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New Game Mode: TENNO TRIALS


(XBOX)ZeroMKIX
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A new relay shows up on the star map, but it looks vastly different to the others, mainly having hexagonal patterns in the walls. It's run by someone who has a relation to Teshin, but he practically has no real affiliation. An entire squad may be able to enter the relay to participate in this mission, but you may come alone if you want. You all vote on the mission once you enter the portal, and you begin.

The mission itself is a boss rush, with every boss being random depending on the player's access to them. (they're all simulations of course) and every boss is twice as hard as he was in the normal star-map. Your entire team must work together to stay alive for as long as possible, and there is a rest area with limited resources after every battle. This is an endless mission, but there is a bit of a catch. After ten bosses, you're greeted with a simulation not found anywhere else in the normal game. After this new boss is defeated, the vanilla bosses raise their level by ten. At the 100th boss fight, you're greeted with one last fight. The keeper of the relay, who's practically going to be a superboss at this point, requiring the entire squad to fight their hearts out if they want to succeed. After that, the simulations just reset. Each new boss that is unlocked on the star-map or patched into the game will be added to the randomized encounter list.

Each individual boss fight will give you a score of "1", and these points can be traded for increasingly valuable mods and items with the keeper of the relay. However, because these items are so valuable, and these bosses may be a cakewalk for tenno who have become consistently sortie worthy, it will take an immense amount of points in order to grab even a single mod/item, and they can not be traded with other tenno. Defeating the keeper doesn't kill him either, since all of these items come from him. So he is also a simulation.

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I don't know how I feel about grinding all of the current bosses + the very few ultra boss + the unique and cheesable super boss over and over again just for items
You already fight them a number of time for their parts, then for the story, then in sorties and now you'll have to "Rush" them a couple hundred/thousand time to get items?

This is basically an invincibility phase festival.

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I don't like it. 

This would take hours to just get to 100 without it actually being difficult. Most of the bosses in this game have invincibility phases and aren't worth a damn of actual fight. 

Making them "twice as hard" isn't specific at all. They'd all need re-balancing. Different attack patterns, more movement cycles, something more than more aggressive bullet sponges. 

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