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Sortie Mission Conditions


RevoDinAlt
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Anyone who plays this game and does sorties will know:

1. Eximus strongholds are pretty much full of parasitic energy siphon mobs.

Energy reduction conditions and Eximus stronghold sortie missions are very redundant since the player will experience substantial energy drain on both missions. I suggest that these two mission conditions, which are regular visitors to sorties, not appear together anymore. 

  

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I feel like the real problem is the fact that energy leech Eximi are the default Eximus type for a lot of units, and in fact quite a few units can ONLY have energy leech Eximi (notably every type of Crawler or Charger, and almost every Grineer melee unit). They just need to fix Eximi so that not as many energy leech units spawn, and probably give that class of Eximus a better application of their power. silently draining energy without any visual effect on the player, without LoS, just feels cheap.

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15 hours ago, RevoDinAlt said:

Anyone who plays this game and does sorties will know:

1. Eximus strongholds are pretty much full of parasitic energy siphon mobs.

Energy reduction conditions and Eximus stronghold sortie missions are very redundant since the player will experience substantial energy drain on both missions. I suggest that these two mission conditions, which are regular visitors to sorties, not appear together anymore. 

  

Bah, it's RNG, if they line up they line up, not worth dev time to carve out exceptions.

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1 hour ago, Shockwave- said:

Bah, it's RNG, if they line up they line up, not worth dev time to carve out exceptions.

It's not worth development time to write a line of code that checks to see if these two conditions exist simultaneously and then redo one of the missions? Thanks for your response. However, you added nothing to it and you're not a Dev. I see it like this: is it worth MONEY to them to listen to their base? Yes, it is. Which is why DE does listen sometimes. 

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The issue is with the Eximus units. They need both a visual and spawn type update as @YUNoJump states.

Melee units should be able to spawn as any of the other appropriate types available to their factions. And it makes some sense that a pure melee could spawn as a Blitz, Shock, Arson and so on type since they should have some form of CQB training and are running around with only a melee weapon after all. The same for Infested At least Sanguine should be possible for any Infested Eximus

I think it would be cool if Specialist enemies like the Eximus only glowed from certain gear they carry and not head to toe as they currently do, while also allowing them to have a few armor attachments, and even weapons, appropriate to their factions.

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