Fallen_Echo Posted May 23, 2017 Share Posted May 23, 2017 I just realized how low amount of mods we have. Every weapon build looks almost the same: Damage,multishot,two elementals. The rest 4 depend on the weak and strong points of the weapon but its mostly the same across all weapons. Either crit or status build. I want to see more base stat mod variation and more corrupted mods. For example: Empowered dual status mods 120% elemental damage with 30% status chance and its opposite 120% chance with 30% e.dam. Corrupted elemental mods: +180% e.dam - 60% status chance High precision rounds: +55% accuracy -165% damage Railgun ammo: -30% firerate (x2 on bows) + 2.4m punchtrough Unstable rounds: +400% crit damage -100% crit chance Flat damage mods: add in bonus physical damage Raw power: +400% damage, -100% on all other stats. Dud ammo: -165% damage, no self damage Self replicating ammo: +210% multishot, -100% magazine and reload speed These could certanly create somr interesting builds Link to comment Share on other sites More sharing options...
(PSN)legendaryplay920 Posted May 23, 2017 Share Posted May 23, 2017 I kinda like that idea. :D Link to comment Share on other sites More sharing options...
Duckboy3825 Posted May 25, 2017 Share Posted May 25, 2017 I like it. DE should totally add these. Link to comment Share on other sites More sharing options...
INC3NSUS Posted May 25, 2017 Share Posted May 25, 2017 how about more mods of the various symbols... seems like half my mods are always madurai or naramon Link to comment Share on other sites More sharing options...
Fallen_Echo Posted May 26, 2017 Author Share Posted May 26, 2017 9 hours ago, BlizArmy said: how about more mods of the various symbols... seems like half my mods are always madurai or naramon Thats because madurai represents damage mostly, but i agree as long as they implement new stat mods im happy. Link to comment Share on other sites More sharing options...
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