jfhsanseiIII Posted August 4, 2017 Share Posted August 4, 2017 (edited) My first idea at aconcept. The numbers are just there to give an idea of how I'd like it to function. Tell me what you all think. The Heavy Health 175 Shield 175 Armor 550 Power 150 Sprint speed .90 Energy:175 Blasting punch: 25 energy A leaping ground slam that does 100/250/400 points of damage over 2/4/6 meters and gives 2% more base armor & health for 15/20/25 sec for each enemy hit additional casts will reset the timer and provide an additional 2% up to a maximum 20% armor & health. The cast does not heal Crush. Power Strength increases Dmg Duration: increases time Range: increases range Satellite: 4 energy per second Calls down your satellite to pick up ammo for usage. Your satellite will pick up any unused ammo available on the ground and convert it. Rifle - 100 mini gun ammo max 2000 Sniper - 1 missile max 10 Shotgun - 1 napalm bomb max 5 Pistol - 2 concussion grenades max 20 When called the Satellite will fly down in front of Crush to collect ammo for and also act as a shield blocking incoming fire. Duration affects maximum ammo and drain time Satellite strike: 0 Clicking the ability will select the attack you desire. Holding the button will activate the satellites ability. -Mini gun will unleash a burst of 200 rounds per second over three seconds dealing ___ slash dmg to all enemies per second in a 20 meter area -Missiles will launch every two seconds at enemies in a 20 meter area, dealing ___ blast damage, for eight seconds -Player selects an area that will napalm bomb will launch one into the area for 10/15/20 seconds dealing ___ fire damage and a guaranteed status proc. Flames will remain on the ground for 3/6/9 seconds. -Will launch a concussion grenade stunning enemies for 3/6/9 seconds. In a 30 meter radius. Strength: increases damage to mini gun, napalm, and missiles. Range: increases range of mini guns, missiles, concussion grenades, and napalm Duration: affects napalm and concussion grenades. Onslaught: 5energy per sec. The satellite will connect to the Heavy's back allowing him access to all weapons. Onslaught will remain active until the Heavy runs out of energy or ammo. All ammo drops collected will go to resupplying ammo for onslaught. Primary fire (mouse click) will be mini guns. Pressing one will allow the Heavy to cast Blasting Punch with normal values. Pressing Two will launch missiles. Pressing Three will launch a napalm bomb. Pressing Four again will deactivate the ability. Pressing Alt Fire will launch a concussion grenade Edited for clarity, punctuation and spelling, and a missing piece of information. Edited August 5, 2017 by jfhsanseiIII Link to comment Share on other sites More sharing options...
ashrah Posted August 4, 2017 Share Posted August 4, 2017 that is really cool concept Link to comment Share on other sites More sharing options...
jfhsanseiIII Posted August 5, 2017 Author Share Posted August 5, 2017 On 8/4/2017 at 4:05 PM, ashrah said: that is really cool concept Tah. Link to comment Share on other sites More sharing options...
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