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Damage Over Time Rework


SevenLetterKWord
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Abilities which deal damage over time (Fire Blast, Warding Halo) presently deal their damage in large, discrete chunks.
This is a design relic from PvE, where such a simplification was necessary to prevent performance drops when calculating DoT against hundreds of AI entities.

In Conclave, we need not worry about hundreds of entities. Accordingly, we can afford to improve the implementation of DoT.
To give players a better idea of the damage they're dealing/taking, all DoT in Conclave should be changed to deal less damage per tick, but more ticks per second (same DPS overall).

It can be quite confusing to brush past a Fire Blast ring and receive a delayed tick of 70 fire damage.
It makes much more sense to receive damage continuously, depending on how long you spend in contact with the ring.

Edited by SevenLetterKWord
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