daredevinho Posted May 11, 2017 Share Posted May 11, 2017 (edited) Vlad is a caster-tank hybrid. Full understanding of his abilities is necessary to ensure survival. Passive - Blood Pool: If you have full health, you can store Health Orbs for later use. Max.: 50 orbs If you die, will consume your Blood Pool for instant revival. 1st ability - Drain: Immobilizes and drains health over time from target enemy. 2nd ability - Metamorphosis: Transforms into a giant bat. Melee attacks steals health from the enemy. Grants evasion and raises movement speed. 3rd ability - Hemorrhage: increases overall damage (weapons and abilities) while taking damage per second. 4th ability - Blood Salvo: hurls blood projectiles in all directions; enemies hit have health stolen, allies hit are healed. Ability details below: Spoiler Passive - Blood Pool: If you have full health, Health orbs are stored for later use. Max.: 50 orbs If you die, your stored orbs will be consumed for instant revival. Notes: When you die you are instantly healed, and are granted 1,5 seconds invulnerability. Healing is based on how many Health orbs you have. First Ability - Drain Description: Immobilizes and drains health over time from target enemy. Energy Cost: 25 Damage: 40 per tick (Power Strength) Range: 20m (Power Range) Duration: 5 seconds/10 ticks (Power Duration) Notes: Reducing Power Duration works similar to Trinity's Energy Vampire. Health drained is 100% of damage dealt. Multiple enemies can be drained at once. Second Ability - Metamorphosis Description: Transforms into a giant bat with evasion and raised movement speed. Melee attacks steals health from the enemy. Energy Cast: 50 Energy Toggle: 10 per second Damage: 100 (Power Strength) Attack Speed: 1.10 Lifesteal: 25% of damage dealt (Power Strength) Evasion: 25% Movement: 20% Range: Self Duration: Toggle Notes: Can use all abilities while in this form. Works in similar fashion to Titania's Razorwing, except you don't have ranged attacks. Third Ability - Hemorrhage Description: Increases overall damage (weapons and abilities) while taking damage per second. Energy Cost: 0 Health Cost: 5% max health per second. (Not affect by Power Efficiency) Damage increased: 50% (Power Strength) Range: Self Duration: 10 seconds (Power Duration) Notes: Hemorrhage can potentially kill you. The longer the duration, more damage you will take, so beware. Fourth Ability - Blood Salvo Description: After a short delay, hurls blood projectiles in all directions. Enemies hit have health stolen, allies hit are healed. Energy cost: 0 Health cost: 50% of current health (Power Efficiency) Damage: 1000 (Power Strength) Healing: 200 (Power Strength) Range: 30m (Power Range) Notes: Projectiles have 3.0 punch through, and flight speed is the same as bows. It can hit enemies behind cover, but it misses on moving targets. Edited May 11, 2017 by daredevinho Link to comment Share on other sites More sharing options...
Azrael Posted May 11, 2017 Share Posted May 11, 2017 1 hour ago, daredevinho said: Health Cost: 5% total health per second. (Not affect by Power Efficiency) Does this mean max health or current health? Link to comment Share on other sites More sharing options...
daredevinho Posted May 11, 2017 Author Share Posted May 11, 2017 8 hours ago, Azrael said: Does this mean max health or current health? Max health. Link to comment Share on other sites More sharing options...
GorgontheMorgon Posted May 11, 2017 Share Posted May 11, 2017 please explain this turning into a bat? also doesnt seem like a caster, more of a health stealer. If you are gonna go for a vampire type character, give him abilities like traveling in the shadows, increased senses( enemies and bullets slow down in a field around him), faster speed/melee speed, acrobatics boost final ability: makes enemies around him become allies and fight for him. When he loses health, they lose health, when they kill enemies, the killed ones also become allies with you. (no max on amound of allies) passive: I like the passive, kind of like nidus but with health orbs, also should be with amount of kills equals an extra life or revive Link to comment Share on other sites More sharing options...
daredevinho Posted May 12, 2017 Author Share Posted May 12, 2017 1 hour ago, GorgontheMorgon said: please explain this turning into a bat? also doesnt seem like a caster, more of a health stealer. If you are gonna go for a vampire type character, give him abilities like traveling in the shadows, increased senses( enemies and bullets slow down in a field around him), faster speed/melee speed, acrobatics boost final ability: makes enemies around him become allies and fight for him. When he loses health, they lose health, when they kill enemies, the killed ones also become allies with you. (no max on amound of allies) passive: I like the passive, kind of like nidus but with health orbs, also should be with amount of kills equals an extra life or revive Turning into a bat is the same as Titania's Razorwing ability. When activated, you enter ARCHWING mode, where you can freely move around. Caster is a role. Like wizards, sorceress, witchs, mages, warlocks, shamans, druids, et cetera. Vlad is a caster because he relies on his spells/abilities to work well. As a vampire, he has the ability to drain blood from enemies, shapeshifting (bat form), thaumaturgy (Path of Blood - Blood of Potency) and "Blood bending". You're right, there's many abilities I could've picked for him. But those are the ones I think fit my vision and design the best. Link to comment Share on other sites More sharing options...
Phailberry Posted May 12, 2017 Share Posted May 12, 2017 seems like a good start, i like it neutral feedback, i can't add or subtract from this topic at this time but if this concept were to come around one day i'd like to see it ^__^ Link to comment Share on other sites More sharing options...
JohnMorte Posted May 12, 2017 Share Posted May 12, 2017 maybe if it didn't sound too much like the champion from league of legends Link to comment Share on other sites More sharing options...
Azrael Posted May 12, 2017 Share Posted May 12, 2017 12 hours ago, daredevinho said: Max health. So the issue there is that with 200% duration or longer the ability is guaranteed to kill the player without healing. Maybe cap the total health drained to 50% of max? Link to comment Share on other sites More sharing options...
daredevinho Posted May 12, 2017 Author Share Posted May 12, 2017 2 hours ago, 3goats said: maybe if it didn't sound too much like the champion from league of legends It's Dracula's name. 1 hour ago, Azrael said: So the issue there is that with 200% duration or longer the ability is guaranteed to kill the player without healing. Maybe cap the total health drained to 50% of max? I'm looking into it. Link to comment Share on other sites More sharing options...
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