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Endless Interception Fissures 8/10 at completion


Campaigner
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15 minutes ago, Campaigner said:

Does the game not have any coding that forces at least 10 catalysts to drop per round? We were killing everything that spawned and never got more than 8. 

Think about it from another angle. If you have an excavation and complete 2 excavators instantly, should the game be forced to give you all 10, or are the players at fault for rushing the process?

Same case for not allowing enemies to spawn at all, like with Mirage and Prism. If the enemies simply can't spawn, then what should the game do in this case? Give you all 10 regardless? Since a lot of the speed is player-controlled, the players can adjust their captured points to allow the enemies to spawn.

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1 minute ago, -N7-Leonhart said:

Think about it from another angle. If you have an excavation and complete 2 excavators instantly, should the game be forced to give you all 10, or are the players at fault for rushing the process?

Same case for not allowing enemies to spawn at all, like with Mirage and Prism. If the enemies simply can't spawn, then what should the game do in this case? Give you all 10 regardless? Since a lot of the speed is player-controlled, the players can adjust their captured points to allow the enemies to spawn.

If the game can't spawn enemies at a respectable rate or if they are being killed before they are corrupted then the game should just spawn more fissures in the map that spawn pre-corrupted mobs. If 10 catalysts have not dropped by about 90% through the round then more fissures should activate with guaranteed drops to ensure 10/10. 

It is really lame if we are expected to run around the map being careful not to kill anything just because the corruption code is too slow. Spawn more corrupted and give us something to do please!

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2 hours ago, Campaigner said:

If the game can't spawn enemies at a respectable rate or if they are being killed before they are corrupted then the game should just spawn more fissures in the map that spawn pre-corrupted mobs. If 10 catalysts have not dropped by about 90% through the round then more fissures should activate with guaranteed drops to ensure 10/10. 

It is really lame if we are expected to run around the map being careful not to kill anything just because the corruption code is too slow. Spawn more corrupted and give us something to do please!

Then if that angle was too complicated of a view point, then think about it in a different way. If you are not getting enough LS in a Survival because of insufficient kill rate, then should the game be forced to give your enough LS all of a sudden in order to not lose?

I know it's not exactly the same thing, but it's fairly close. Meaning, the players also have to do things in a certain order in order to accomplish their objective, that being getting 10 Reactant in this case.

I am not defending a faulty game or anything like that and if there is a bug, then it should be fixed by all means. But I do know that a lot of times the players are at fault with actions that disrupt the flow of enemies, where just like in a Survival, it can be fatal.

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