Almagnus1 Posted May 9, 2017 Share Posted May 9, 2017 This post is detailing two new celestial objects for the map that are archwing only (as they are based on real world stellar debris fields) and tuned to help players get the missing mods for the archwing, and also have a better collection of zones to help players level archwing gear. These celestial objects would be the Asteroid Belt and Kuiper Belt, and would sit between Mars and Ceres and between Neptune and Pluto in the current star chart. Like other celestial objects, they would have a solar rail that allows a player to move on to the next zone, and like existing solar rails, would force a player to complete the zone prior to moving forward. All the vets that have already unlocked Ceres and/or Pluto would be unaffected by this change but it would force newer players to engage in archwing content to pass through these two areas. The level range would be: Asteroid Belt: 10-20/Grinner with Dark Sector missions Kuiper Belt: 25-40/Corpus with Dark Sector missions The Asteroid Belt and Kuiper Belt would have the following missions: Rush Pursuit Exterminate Interception Mobile Defense Sabotage New Assassinate Type (see https://forums.warframe.com/topic/692301-mission-idea-sandbox/?do=findComment&comment=8665360 ) Also, there would need to be several changes to end of mission rewards for the various archwing missions so that the players have a sane chance of actually getting geared up enough to take down a boss (as half the problem with the current Archwing mod is the difficulty involved with getting enough mods to be good without running the same five missions over and over again). All existing sources of mods will be kept. Here is additional changes that will allow an alternative path to get every archwing mod currently in the game, starting with the end of mission rewards: Assassinate All assassination missions have a chance to drop the following: Energy Field Future Odonata Augments Tellurium Asteroid Belt Afterburner Fire/Status mods (Magma Chamber and Searing Steel) Future Elytron Augments Kuiper Belt Cold/Status Mods Future Amensha Augments Jordas Golem (non-trial) Cold Snap Future Itzal Augments Poison/Status Mods Interception Rewards Rotation A Argon Plating Energy Inversion Rotation B Auxiliary Power Energy Amplifier Enhanced Durability Superior Defenses Rotation C Efficient Transferral Hyperion Thrusters Morphic Transformer System Reroute Pursuit Rewards: Rotation A Bleeding Edge Cutting Edge Extend Furor Sudden Impact Tempered Blade Rotation B Blazing Steel Galvanized Blade Glacial Edge Poisonous Sting Rotation C Astral Slash Meteor Crash Nebula Bore Rush Rewards: Rotation A Magazine Extension Modified Munitions Parallax Scope Rubedo-Lined Barrel Shell Rush Rotation B Combustion Rounds Electrified Barrel Polar Magazine Venomous Clip Rotation C Automatic Trigger Comet Blast Dual Rounds Hollowed Bullets Quasar Drill Zodiac Shred And last but not least, here's the remaining archwing mods, the barter ones: Baro Ki’Teer Mods Electricity/Status Mods Primed Morphic Transformer Simaris (Unchanged) Astral Autopsy Link to comment Share on other sites More sharing options...
Omegaboot Posted May 9, 2017 Share Posted May 9, 2017 On the one hand, interesting idea and I kinda like it. On the other hand, the Orokin most likely either mined out or converted all the asteroids ages ago. Ceres is probably actually a conglomerate of asteroids attached together, as the original asteroid was way too small for what it seems to be now. Same with Sedna. Link to comment Share on other sites More sharing options...
(XBOX)eibonMadness Posted May 9, 2017 Share Posted May 9, 2017 I like the idea of archwing specific "planets." It would give more reason to do archwing. And with more people doing archwing missions it would make leveling archwings easier. I would like to see more archwings and more archwing weapons too. Really want a giant bow. Link to comment Share on other sites More sharing options...
Almagnus1 Posted May 10, 2017 Author Share Posted May 10, 2017 23 hours ago, Omegaboot said: On the one hand, interesting idea and I kinda like it. On the other hand, the Orokin most likely either mined out or converted all the asteroids ages ago. Ceres is probably actually a conglomerate of asteroids attached together, as the original asteroid was way too small for what it seems to be now. Same with Sedna. Or alternatively, we can handwave that there are far more asteroids and other objects in both the Asteroid and Kuiper Belts than there really are (it's estimated that there's less than the total mass of the Moon in the Asteroid belt, and probably even less than that in the Kuiper Belt), and it all just works because of rule of cool [ http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool ]. Personally, I'd rather bend the science here, and go with the "they still exist" approach. Link to comment Share on other sites More sharing options...
Omegaboot Posted May 12, 2017 Share Posted May 12, 2017 Well, maybe the Orokin have been bringing in objects from the Oort Cloud or maybe even from the Void. Who knows. XD Link to comment Share on other sites More sharing options...
Almagnus1 Posted May 12, 2017 Author Share Posted May 12, 2017 3 hours ago, Omegaboot said: Well, maybe the Orokin have been bringing in objects from the Oort Cloud or maybe even from the Void. Who knows. XD Or we could have a third Archwing zone in the Oort Cloud that's got the Corrupted Orokin and/or infested? Or maybe we're fighting the sentients =O Link to comment Share on other sites More sharing options...
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