Dreamingfur Posted July 10, 2013 Share Posted July 10, 2013 All rigth. i know that the runner is like easy to kill and that. but actually if they are in group they can still make you useless because they explosion... this is not enougth? what about they make you fall and then 2 charger come and bit you and die.. is like.. WHYY?? The infested have the ancients who do they work fine.. why they can make a simple mob, the one who try to explode in your face can make you fall just like the ancients do? please if this is not a bug, nerf them because runners now are almost so dangerous like ancients and they are numerous. 1 Runner explode in your face and a couple of chargers lvl 30 and you are dead "not big surpirse" Link to comment Share on other sites More sharing options...
Firetempest Posted July 10, 2013 Share Posted July 10, 2013 Sure you were not smacked by a Leaper? Link to comment Share on other sites More sharing options...
Dreamingfur Posted July 10, 2013 Author Share Posted July 10, 2013 (edited) sure.. i was making a defense in jupiter just to prove that.. and then they star to explode and fall to the ground (my shade save me from the chargers) but is just so annoying... :( i can take some screenshots if is neccesary :) Edited July 10, 2013 by Dreamingfur Link to comment Share on other sites More sharing options...
CloudPies Posted July 10, 2013 Share Posted July 10, 2013 They are melee, kill them at range. While I sympathize with your point, and have been stunlocked to death myself, the infested don't have much going for them if you take that away. Most of them don't have armor, and are about as easy to kill at lv60 as lv5. If you nerf the ability to put tenno out of commission that are silly enough to stand and wait for the infested to run to them, the entire faction would be glorified meat bags. Link to comment Share on other sites More sharing options...
Fox-Meat Posted July 10, 2013 Share Posted July 10, 2013 I for one welcome this change. Kinda. Link to comment Share on other sites More sharing options...
Zhoyzu Posted July 10, 2013 Share Posted July 10, 2013 they need to nerf the range of the explosions on the runners for sure. a few of them exploded across the room and i was staggered/stunned Link to comment Share on other sites More sharing options...
Chris9428 Posted July 10, 2013 Share Posted July 10, 2013 I've been knocked down by a few explosions from runners as well, but I don't really care about it that much. I usually go to infested lvls with; Ash (too fast to get catched by a runner) Ember (immune to knockdown when 2nd ability is active) or Frost (990 shield and 660 hp, can't really be killed by that) Consider taking handspring with you as well, but don't nerf infested. They're already weak compared to Corpus and Grineer, especially because of Vauban. Link to comment Share on other sites More sharing options...
Stan007 Posted July 10, 2013 Share Posted July 10, 2013 (edited) Sure you were not smacked by a Leaper? Slapped* ^^ On the other hand, just get on a crate and they're as good as useless (except the part when they give you XP), you can just shoot em in da face. Edited July 10, 2013 by Stan007 Link to comment Share on other sites More sharing options...
Dreamingfur Posted July 10, 2013 Author Share Posted July 10, 2013 thats rigth. Is annoying to me because before 8.3 they can explode and make my "dance" between some runners if i dont kill they quikly. but then (shade come to save the day -again-) and was just "jump away" and ready to go... now they explode and the time you fly to the ground 2 chargers destroy the cryopod >: and dont say if an ancient come to accion haha just i think they can buff other mob, the runner can still knock you and dont make you fly to the ground like leapers and ancients do their jobs making your abilities and warframe useless Link to comment Share on other sites More sharing options...
Dreamingfur Posted July 10, 2013 Author Share Posted July 10, 2013 (edited) i was making test whit my friend and they dont make you fly if you are the host... if you are the other one the runners make you fly to the ground... and the railgun moa make the same.. if that is the case is just a bug.. or a buff that one i dont want :3 Edited July 10, 2013 by Dreamingfur Link to comment Share on other sites More sharing options...
DanPaul7 Posted July 10, 2013 Share Posted July 10, 2013 Stunlock always sucks Link to comment Share on other sites More sharing options...
Madotsuki Posted July 10, 2013 Share Posted July 10, 2013 A recent update made it so that any staggers that hit you in the air will knock you down instead. In other words, not only can Runners knock you down, but ROLLERS can knock you down now as well. Easily. It's like every time the playerbase complains about there being too much stunlock in the game and not enough good AI/real difficulty, DE says @#$% you and adds more stunlock. Link to comment Share on other sites More sharing options...
Volunterrorist Posted July 10, 2013 Share Posted July 10, 2013 The only thing I hate about runners is the auto-explode. If they are next to you, they explode, no matter what. If you stun them, they still explode. If you pull them and knock them down with Mag, they still explode. No matter what they are doing, being crushed by mag's ult or what, if they are near you they explode... dont care about any cc. Link to comment Share on other sites More sharing options...
Dreamingfur Posted July 10, 2013 Author Share Posted July 10, 2013 yeah.. but if they only stun you is okay.. but if they knock you down is annoying D: all the time Link to comment Share on other sites More sharing options...
Vitalidad Posted July 10, 2013 Share Posted July 10, 2013 If the main attack of the infested is going to be stunlocking, either get rid of the the whole faction or re-design them. I can't remember getting thrown on the ground by runners before 8.3. Now, I've notice that once one of them sneaks in too close, I'll end up on the ground. Then the chargers join in or an Ancient(s). What makes it annoying is at higher levels in which the melee weapon may not kill them fast enough to prevent the explosion. It just gets old really fast. (the horror that happens if I ever forget to get my dual ethers out for high level infest... 0.0) Link to comment Share on other sites More sharing options...
Kiarin Posted July 10, 2013 Share Posted July 10, 2013 I encountered this with Railgun MOA's earlier. Three of them kept me on the ground until I was downed. Link to comment Share on other sites More sharing options...
CloudPies Posted July 10, 2013 Share Posted July 10, 2013 8.3.1: - Fix for players being staggered in air, instead they are knocked down. Game thinks you're in air maybe? Link to comment Share on other sites More sharing options...
Dreamingfur Posted July 10, 2013 Author Share Posted July 10, 2013 maybe :/ Link to comment Share on other sites More sharing options...
fatpig84 Posted July 10, 2013 Share Posted July 10, 2013 (edited) Still deal with it. Railgun moas make these guys look like a joke though :p Edited July 10, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
WhisperByte Posted July 10, 2013 Share Posted July 10, 2013 Stunlock guy strikes again Also devs should see at the code that checks whether you're in air. I was being knockeddown locked by a railgun moa shooting from bellow while I was standing on an elevated platform (that corpus defense map with a river where pod is placed on a platform on the side instead of intersection in the middle) Link to comment Share on other sites More sharing options...
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