zoobmer Posted April 15, 2017 Share Posted April 15, 2017 simply create a cap for the energy drain per second. the cap would be affected by duration and efficiency in the exact same way as the base energy cost. then, instead of linearly scaling energy consumption based on damage, it would use an exponential function with the base consumption as the y intercept the max consumption as the asymptote. here is an exponential function for reference: Link to comment Share on other sites More sharing options...
redeyedtreefrog Posted April 15, 2017 Share Posted April 15, 2017 Nitpicking time, isn't that a logarithmic equation? Also, this is a pretty solid idea. Gives nyx the end-game scalability that DE seems to like adding lately, in order to band-aid the infinitely scaling armor while they work up a fix for it xD also, because I don't play nyx, does the energy consumption from taking dmg while in assimilate apply to enemy and friendly fire the same way? (As in. I hear one tigris blast can drain the entire energy pool of nyx, but is the same true for, say, a bombard rocket that happens to do the same damage?) Link to comment Share on other sites More sharing options...
zoobmer Posted April 15, 2017 Author Share Posted April 15, 2017 5 minutes ago, redeyedtreefrog said: Nitpicking time, isn't that a logarithmic equation? no, it's exponential. this particular equation is y=-(2^(-x). 8 minutes ago, redeyedtreefrog said: also, because I don't play nyx, does the energy consumption from taking dmg while in assimilate apply to enemy and friendly fire the same way? (As in. I hear one tigris blast can drain the entire energy pool of nyx, but is the same true for, say, a bombard rocket that happens to do the same damage?) 6 IDK, I'm a chaos sphere user. Link to comment Share on other sites More sharing options...
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