Morgdred Posted July 17, 2013 Share Posted July 17, 2013 Yes it ate up 500 points and I can't play like crap. No I don't issue with it beside play smarter. I'm just puzzled at the behaviour to complain at every possible changes made in game. Yes some are good some will be game breaking, why not "test the buff for few day before making judgement" too? Link to comment Share on other sites More sharing options...
Orthusaku Posted July 17, 2013 Share Posted July 17, 2013 (edited) It was justified in comparison to the version of artifact that we were dealing with before. Used to be easy to use, no downsides to switching it around for shiggles, and a plain bonus. Then it turned into something that ate into our mod points. It ate mod points cause they could be upgraded to be better than the artifact version and they still stacked with team mates. I will agree the old system was perfect, but it is better than just giving players free power. Edited July 17, 2013 by Orthusaku Link to comment Share on other sites More sharing options...
PaperAlien Posted July 17, 2013 Share Posted July 17, 2013 My motive was to go through and re-level my frames to make them even more powerful. Now they've taken away any need for warframe progression. It's not rocket science, people need something to aspire to, to get better and to progress their stuff, and now the game took that away and made it so easy that there's no point in playing. Oh, so adding 14 extra mod slots for warframes has somehow removed any need for warframe progression? That is some rocket science right there, do explain to me. Link to comment Share on other sites More sharing options...
krisp Posted July 17, 2013 Share Posted July 17, 2013 Lets be honest here. They're not. Affecting mod points for the frames in any way is not a good idea. A better way of doing this would have been raising the level cap on the frames by 5 or 10 levels. As it is right now, it makes forma almost completely unnecessary for warframes and breaks the game. I should not have 20 mod slots available to use at level 3. Not even with a reactor was this possible. This is as elegant a solution I can think of. If you have 20 mod slots available at level 3, then you took the time to do alert missions, get an aura mod, then upgrade it to max level. At that point you're on your second or third warframe (at least), which is fine from a balance standpoint. If auras "break the game" (hyperbole much?), then Forma breaks the game too. Link to comment Share on other sites More sharing options...
krisp Posted July 17, 2013 Share Posted July 17, 2013 they may not give the best things, but they explain power creep pretty well. I hope all new mods are not better than current mods. I do not need power creep explained, I know what it is. Link to comment Share on other sites More sharing options...
cemeriann Posted July 17, 2013 Share Posted July 17, 2013 Just stop.. Seriously.. you are the 1% that doesn't like it.. It won't change because of this post. Agreed, i like the new system Link to comment Share on other sites More sharing options...
Nemorensis Posted July 17, 2013 Share Posted July 17, 2013 I agree with you OP. It is awesome and should/will help out new player and those that are leveling new ones. And it also helps that I don't need to forma all my frames if my squad needs an Trinity for them healz or a Vauban for infested defense missions. Bastille FTW. Link to comment Share on other sites More sharing options...
Oizen Posted July 17, 2013 Share Posted July 17, 2013 I still think Auras need more diversity. Give us more of a reason to stack something other than Energy Siphon But Im fine wiith the actual system they put in Link to comment Share on other sites More sharing options...
ASH_PRIME Posted July 17, 2013 Share Posted July 17, 2013 speak for Yourself OPMY 'Purpose for playing the game' is to have FUN with my friends and clanmates and to do the hardest end game content i can, and the Aura has certainly NOT changed thatMy fav frames, Ash and Nyx are both formaed 2 stars, and i dont regret doing it in the least,Also with the new nightmare mods and NEW mods on the horizon we can certainly find a use for the xtra skill points Link to comment Share on other sites More sharing options...
CloudPies Posted July 17, 2013 Share Posted July 17, 2013 It ate mod points cause they could be upgraded to be better than the artifact version and they still stacked with team mates. I will agree the old system was perfect, but it is better than just giving players free power. So rather than giving players goodies, your preferred option is to gimp everyone? Seriously? This is a PVE game... My only suggestion is that we tweak the 'mod' numbers so its not too extreme. 5 mod points max. I don't even care if it takes away mod points at that number. Link to comment Share on other sites More sharing options...
Oizen Posted July 17, 2013 Share Posted July 17, 2013 I always thought the purpose of the game was to make DE lots of money. Link to comment Share on other sites More sharing options...
BraveDude8 Posted July 17, 2013 Share Posted July 17, 2013 I like it. I think they have plans for the future - they changed the mod capacity symbols for a reason. Weak Coating - Reduce Armour by 70% (+8 Mod Capacity) Something to think about. Link to comment Share on other sites More sharing options...
LunariaN- Posted July 17, 2013 Share Posted July 17, 2013 It was fine before for me too. They made me think how to build mod. you know, more thinking to mod level and wut is needed or decreased mod or so on... But now, for me, no need to think and wonder arround... Link to comment Share on other sites More sharing options...
SouthBi4ch Posted July 17, 2013 Share Posted July 17, 2013 (edited) begginers first need to earn them by doing alerts and believe me,i dont mind haveing those extra 14 point on my warframes but somehow 14 its just too much...loved that the game was a bit harder and now its just too easy since everybody can stack so manny mods heres a link with my vauban after this change and i still have 2 points left if i max the energy syphon http://imageshack.us/photo/my-images/811/fg87.jpg/ Edited July 17, 2013 by SouthBi4ch Link to comment Share on other sites More sharing options...
Orthusaku Posted July 17, 2013 Share Posted July 17, 2013 So rather than giving players goodies, your preferred option is to gimp everyone? Seriously? This is a PVE game... My only suggestion is that we tweak the 'mod' numbers so its not too extreme. 5 mod points max. I don't even care if it takes away mod points at that number. I'm find with making it a more reasonable bonus but I don't see why it should give energy points if they can be upgraded to be better than their artifact versions. Guess once a buff is introduced it instantly becomes the new norm. :/ Link to comment Share on other sites More sharing options...
Jutah Posted July 17, 2013 Share Posted July 17, 2013 What a $&*&*#(%& overreaction, honestly. It breaks nothing, changes nothing other than allowing for more freedom in the customization of your warframe powers and you're making it sound as if it's a bad thing, I don't get it. Link to comment Share on other sites More sharing options...
Mikki79 Posted July 17, 2013 Share Posted July 17, 2013 No thanks, I formad every slot on my Saryn and removed a skill slot too but that wasn't enough. Old system sucked. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted July 17, 2013 Share Posted July 17, 2013 All I will say is people like different things and that you can't please everyone. The system before hotfix screwed over new players and veterans alike, we are the majority, you are the minority. Link to comment Share on other sites More sharing options...
Tulzscha Posted July 17, 2013 Share Posted July 17, 2013 (edited) First they punish us for using Auras, forums explode in a fit of rage and whining. "OMG PAY2WIN I'M FORCED TO BUY FORMA QQ" Now they reward us for using them, forums explode in a fit of rage and whining. "OMG I WASTED FORMA QQ" My head hurts. Some people will never be happy and are too short-sighted to see the big picture. I'm looking at the big picture here. Given the game got more difficult post-U9 this actually makes it more accessible to new players and casuals, that forma is now an option for your frames rather than a requirement to survive in the endgame (whatever you consider it as, be it Ceres-Eris-Pluto/Void T3/etc). Forma is still a must to get the most out of your weapons though. The Aura system change is awesome, I love it and it now means my frames are a lot more flexible in terms of the builds I can play with, e.g. Master Thief speedrunner, unstoppable damage soak tank with lots of shields, armor and HP, etc. This means that new players won't be as turned off by the steep difficulty and learning curve - because let's face it the tutorial is barebones and doesn't really tell you anything important. More players means more potential customers, which can only lead to better things in the future. Like dedicated servers, dare I to hope?! :D For those who invested lots of Forma into your frames, consider that chase double mods like Constitution, which have multiple effects for high mod costs are a preview of more to come, which means you've future-proofed your frames pretty much. Edited July 17, 2013 by Tulzscha Link to comment Share on other sites More sharing options...
Lykalos Posted July 17, 2013 Share Posted July 17, 2013 I enjoy it, because it gave me a way to make up for the fact that I had already created a forma'd build, and I couldn't afford to put in the Nightmare mods that I wanted to use, because of my polarities. But hey, this is the point of view from someone that already maxed a character with forma and wants to use the NM mods. Link to comment Share on other sites More sharing options...
Mikki79 Posted July 17, 2013 Share Posted July 17, 2013 guess I no longer need to Forma frames Why do people like the stupid Forma grind? Isn't it enough that we have to Forma our weapons 3-5 times to max em out. Why exactly did you like to Forma your warframes 5+ times as well? Is that your idea of fun? Leveling up the same weapons and warframes over and over again? It felt kinda rewarding the first time you got your favorite warframe and weapon maxed with lots of Formas (Formad my Saryn 5 times and Snipetron Vandal 4 times), but I honestly think it's too much. Having to Forma each weapon more than 1-2 times is too much of a grind. I'd rather use 1-2 Forma on 10 different warframes and weapons than on the same two over and over. Link to comment Share on other sites More sharing options...
Vovolov Posted July 17, 2013 Share Posted July 17, 2013 The new system is $&*&*#(%& beyond imagination. It was fine, before - when you had to think about what you wanted to slot - possibly sacrificing some mod strength for it. This just caters to idiots, and it's turned me and my friend off the game massively (at least for the moment). Link to comment Share on other sites More sharing options...
CloudPies Posted July 17, 2013 Share Posted July 17, 2013 I like it. I think they have plans for the future - they changed the mod capacity symbols for a reason. Weak Coating - Reduce Armour by 70% (+8 Mod Capacity) Something to think about. Before that, they need to take a long hard look at: Diamond Skin, Flame Repellent, Antitoxin, Lightning Rod, Insulation, and Warm Coat. Link to comment Share on other sites More sharing options...
Vovolov Posted July 17, 2013 Share Posted July 17, 2013 The system as it was, was fine. Auras cost points: you have to sacrifice something to gain something, it required thought. This system caters to idiots. Link to comment Share on other sites More sharing options...
J.C.Santos Posted July 17, 2013 Share Posted July 17, 2013 People are never satisfied with anything jeez Link to comment Share on other sites More sharing options...
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