30, 2013 I like Felis sugestion, lose shields and take some damage. Link to comment Share on other sites More sharing options...
Karagera Posted January 30, 2013 Share Posted January 30, 2013 I honestly like it the way it is now. Maybe a bit of explination on how they got back to the same spot they were at? Link to comment Share on other sites More sharing options...
RabidWhippet Posted January 30, 2013 Share Posted January 30, 2013 would be cool to have some platforming sections with pits, could be exciting mid battle. need to combin jumping, sliding and wall running to get through an area, and if you fall, you are put back at the start (or die). Link to comment Share on other sites More sharing options...
Rivy Posted January 30, 2013 Share Posted January 30, 2013 No instakill pits please. I like it the way it is... especially in the new tileset. Link to comment Share on other sites More sharing options...
Gvidizz Posted January 30, 2013 Share Posted January 30, 2013 maybe lets just add ''teleport function'' to warframes as they are space ninjas,but make it so,taht if we drop,jump,kicked into pits,abyss or elswhere,we have to be quick to push a certain BUTTON before the fall ends,and if you fail-you die.It will train the players reaction. What ya say about my idea? Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 30, 2013 Author Share Posted January 30, 2013 maybe lets just add ''teleport function'' to warframes as they are space ninjas,but make it so,taht if we drop,jump,kicked into pits,abyss or elswhere,we have to be quick to push a certain BUTTON before the fall ends,and if you fail-you die.It will train the players reaction. What ya say about my idea? Well automatic jump back could be OK solution (with maybe some electricity caused damage to shield and health). It feels weird when you accept you made a wrong move and you should be dead but you hear that teleport sound wooooops and you're teleported back into action. Link to comment Share on other sites More sharing options...
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