Syllogy Posted July 16, 2013 Share Posted July 16, 2013 (edited) In my humble opinion, Vampire Mode is a PITA. It's not challenging, it's just frustrating. If I could add a poll, I would, but let's get some alternatives going: -Energy Drain - Energy Drains @ 1% per second; kills add 5% Energy -Shields Do Not Regenerate - Kills regenerate 5% Shields -Wave after Wave - 50% more enemies spawn. -Infested Hydra - Killing an Infested enemy has a 10% chance to spawn two more of the same type. -Corpus Resurrection - Defeated Corpus enemies have a 10% chance to resurrect upon death. -Grineer Goliaths - Grineer Bombards, Napalms, Heavy Gunners, and Commanders are 50% more likely to spawn. Edited July 16, 2013 by Syllogy Link to comment Share on other sites More sharing options...
N4G4M4K1 Posted July 16, 2013 Share Posted July 16, 2013 Half of the suggested alternatives are the exact same thing. You can't get around the initial concept by just changing how the mechanic works, because in the end it's all just "My X is dependent on my Y! (Y, in this case is killing enemies.) If my X reaches 0, I'll lose!" . So, if having your shields or a predetermined amount of time drain isn't frustrating, please explain why having health doing the same thing is. Link to comment Share on other sites More sharing options...
silversponge Posted July 16, 2013 Share Posted July 16, 2013 The first half of the list would make the game easier just how vampire makes it almost impossible to die but the others are all good ideas but also the time limit one is already in the game. Link to comment Share on other sites More sharing options...
Syllogy Posted July 16, 2013 Author Share Posted July 16, 2013 (edited) Half of the suggested alternatives are the exact same thing. You can't get around the initial concept by just changing how the mechanic works, because in the end it's all just "My X is dependent on my Y! (Y, in this case is killing enemies.) If my X reaches 0, I'll lose!" . So, if having your shields or a predetermined amount of time drain isn't frustrating, please explain why having health doing the same thing is. The point of the thread is to get some ideas that offer alternatives to the Vampire mutator. They might be similiar, but they are different in some way. Draining Health is basically the same exact thing as Time Trial. Kill enemies and extract before the timer (or your health) expires. The other modes are pretty much just off the cuff. Imagine Nightmare missions where you might have multiple mutators: Time Trial, Energy Drain, Wave after Wave, Infested Hydra.... now THAT is a challenge. Edited July 16, 2013 by Syllogy Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 16, 2013 Share Posted July 16, 2013 You do know that DE is going to add different modifiers, right? And in my clan we have come up with various challenges such as: Least number of kills to finish asteroid sabotage mission Things like that. I cant wait to see more mutators added in game, like the promised limited weaponry ones, such as having to go through a mission with only your melee weapon. But just wait and see Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 16, 2013 Share Posted July 16, 2013 Hmmm, a kill max would be an interesting mutator. Remember the Rampaging Kill-bots that Zap Brannigan threw wave after wave of his own men at until they overloaded their kill-counters? That sounds like a Grineer tactic to me. Link to comment Share on other sites More sharing options...
LazyKnight Posted July 16, 2013 Share Posted July 16, 2013 I am all for ANY alternative to the current mode I do not care if it is use melee only or only heavy unit spawns. It just boring now I would rather just solo a defense mission if I want to have some frantic fun. Link to comment Share on other sites More sharing options...
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