(XBOX)EternalDrk Mako Posted February 20, 2017 Share Posted February 20, 2017 (edited) Masamune : [ Sacred smith & Blade master ] Backstory: she is derived from the famous sacred smith of japan Masamune, well known for his exceptional craftsmanship and flawless blades of beauty and performance. her core design was envisioned as the elemental of metal , and her style of combat is derived from bushido and martial arts concepts of combat Name: Masamune Gender: female Passive: WIP Spoiler Metal Density : has innate 100% knockdown resistance when jumping she quickly lands -basically opposite of zephyrs passive, due to being a metal based unit- innate stack mechanic of armor overlay Armor stack: utilizes a counter to show armor number # rating she currently posses displayed on a gauge [example of gauge at bottom] currently there is no limit to stack gauge Powers Icons: Spoiler Powers:4/25/17 Spoiler Absorption: 4/25/17 Spoiler description: when activated, masamune is propelled toward a targeted foe via boosters on her legs, her right hand is then impaled into the targeted enemies body and then drains health/armor/energy from afflicted target depending on variables of her mechanics Mechanics: immobilizes target while its active while active masamune is invulnerabel to damage can be cast in air or on ground ..ect when cast she auto attacks and drains target [has a short duration] taping power button will cancel absorption, but she will retain benefits up to point before decast was triggered holding power button will keep absorption active, but increase energy cost the longer its going absorption pulls form targets armor type to apply it to her armor element type [last enemies armor type = current armor type] while power is in use, it prevents use of weapons duration affects the time to latch onto target, holding power down eliminates timer, but on release of held button power is decast strength % affects armor/health/energy siphoned off target if target has shields she drains them to gain energy based on a cost balancing multiplier if target has only health and no armor /shields she drains it to apply a section of overhealth to herself with a cost multiplier Flechette: 4/25/17 Spoiler description: Masamune uses a flat % of armor stack to launch metal particles at targets the particles vary in shape and size, from metal dust particles to bladed shapes /shrapnel this is a CC based ability Mechanics: when cast: masamune draws from her armor stack, flat cost to activate power single hand cast power casting releases a cone of metal particles at her foes enemies hit by this are stunned and momentarily blinded durign blind they are open to finishers the more efficient she is the less she pulls from her armor and thus reduces damage can be cast in air /jump/ motion flechette count is reflected by armor % used to cast causes slash and puncture damage when hitting enemies afflicted by slash/bleed & puncture weaken it extendeds those procs duration Synergy: effects using absorption on afflicted enemies increases the % gained by absorption using this ability on enemies afflicted by spike surge causes the spikes to detonate Spike Surge: 4/25/17 Spoiler 2 cast types : air and on ground Description: masamune draws from her armor stack to create particles of metal for lethal AOE effects Mechanic: damage is = to stack rating % used and times a # multiplier of power strength x efficiency % affected by range, efficiency, strength, duration Air when cast in air she releases a rain of metal spikes towards the ground pulls a % of armor stack per cast no energy is required spikes deal puncture and apply weaken spikes can impale targets to the ground opening them to finishers and hold them in place [dependent on duration] Buffs enemies affected by weaken when using absorption , grants a small pulses of health at a low rate to masamune and nearby allies in a 5 meter range enemies slain under weaken by blade master grants energy to masamune and nearby allies in a 15 meter range Ground pulls from her armor stack no energy required she charges then releases metal blades that erupt from the ground in a circular AOE blades deal slash and bleed proc Buffs enemies affected by bleed bleed when using absorption grants a melee damage buff that is shared with allies for 10 seconds enemies affected by bleed grant health in AOE burst when slain by blade master 5 meter radius Blade Master: 4/24/17 Spoiler Description: Masamune channels her energy into consuming her armor stack(s) to forge a sacred blade, a void forged blade , to slash apart her foes the powers icon displays a current level of swords deterioration 100% -0%, at zero power is decast [off] , blade master drains small amount of energy to remain active cost of energy drain is reflective of her blades reforges. greater the number of reforge, the greater the energy consumption on decast the sacred swords remain % is refunded to her armor stack sacred blade has its own stance: TBD Sacred Blade: damage = stack % used to forge blade originally, masamune becomes momentarily stationary and draws a % of her armor into her left hand and forges a blade [similar to a bare blade katana] after initial forging , she has a speed boost other powers can still be used while its active blade deals damage equal to armor rating used to forge it blade pulls from melees equipped mods if blade strikes an ally that is afflicted by a status &/or procs she cleanses them of it/them possible mechanic: the sacred blade is reflective of her current armor type and its attack type reflects what armor was used when slaying enemies afflicted by slash/bleed or puncture /weaken grants buffs to her and her allies Blade deterioration the sacred sword deteriorates over time, due to the void energy used in its creation this deterioration reduces its damage and range over time the blade length shortens in reflection to its % shown on its active powers icon blade length is visually similar to a katanas length,then to a wakizashi , then to tanto sized Reforge mechanic upon holding power button after the sacred blades rating is less then 100% triggers a reforge consumes more armor stack to reforge the blade after reforge you have a slight damage buff and slight speed buff for 5 seconds reforging prolongs blade use reforging brings the sacred blades damage back to the same as when it was origionally cast reforging consumes armor stack and increases the cost of energy to keep the power active stack consumption grows exponentially the longer reforges are actived and used Concept art : Stack Gauge Design V1: Spoiler Authors notes: Spoiler When i conceptualized masamune frame, i imagined a swords user frame that could use her enemies to armor herself and then use her defense to maximize her offense basically she can turn her enemies own defense into her defense or offense depending on the situation. I tend to play frames tactically so i envisioned her running with a squad and solo , then tried to tune the powers to make play either way a fun experience while also being useful thanks for your feedback and participation tenno,a s always they are greatly appreciated Edited April 25, 2017 by (XB1)EternalDrk Mako altering mechanics and powers based on feedback Link to comment Share on other sites More sharing options...
nonNPC Posted February 20, 2017 Share Posted February 20, 2017 I'd like to have at least one female swordsman themed frame, much like Excalibur but different. Link to comment Share on other sites More sharing options...
Burritochu Posted February 20, 2017 Share Posted February 20, 2017 I honestly can't read Masamune without thinking of Chrono Trigger. Link to comment Share on other sites More sharing options...
Teloch Posted February 20, 2017 Share Posted February 20, 2017 (edited) Looks like a gender-swapped Isaac Clark in his tech armor and with a fancy wrench crowbar. Edited February 20, 2017 by Teloch Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted February 20, 2017 Author Share Posted February 20, 2017 (edited) 12 hours ago, Teloch said: Looks like a gender-swapped Isaac Clark in his tech armor and with a fancy wrench crowbar. who? oh deadspace dunno i was trying to add metal layers like on a samurai armor i have and tried to give it bladed edges Edited February 20, 2017 by (XB1)EternalDrk Mako Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted February 20, 2017 Author Share Posted February 20, 2017 13 hours ago, nonNPC said: I'd like to have at least one female swordsman themed frame, much like Excalibur but different. i thought it would be a nice change of pace 13 hours ago, Burritochu said: I honestly can't read Masamune without thinking of Chrono Trigger. lol xD Link to comment Share on other sites More sharing options...
Ro-Phoenix12 Posted February 20, 2017 Share Posted February 20, 2017 Sounds epic she would be awesome. But it is best to give her a unique armour stack icon, makes it easier to track it and will give her bonus armour depending on the amount of stacks she has. Much like Nidus' Mutation Gauge. If you could tell me how you do the hide/show content thing would be great, i am planning to post an idea of mine as well All in all, well done my man Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted February 21, 2017 Author Share Posted February 21, 2017 1 hour ago, Ro-Phoenix12 said: Sounds epic she would be awesome. But it is best to give her a unique armour stack icon, makes it easier to track it and will give her bonus armour depending on the amount of stacks she has. Much like Nidus' Mutation Gauge. If you could tell me how you do the hide/show content thing would be great, i am planning to post an idea of mine as well All in all, well done my man spoiler is the show/hide tab and im still drawing the gauge for her stack on armor Link to comment Share on other sites More sharing options...
Ro-Phoenix12 Posted February 21, 2017 Share Posted February 21, 2017 31 minutes ago, (Xbox One)EternalDrk Mako said: spoiler is the show/hide tab and im still drawing the gauge for her stack on armor Thanks man and I hope it goes well and is epic. Now i can finally start compiling my ideas for my frame that's been haunting me since last year lol Link to comment Share on other sites More sharing options...
(XBOX)Solargeo Posted February 21, 2017 Share Posted February 21, 2017 On 2/20/2017 at 0:49 AM, Burritochu said: I honestly can't read Masamune without thinking of Chrono Trigger. For me Ninja Gaiden Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted February 21, 2017 Author Share Posted February 21, 2017 3 hours ago, (Xbox One)Solargeo said: For me Ninja Gaiden maybe its because im a swordsman but always hear masamune or muramasa i think of the swords & the smiths Link to comment Share on other sites More sharing options...
(XBOX)Solargeo Posted February 22, 2017 Share Posted February 22, 2017 9 hours ago, (Xbox One)EternalDrk Mako said: maybe its because im a swordsman but always hear masamune or muramasa i think of the swords & the smiths mh alright Link to comment Share on other sites More sharing options...
Helseythe Posted February 22, 2017 Share Posted February 22, 2017 I'm not the only one to make a warframe concept that plays with armor gain from abilities and using the gained armor for abilities XD Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted February 22, 2017 Author Share Posted February 22, 2017 7 hours ago, Helseythe said: I'm not the only one to make a warframe concept that plays with armor gain from abilities and using the gained armor for abilities XD forging from your own defense to make your offense seemed like fun idea to try Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted February 22, 2017 Author Share Posted February 22, 2017 On 2/20/2017 at 4:46 PM, Ro-Phoenix12 said: Thanks man and I hope it goes well and is epic. Now i can finally start compiling my ideas for my frame that's been haunting me since last year lol if you need art feel free to visit my art thread and i can setup a commission [im a free artists fyi ] Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted February 23, 2017 Author Share Posted February 23, 2017 started drafting the meter , im thinking something along the liens of similar to nidus but more oval shaped with a indicator that grows with the number size Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted March 5, 2017 Author Share Posted March 5, 2017 (edited) concept for the gauge design V1 I imagine the stack rating to be displayed in the center , and having this in similiar placement as nidus's Edited April 5, 2017 by (XB1)EternalDrk Mako Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted April 21, 2017 Author Share Posted April 21, 2017 trying to decide if i should do some posed demo of powers in action .. Link to comment Share on other sites More sharing options...
Neo3602 Posted April 22, 2017 Share Posted April 22, 2017 I really like your idea. One question if the target of Absorption has no armor does Masamune still add to her armor stack? If she doesn't then she would have problems with the Infested and corpus which have very few units with armor. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted April 22, 2017 Author Share Posted April 22, 2017 37 minutes ago, Neo3602 said: I really like your idea. One question if the target of Absorption has no armor does Masamune still add to her armor stack? If she doesn't then she would have problems with the Infested and corpus which have very few units with armor. thats taken into consideration under powers > absorption>mechanics basically it draws health out, and when you battle infested there are a rare few who do have armor, it would be tactful to focus on them as they appear though but it still allows her some cushion of defense if target has shields she drains them to gain some energy if target has only health and no armor /shields she drains it to apply a section of overhealth to herself Link to comment Share on other sites More sharing options...
KisaPrime Posted April 23, 2017 Share Posted April 23, 2017 So far this frame concept doesn't make too much sense when it comes to the passive and the abilities. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted April 23, 2017 Author Share Posted April 23, 2017 12 hours ago, KisaPrime said: So far this frame concept doesn't make too much sense when it comes to the passive and the abilities. how so? her density increases her weight so shes opposite of zephyr, higher her armor stack , higher her weight Link to comment Share on other sites More sharing options...
KisaPrime Posted April 23, 2017 Share Posted April 23, 2017 (edited) 31 minutes ago, (Xbox One)EternalDrk Mako said: how so? her density increases her weight so shes opposite of zephyr, higher her armor stack , higher her weight So she would weigh almost as much as Rhino? How would that be useful in the game? Also with this theme, it would kind of make more sense for her to have multiple types of weapons to throw. An example of what I mean is like what Tenten does. The difference being that your frame would create her own weapons instead of collecting and doesn't conjure them with scrolls. :D Edited April 23, 2017 by KisaPrime Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted April 23, 2017 Author Share Posted April 23, 2017 1 hour ago, KisaPrime said: So she would weigh almost as much as Rhino? How would that be useful in the game? Also with this theme, it would kind of make more sense for her to have multiple types of weapons to throw. An example of what I mean is like what Tenten does. The difference being that your frame would create her own weapons instead of collecting and doesn't conjure them with scrolls. :D a bit to much ... naruto ... she isnt so much a summoner as one who creates a blade, now granted she could make other blade type weapons but her theme, design is based on the sword maker of japan and the passive can be helpful, but overal it to force users to use the powers to keep her stack in flux, most of the time in say a def or a survival she could remain on the ground and be armored /destructive, but in more mobile gameplay it grants her the ability to reduce the armor stack and help her movement speed go up also ive been thinking that its % is 1-100 and that the correlating % is = to knockdown resistance Link to comment Share on other sites More sharing options...
KisaPrime Posted April 24, 2017 Share Posted April 24, 2017 9 hours ago, (Xbox One)EternalDrk Mako said: a bit to much ... naruto ... she isnt so much a summoner as one who creates a blade, now granted she could make other blade type weapons but her theme, design is based on the sword maker of japan and the passive can be helpful, but overal it to force users to use the powers to keep her stack in flux, most of the time in say a def or a survival she could remain on the ground and be armored /destructive, but in more mobile gameplay it grants her the ability to reduce the armor stack and help her movement speed go up also ive been thinking that its % is 1-100 and that the correlating % is = to knockdown resistance The part about the summoning is the part I was saying masamune wouldn't do. That she would create them herself, I assume by taking metal from her own body? Basing it off of Gorō Nyūdō Masamune would mean that she could also make not just swords but daggers too, called tachi and tantō. Then along with legends about his swords, they were said to be like holy swords in a way. First Ability: How is it a CC when she stabs only 1 enemy? If it's due to her stabbing the ground then that doesn't make much sense unless she's stabbing her arm through the enemies body. Which would put her and the enemy in a lock and it wouldn't be a CC, making her a little vulnerable if there are any enemies around. Second Ability: To me, sounds better if she had shards of blades flying off her body as an AOE affect. With her using her armor for everything doesn't make much sense if she's based off of the swords that Masamune created since he never made armor. Plus the process of making Katana's involves folding the metal for a certain amount of time, which is why their extremely sharp. Link to comment Share on other sites More sharing options...
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