SevenLetterKWord Posted February 2, 2017 Share Posted February 2, 2017 (edited) Abilities which deal damage over time (Fire Blast, Warding Halo) presently deal their damage in large, discrete chunks. This is a design relic from PvE, where such a simplification was necessary to prevent performance drops when calculating DoT against hundreds of AI entities. In Conclave, we need not worry about hundreds of entities. Accordingly, we can afford to improve the implementation of DoT. To give players a better idea of the damage they're dealing/taking, all DoT in Conclave should be changed to deal less damage per tick, but more ticks per second (same DPS overall). It can be quite confusing to brush past a Fire Blast ring and receive a delayed tick of 70 fire damage. It makes much more sense to receive damage continuously, depending on how long you spend in contact with the ring. Edited February 2, 2017 by SevenLetterKWord Link to comment Share on other sites More sharing options...
Theiyre Posted February 2, 2017 Share Posted February 2, 2017 Agreed, pvp in Warframe is meant to be fast paced and a twitch shooter and I feel that making this change would be another fresh change from the monotony of pve mechanics. Link to comment Share on other sites More sharing options...
Pythadragon Posted February 22, 2017 Share Posted February 22, 2017 Agreed. And it's particularly awful for warding halo, as you can get a double tick of damage near-instantly on first contact. If we can have true damage over time on our beam weapons, we should be able to have true damage over time for these abilities. Link to comment Share on other sites More sharing options...
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