Aspari Posted July 16, 2013 Share Posted July 16, 2013 This mod is still really meh right now. Not only does the range kinda suck at max rank but the mod points to use it are pretty out there. I'm also surprised it's not an aura mod either since you turned Enemy Radar into an aura mod, and pre U9 the Enemy Radar artifact and mod could stack. Double its range and make it into an aura mod. I think that would be enough. An alternative to that is turn it into a Sentinel mod. Link to comment Share on other sites More sharing options...
Saenol Posted July 16, 2013 Share Posted July 16, 2013 Enemy Sense and Enemy Radar are still two separate things, one is an aura, and one a normal -- mod. I'm pretty sure they still stack as well. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted July 16, 2013 Share Posted July 16, 2013 I think its fine the way it is, although I would like open lockers to show up on the radar as well. Link to comment Share on other sites More sharing options...
XandoCalrissian Posted July 16, 2013 Share Posted July 16, 2013 I misread the title as "Butt Thief's Wit" Immaturity aside, it is pretty underwhelming in its current state. I only find it useful in finding hidden nooks and crannies I was not aware of before, which is nice, but that's not enough to validate the space it takes up in my eyes. Link to comment Share on other sites More sharing options...
Aspari Posted July 16, 2013 Author Share Posted July 16, 2013 bump Link to comment Share on other sites More sharing options...
TheHeraldXII Posted July 16, 2013 Share Posted July 16, 2013 (edited) This mod is still really meh right now. Not only does the range kinda suck at max rank but the mod points to use it are pretty out there. I'm also surprised it's not an aura mod either since you turned Enemy Radar into an aura mod, and pre U9 the Enemy Radar artifact and mod could stack. Double its range and make it into an aura mod. I think that would be enough. An alternative to that is turn it into a Sentinel mod. Does it actually suck at max rank, because I was under the impression it had the same range as Enemy Sense, which covers the entire minimap at max rank. I agree it's a fairly useless mod, but the range isn't the issue, it's the function. I agree though, that it should be a sentinel mod, that'd be cool and worth taking, even if it is jsut for the few missions it takes to learn where the crates are and never need TW again. Edit:Typo Edited July 16, 2013 by TheHeraldXII Link to comment Share on other sites More sharing options...
Punchedface Posted July 16, 2013 Share Posted July 16, 2013 Wish they'd add loot highlighting (through walls?) at half range Link to comment Share on other sites More sharing options...
IcarusNine Posted July 17, 2013 Share Posted July 17, 2013 DE is conspiring towards making Thief's Wit as useless as possible. I'm not sure why. Maybe they're trying to figure out how to monetize it. Link to comment Share on other sites More sharing options...
Tazmanyak Posted August 3, 2013 Share Posted August 3, 2013 not sure if a i agree with the "aura" thing ... could be to test :) best would maybe be add a thief's wit aura, but keep the mod. then, imho, the mod effects themselves need a big buff! 1. increase range of a maxed mod. up to +50. 2. add mods AND blueprints to the radar pls DE, hear our voice! :) Link to comment Share on other sites More sharing options...
matrixEXO Posted August 3, 2013 Share Posted August 3, 2013 (edited) What Thief's Wit just needs is to be able to mark mods. I just need it and I'm happy. Thief's Wit is an excellent trade-off for anyone who wants to do a speed exploring run. And by speed exploring run, it also means being able to see some "new" hidden locations when the radar picks up any loot containers behind any walls. Edited August 3, 2013 by matrixEXO Link to comment Share on other sites More sharing options...
BadAimbot Posted August 3, 2013 Share Posted August 3, 2013 (edited) I think Thief's Wit is perfectly fine for its mod cost, and it is fine if you are using it specifically to farm resources. As a general use mod it fails because it's not good enough for its slot, but I'd put half of the Warframe mods in that category. Edited August 3, 2013 by BadAimbot Link to comment Share on other sites More sharing options...
Paradoxbomb Posted August 3, 2013 Share Posted August 3, 2013 I'd be really nice if we could attach radar mods to sentinels, that way we could still use them without sacrificing a mod space on our Warframes, plus it'd give us something to actually equip those things with. But a general buff and/or an aura would be nice too. Link to comment Share on other sites More sharing options...
Ob1Kn00b Posted August 3, 2013 Share Posted August 3, 2013 For Thief's wit, I rather like the idea of it being a sentinel mod... Being able to track mods is also rather useful. Another idea that I'd had is having it increase pickup radius. Link to comment Share on other sites More sharing options...
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