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More mod variety?


Fallen_Echo
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I just realized how low amount of mods we have.

Every weapon build looks almost the same:

Damage,multishot,two elementals. The rest 4 depend on the weak and strong points of the weapon but its mostly the same across all weapons. Either crit or status build.

I want to see more base stat mod variation and more corrupted mods.

For example:

Empowered dual status mods 120% elemental damage with 30% status chance and its opposite 120% chance with 30% e.dam.

Corrupted elemental mods: +180% e.dam - 60% status chance

High precision rounds: +55% accuracy -165% damage

Railgun ammo: -30% firerate (x2 on bows) + 2.4m punchtrough

Unstable rounds: +400% crit damage -100% crit chance

Flat damage mods: add in bonus physical damage

Raw power: +400% damage, -100% on all other stats.

Dud ammo: -165% damage, no self damage

Self replicating ammo: +210% multishot, -100% magazine and reload speed

These could certanly create somr interesting builds

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9 hours ago, BlizArmy said:

how about more mods of the various symbols... seems like half my mods are always madurai or naramon

Thats because madurai represents damage mostly, but i agree as long as they implement new stat mods im happy.

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