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Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝘾𝙊𝙍𝙋𝙐𝙎 𝙁𝙇𝘼𝙏𝘽𝙀𝘼𝙈!!)


(XBOX)Fluffywolf36
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2 hours ago, (XBOX)Fluffywolf36 said:

Something like that. It's 3D printed, and I think the creator had to market it as a signalling device to get around... legal stuff? It was sorta vague.

Not a hundred percent sure what I'd have it fire here. Maybe plasmor blasts and a grenade altfire?

  Perhaps you can add a sort of “”flare”” function? Have it be a sticky projectile with a burn “”aura”” of sorts, stick them to foes to deal direct damage, build temporary fire walls to cook oncoming infested packs by sticking em to the floor.

 

  Perhaps a branch on the Ogris family tree, jutting out near where the Torid resides?

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6 hours ago, Unus said:

  Perhaps you can add a sort of “”flare”” function? Have it be a sticky projectile with a burn “”aura”” of sorts, stick them to foes to deal direct damage, build temporary fire walls to cook oncoming infested packs by sticking em to the floor.

 

 

Okay, you know what? That's way more interesting than what I was going for. Thanks, Unus, that's a GREAT idea! We don't have many... sticky area denial (is that the right term?) weapons and I've only done one here...

(All this said though, I wanted it to be kinda electric-based, but both can be true...)

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Somesha PRIME, BABYYYYYYYYYY updort: 

Currently working on another shotgun to upload, and I decided to add a different trait to the Somesha Prime.

Quote

Scattershot: Increases base critical chance of the next shot by 3% for each enemy hit by buckshot. Stacks up to five times, for a total of 50% base critical chance on the next shot.

 
 
 

While also removing adhesive blast and the headshot ricochet idea that was sorta awkwardly duct taped on. Ideally, this should have a few benefits:

  1. Makes the shotgun mode more interesting than the altfire, a first for me (lol)
  2. you can build up critical chance for the altfire. 
  3. It adds a benefit to all the shells you're spraying out to achieve maximum accuracy, and potentially forces you to choose between "inaccurate, short range" while building up crit chance, or just holding down the trigger for sustained damage and mulching.
  4. Increases sustained precision.

I realize that "this shotgun does +4 scrunglebingus for every enemy hit in the same shot" is something I've done at least seven times (five of which, counting this, are shotguns) but... it felt like it'd make this interesting, and I didn't want to:

       5. Makes it distinctive from the Trenchance. The Trenchance is already an autoshotgun built to feel like a headshot-exploding scout rifle (or something like that) from Destiny 2. Headshot ricochet is, when you think about it, pretty similar to headshot explosion.

 

On 2022-12-25 at 3:48 PM, (XBOX)Fluffywolf36 said:

SOMESHA PRIME AUTOSHOTGUN

“The primed version of the infamous crit and slash-based Tenno autoshotgun.  Unlike many other shotguns, it fires faster and more accurately the longer you hold the trigger… and even more accurately the more it hits an enemy. This is achieved through the same accuracy-and-stability enhancing mechanisms of the Tenora. In addition, it comes with explosive slug altfire!”
--Codex

Special Traits: 

Accurizing Rounds - direct hits on enemies decrease spread. This stacks up to five times and decreases after two seconds.

Scattershot: Increases base critical chance of the next shot by 3% for each enemy hit by buckshot. Stacks up to five times, for a total of 50% base critical chance on the next shot.

tenno__somesha_prime__autoshotgun_by_flu

 

 
 
 
 
 
 
Edited by (XBOX)Fluffywolf36
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17 hours ago, (XBOX)Fluffywolf36 said:

Okay, you know what? That's way more interesting than what I was going for. Thanks, Unus, that's a GREAT idea! We don't have many... sticky area denial (is that the right term?) weapons and I've only done one here...

(All this said though, I wanted it to be kinda electric-based, but both can be true...)

Plasma Mayhaps? Could flicker back and forth between electricity and heat in order to simulate being a plasma flare of sorts!

 

(Demit, so sorry sir, thought I pressed send, but it seems our wi-fi went out as it happened!)

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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝑻𝒆𝒏𝒏𝒐 𝒔𝒎𝒂𝒓𝒕 𝒔𝒉𝒐𝒕𝒈𝒖𝒏!!)

Tenno 'Kriya' Tactical shotgun

tenno__kriya__tactical_shotgun_by_fluffy

Carrying on the proud Tenno tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshot… and a homing ‘Executor’ slug round that homes in on and punches through targets.”

Codex

Special Traits

One In The breach: reloading with at least one round left in the magazine increases the mag size by one.

+10% Bonus Damage on overguard.

 

Lore

 

Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not?

What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? There’s probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**.

In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgun’s smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, it’s only the single slug that will hit each enemy, weaving from target to target.

The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots.

But beyond that, it’s a genuinely good shotgun even without its altfire. The spread is… slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight.

It’s these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmaker’s acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword.

This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframe’s targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldn’t be engaging to use.

As it was used in the war, Orokin typically used spare versions from Kronos Craftworks as a hunting shotgun. At best, this was on various game preserves and development areas, (the latter were preserves surrounding geneforges, meant to experiment with the creation of new animals) particularly using the homing slugs to feel as if they had "tamed the wilderness."

At worst, you probably don't want to know.

 

Other Gameplay Notes

If you “Dumbfire” the smart slug, it won’t aggressively track enemies - it’ll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that?

Altfire isn’t immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after it’s tracked to various enemies. Then it switches back to normal buckshot mode.

Spread isn’t as tight as the Corinth, Hek(s), or Neophytou. But it’s tighter than the Tenebrae and Athenaeum.


 

Tenno Remarks

* Didn’t they make the Akasha? ~Thane

Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra

I worked with some of their surviving Archmedeans to make the Trenchance! Good guy. Unfortunately, he ah... ruptured. Dreadful way to go. ~Haruka

"Ruptured?" ~Ginebra

 

 

** Or, in Orokin parlance, ‘Cognis’ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uh…

Okay, look, I’ve used a lot of unethical stuff, but I’m not using a gun that a glassed person is inside. As far as I know, Kronos Craftworks didn't put a Cephalon inside this one. Orma, my cephalon, checked. Which is a relief, this is probably one of my favorites. ~Haruka Lorne

 

Stats

Trigger: Semi

Fire rate: 2.5

Magazine: 8

Reload: 0.45 per shell

+0.2 to open and close tube 


 

Buckshot

Damage: 560

152 impact 

88 puncture

320 slash

Pellets: 8

Status Chance: 7.125%

Critical Chance: 28%

Critical Multiplier: 2.8x

Punch-through: 0.4m

Headshot Multiplier: 3.3x

Full damage up to: 18m

Minimum Damage at 45m

60% Max Reduction

 

Slug

Damage: 420

70 Impact

222 Puncture

128 Slash

Status Chance: 35%

Critical Chance: 28%

Critical Multiplier: 2.8x
Punch-through: yes

Projectile Type: Non-hitscan

 

Artist Notes

Originally this was an upside down Walther toggle lock shotgun, but I just… I dunno man, I wasn’t feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess it’s more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (it’s inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol)

It does, however, still have the Walther’s magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the “pump” (it’s not really a pump but bear with me there) back into position.

Part of me wanted to do the same thing with the last few shotguns I’ve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I don’t know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another!

The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentially… homing shotgun slugs. I floated the idea on the darktide subreddit, someone said “So it’s basically a shotgun with Assail?” and that’s where the idea of it homing in on numerous enemies came from.


 

Edited by (XBOX)Fluffywolf36
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On 2024-02-12 at 8:27 PM, (XBOX)Fluffywolf36 said:

Tenno 'Kriya' Tactical shotgun

tenno__kriya__tactical_shotgun_by_fluffy

Carrying on the proud Haruka Lorne tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshot… and a homing ‘Executor’ slug round that homes in on and punches through targets.”

Codex

Special Traits

One In The breach: reloading with at least one round left in the magazine increases the mag size by one.

 

Lore

 

Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not?

What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? There’s probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**.

In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgun’s smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, it’s only the single slug that will hit each enemy, weaving from target to target.

The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots.

But beyond that, it’s a genuinely good shotgun even without its altfire. The spread is… slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight.

It’s these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmaker’s acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword.

This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframe’s targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldn’t be engaging to use.

 

Other Gameplay Notes

If you “Dumbfire” the smart slug, it won’t aggressively track enemies - it’ll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that?

Altfire isn’t immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after it’s tracked to various enemies. Then it switches back to normal buckshot mode.

Spread isn’t as tight as the Corinth, Hek(s), or Neophytou. But it’s tighter than the Tenebrae and Athenaeum.


 

Tenno Remarks

* Didn’t they make the Akasha? ~Thane

Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra

I worked with some of their surviving Archmedeans to make the Trenchance! ~Haruka

 

** Or, in Orokin parlance, ‘Cognis’ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uh…

 

Okay, look, I’ve used a lot of unethical stuff, but I’m not using a gun that a glassed person is inside. As far as I know, there isn’t a Cephalon inside this one. Orma, my cephalon, checked. ~Haruka Lorne

 

Stats

Trigger: Semi

Fire rate: 2.86

Magazine: 8

Reload: 0.45 per shell

+0.2 to open and close tube 


 

Buckshot

Damage: 560

152 impact 

88 puncture

320 slash

Pellets: 8

Status Chance: 7.125%

Critical Chance: 28%

Critical Multiplier: 2.8x

Punch-through: 0.9m

Headshot Multiplier: 3.15x

Full damage up to: 16m

Minimum Damage at 40m

60% Max Reduction

 

Slug

Damage: 420

70 Impact

222 Puncture

128 Slash

Status Chance: 35%

Critical Chance: 28%

Critical Multiplier: 2.8x
Punch-through: yes

Projectile Type: Non-hitscan

 

Artist Notes

Originally this was an upside down Walther toggle lock shotgun, but I just… I dunno man, I wasn’t feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess it’s more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (it’s inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol)

It does, however, still have the Walther’s magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the “pump” (it’s not really a pump but bear with me there) back into position.

Part of me wanted to do the same thing with the last few shotguns I’ve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I don’t know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another!

The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentially… homing shotgun slugs. I floated the idea on the darktide subreddit, someone said “So it’s basically a shotgun with Assail?” and that’s where the idea of it homing in on numerous enemies came from.


 

I like the homing slugs that can track more targets as you get kills. Also it just looks nice.

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On 2024-02-15 at 12:15 AM, Neo3602 said:

I like the homing slugs that can track more targets as you get kills. Also it just looks nice.

Thanks! The original idea was just "load shell, it homes in," but this just felt... sufficiently wacky. The intended visual was it weaving between enemies like Yondu's yaka arrow. =D

Also, it was inspired by the Sarpa! It was one of the few aesthetics I didn't feel like I'd worked with yet.

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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝑻𝒆𝒏𝒏𝒐 𝑯𝒖𝒏𝒕𝒊𝒏𝒈 𝑺𝒉𝒐𝒕𝒈𝒖𝒏!!)
Posted (edited)

Tenno 'Ophyr' Semiauto Shotgun

“If autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. It’s slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs can’t... when its remarkably stout recoil isn't throwing it off target. To its credit, its box magazine gives it a nice, robust reload.”
--Codex

Special traits 

Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks.

Increased parkour velocity and sprint velocity. Slightly increased aim assist

Headshot multiplier of slug is unaffected by damage falloff.

tenno__ophyr__semiauto_shotgun_by_fluffy

 

Lore

 

Designed by Haruka Lorne on a commission by an Orokin aristo from Uranus’ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. It’s relatively slow-firing in part due to its stout recoil… and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse.

But that’s where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgun’s biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks.

This gives it truly remarkable damage potential.

As an altfire, it shoots… a shotgun slug.

This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of “Gamey” add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike

In addition, it’s very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that.

It was designed for the hordes of birds and fliers that flew through the skies of Neptune’s oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5).

Of course, that’s just the “civilian” usage.

It was also commonly used by Entrati “cleaners,” aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day.

Whatever it’s used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot.

 

Tenno Remarks

 

(1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka

 Wait, you feel pain from your Frame? ~Thane

Wait, you don’t? ~Yassin

 

(2) We did not test it on prisoners and apostates. Veikko wasn’t like that. ~Haruka

 

(3) If you’re wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, y’know. I’m more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldn’t go wrong with that one.

 

…And the Euston and Avakan. Fokkin’ love those things. ~Haruka

 

(4) As opposed to the Wooly Europan Kubrow. They’re fluffy! ~Haruka

 

(5) These were some of the happiest years I spent as a Tenno.  Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this.

It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka

And he and his household ate it all themselves, didn’t they? ~Ginebra

That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggar’s Feast. Once every two weeks, the moon’s serfs and poor fishermen were allowed the finest delicacies that House Ati’s chefs could provide. Lots of services, mechanization, public museums, mandated rest days… he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka

…Wait. Really? ~Thane

Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasn’t perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka

What happened to him, then? ~Thane

He tried to make Neptune a safe haven from… from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggar’s Feast to “make room” for his compatriots. Never mind that he was wasting food by poisoning the damn feast… ~Haruka

Please tell me you killed him. ~Yassin

You don’t wanna know what I did. ~Haruka

 

Animation Notes:

The toggle moves after firing this. Don’t think too hard about how the toggle works, it’s there to look cool first and make sense second.

 

Stats

Main

Trigger: Semi

Fire rate: 1.88

Magazine: 10

Reload: 2.2s


 

Buckshot

Total Damage: 603

315 Impact (35 per pellet)

189 Slash (21 per pellet)

99 Puncture (11 per pellet

Pellets: 9 (67 per pellet)

Status Chance: 9%

Critical Chance: 27%

Critical Multiplier: 2.4x

Punch-through: 1.5m

Headshot Multiplier: 3.15x

Full damage up to: 21m

Minimum Damage at 36m

60% Max Reduction

 

Slug

Total Damage: 357

186 Impact

114 Slash 

57 Puncture 

Status Chance: 27%

Critical Chance: 27%

Critical Multiplier: 2.7x

Punch-through: 0.8m

Headshot Multiplier: 3.15x

Full damage up to: 21m

Minimum Damage at 36m

60% Max Reduction

Non-Hitscan

 

Child Projectiles:

Total Damage: 158x3

80 Impact

49 Slash 

29 Puncture 

Status Chance: 27%

Critical Chance: 27%

Critical Multiplier: 2.7x

Headshot Multiplier: 3.15x

Non-Hitscan

 

Artist notes

I’d made a bunch of shotguns with a gimmick like “+6 crungus on the next shot for each enemy hit” but the vast majority have been autoshotguns and/or short range stuff. But I hadn’t made long-range semiauto “precision’ shotguns with that. Until now.

(I was gonna do that for the last shotgun, but

For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Haruka’s work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didn’t quite work with the gun itself.

Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. It’s also worth mentioning this is one of the very few guns that doesn’t have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and then… couldn’t finish the drawing for whatever reason.

But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct.

The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But i’ve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) that’s more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode.

Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that.

That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot!

 

Edited by (XBOX)Fluffywolf36
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On 2024-03-17 at 5:03 PM, (XBOX)Fluffywolf36 said:

Tenno 'Ophyr' Semiauto Shotgun

“If autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. It’s slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs can’t. To its credit, its box magazine gives it a nice, robust reload.”
--Codex

Special traits 

Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks.

Increased parkour velocity and sprint velocity. Slightly increased aim assist

Headshot multiplier of slug is unaffected by damage falloff.

tenno__ophyr__semiauto_shotgun_by_fluffy

 

Lore

 

Designed by Haruka Lorne on a commission by an Orokin aristo from Uranus’ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. It’s relatively slow-firing in part due to its stout recoil… and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse.

But that’s where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgun’s biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks.

This gives it truly remarkable damage potential.

As an altfire, it shoots… a shotgun slug.

This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of “Gamey” add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike

In addition, it’s very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that.

It was designed for the hordes of birds and fliers that flew through the skies of Neptune’s oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5).

Of course, that’s just the “civilian” usage.

It was also commonly used by Entrati “cleaners,” aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day.

Whatever it’s used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot.

 

Tenno Remarks

 

(1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka

 Wait, you feel pain from your Frame? ~Thane

Wait, you don’t? ~Yassin

 

(2) We did not test it on prisoners and apostates. Veikko wasn’t like that. ~Haruka

 

(3) If you’re wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, y’know. I’m more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldn’t go wrong with that one.

 

…And the Euston and Avakan. Fokkin’ love those things. ~Haruka

 

(4) As opposed to the Wooly Europan Kubrow. They’re fluffy! ~Haruka

 

(5) These were some of the happiest years I spent as a Tenno.  Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this.

It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka

And he and his household ate it all themselves, didn’t they? ~Ginebra

That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggar’s Feast. Once every two weeks, the moon’s serfs and poor fishermen were allowed the finest delicacies that House Ati’s chefs could provide. Lots of services, mechanization, public museums, mandated rest days… he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka

…Wait. Really? ~Thane

Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasn’t perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka

What happened to him, then? ~Thane

He tried to make Neptune a safe haven from… from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggar’s Feast to “make room” for his compatriots. Never mind that he was wasting food by poisoning the damn feast… ~Haruka

Please tell me you killed him. ~Yassin

You don’t wanna know what I did. ~Haruka

 

Animation Notes:

The toggle moves after firing this. Don’t think too hard about how the toggle works, it’s there to look cool first and make sense second.

 

Stats

Main

Trigger: Semi

Fire rate: 1.88

Magazine: 10

Reload: 2.2s


 

Buckshot

Total Damage: 603

315 Impact (35 per pellet)

189 Slash (21 per pellet)

99 Puncture (11 per pellet

Pellets: 9 (67 per pellet)

Status Chance: 9%

Critical Chance: 27%

Critical Multiplier: 2.4x

Punch-through: 1.5m

Headshot Multiplier: 3.15x

Full damage up to: 21m

Minimum Damage at 36m

60% Max Reduction

 

Slug

Total Damage: 357

186 Impact

114 Slash 

57 Puncture 

Status Chance: 27%

Critical Chance: 27%

Critical Multiplier: 2.7x

Punch-through: 0.8m

Headshot Multiplier: 3.15x

Full damage up to: 21m

Minimum Damage at 36m

60% Max Reduction

Non-Hitscan

 

Child Projectiles:

Total Damage: 158x3

80 Impact

49 Slash 

29 Puncture 

Status Chance: 27%

Critical Chance: 27%

Critical Multiplier: 2.7x

Headshot Multiplier: 3.15x

Non-Hitscan

 

Artist notes

I’d made a bunch of shotguns with a gimmick like “+6 crungus on the next shot for each enemy hit” but the vast majority have been autoshotguns and/or short range stuff. But I hadn’t made long-range semiauto “precision’ shotguns with that. Until now.

(I was gonna do that for the last shotgun, but

For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Haruka’s work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didn’t quite work with the gun itself.

Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. It’s also worth mentioning this is one of the very few guns that doesn’t have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and then… couldn’t finish the drawing for whatever reason.

But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct.

The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But i’ve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) that’s more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode.

Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that.

That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot!

 

Sounds like a fun gun, the toggle lock reminds me of the autocannon from helldivers 2. Also I like the lore for it. I like that you added a good Orokin I wouldn't be surprised if what happened to him was, part of, the reason the Orokin were so awful, the good ones got killed off.

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On 2024-03-22 at 1:41 PM, Neo3602 said:

Sounds like a fun gun, the toggle lock reminds me of the autocannon from helldivers 2.

the toggle lock is my second favorite action after the revolver cylinder. It's so dramatic lol

There's a reason there's two or three toggle-lock pistols (The Percival from awhile back is sorta toggle lock but also sorta not - it's inspired by the Sta-18 from Killzone, which has a bizarre toggle-lock Gabbett Fairfax Mars hybrid action) here. Also funny story, the Kriya from earlier was originally gonna be toggle lock (not unlike the Walther toggle lock shotgun), but I felt kinda weird about how close the toggle would have to be to the wielder's hand.

...I mean. it doesn't have to be visible, it could all be enclosed in the receiver, but I like adding big moving parts to guns. Makes them feel dynamic.

On 2024-03-22 at 1:41 PM, Neo3602 said:

I like that you added a good Orokin I wouldn't be surprised if what happened to him was, part of, the reason the Orokin were so awful, the good ones got killed off.

I wanted to challenge myself =D

Making a long story short, I have this real tendency to go "And then Executor Bastardus did a Bad Thing," and pile on darkness, I wanted a change of pace. I felt like it made stuff darker if I gave people someone to care about.

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Posted (edited)

Disclaimer: my art computer is out of commission for the umpteenth time, and also my phone won't let me on the forums (wack) so i'm releasing this as a bit of a placeholder.

it's very unfortunate, I have like... three Entrati gun ideas right now that I can't color. One of them is essentially a pistol for Necramechs that we use as a primary! Another one, however, is "a beam gun that looks like Divinity made by corrupted Constructs of Albrecht's mind, which he then had to kill to prevent them from going insane and/or becoming vessels of the Indifference."

 

Corpus ‘Arca Iodex’ Lasrifle

Harkening back to a classic, civilized era of Corpus dominion that may have never truly existed, this Corpus electrolaser rifle fires a high intensity beam meant to leave as much of a target intact as possible…. Outwardly. Shooting enemies afflicted by a status effect  has a chance to electrify them.”
Codex

 

Special traits: Shooting an enemy afflicted by a status effect  has a 6% chance to inflict Electricity Procs. The more (different) status effects they’re hit with, the higher the chance.

Increases Critical Chance and Status Chance additively by 4% five times, for a total of 20% bonus.

Tap Altfire to fire it while scoped!

 

corpus_arca_iodex_lasrifle_by_fluffywolf

Lore

A charge-trigger Corpus chemically oxidized iodine laser, sometimes referred to as “An arca scisco in rifle form.” It boasts a surprisingly deep magazine for a semiautomatic weapon…. In addition to a tendency to electrocute enemies if they’ve been hit with a status effect. And a charge trigger that does bonus damage. And the Arca Scisco’s scope and combo mechanism.

 

It reloads in a manner surprisingly similar to a bolt-action rifle. The Scisco-like scope moves backward, and one of Arca’s trademark cylindrical batteries is pushed down into the receiver.

 

Various users of this weapon - Tenno, Corpus, fReemade and Rail Agents and others that have somehow gotten their hands on it - often joke that it’s less of a complete gun and more of a bunch of gimmicks and tricks stapled onto one.

 

It’s surprisingly versatile weapon in this regard. The heat damage gives it surprising utility against virtually anything but Corpus, and - even if Corpus shields protect against heat damage on paper - being Shielded and on fire is very much not a good experience. 

 

It’s sometimes seen as interchangeable with its relative, the Arca Pulsar. However, the Iodex is much more of a battle rifle than the Pulsar’s assault rifle-like vibes, emphasizing precision shots much more than sustained damage, boasting lower fire rate but higher damage and tighter spread.

 

This gives a lot of unique dimensions to its combat style. Will you build up damage by hitting multiple enemies with its charged attack? Build up for a devastating charged shot?

 

…though admittedly these dimensions are lost on the Anyo side of the Corpus Schism, (its primary users) who frequently just fire the charged shot at Tenno on the basis that Tenno usually manage to close the distance before they can get any damage on them. When at shorter range -average shotgun range for Tenno - Corpus armed with this weapon will start hipfiring it and spamming it in panic fire.

 

The Anyo side of the schism has the ultimate goal of using this as a replacement for the aging, cumbersome Lanka series.

 

The Iodex has its roots in the Pre-Tenno Wakening era of the Origin System, known to some as the Platinum Age of the Corpus. At least in hindsight, because it’s become abundantly clear it has not been great to be Corpus recently. It was originally commissioned by Anyo Corp’s board members as a wood-paneled hunting rifle meant to evoke classical Orokin and Tenno designs. It would do minimal damage to the fauna of the Orb Vallis for the purpose of a more intact trophy, electrocuting them while leaving their exterior mostly unharmed…

 

…when particularly sadistic Corpus weren’t using it against Solaris, that is. These weapons were pressed into service against Narmer and massively up-volted while also stripped down for mass production, built to hammer into Sentients and Narmer forces alike with high-intensity puncturing lances of heat which consume three units of ammo from the rifle’s 108-shot battery.

 

This had an unintended benefit of sometimes causing enemies shot by this weapon to burst into electricity, something that caused the Solaris ‘sellshots’ (1) that earned their freedom by fighting the Corpus to side-eye each other as they used it. It still had a lot of the typical problems an 

anti-Sentient energy weapon had - not quite enough damage types to truly kill one, (2) and liable to being subverted by Sentient ‘splinters’ that could hack the mechanisms. Also, it was semiauto-only, which felt weird with its deep mags.

 

Still, though, it stands out as one of the most truly “together” Corpus firearms. Anyone can use it, it doesn’t feel like a solution looking for a problem in the same way as a Scisco, and it has great rate of fire.

 

Tenno remarks

  1. I was talking to Eudi awhile ago. Long story short, she said there were a lot of Solaris who signed on with the Corpus Navy to wipe away the debt. It was weird - she said she didn’t like them, sure, but she had a hard time hating them too much. ~Thane

You do what you can to survive, I guess. ~Yassin

Yeah, but… how much of a comrade can you be if you just decide “I’ll sell my soul to the oppressor?” ~Haruka

You’re both right, but we can still hate the Corpus for finding another way to exploit them. ~Ginebra

 

  1. Case in point, the Cenotaph and a Kuva Karak were some of my favorite weapons I used against the Sentients.
    Also, the Makina. It’s very hard for them to adapt when they’re sickened, irradiated, bleeding, on fire, and stunned. ~Haruka
    You worry me sometimes. ~Yassin

The Orokin carved a hole inside of me and no matter how many bodies I drop into it, it’s never filled. I don’t think it can be. ~Haruka
What the f-[EXPLETIVE REDACTED] ~Yassin


 

Stats 

Mods: Rifle

Trigger: Charge

Magazine: 108

 

Uncharged

Fire Rate: *Shrugs*

Ammo Consumption: 3

Damage: 138

93 Puncture

45 Heat

Critical chance: 21%

Critical Multiplier: 2.1x

Status chance: 24%

 

Charged

Charge time: 0.8

Ammo Consumption: 6

Damage: 138

93 Puncture

45 Heat

Critical chance: 21%

Critical Multiplier: 2.1x

Status chance: 24%

Punchthrough: 0.8m

 

Artist Notes

So, uh, my art computer is out of commission right now (sorry) and it’s another BW drawing. Like a lot of the last few guns this is inspired by playing Darktide - it’s basically a hybrid of the Lucius lasgun and Arca Scisco. Part of me wonders if this is doing too much, but hey - why start now?

Edited by (XBOX)Fluffywolf36
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2 hours ago, (XBOX)Fluffywolf36 said:

Disclaimer: my art computer is out of commission for the umpteenth time, and also my phone won't let me on the forums (wack) so i'm releasing this as a bit of a placeholder.

it's very unfortunate, I have like... three Entrati gun ideas right now that I can't color. One of them is essentially a pistol for Necramechs that we use as a primary! Another one, however, is "a beam gun that looks like Divinity made by corrupted Constructs of Albrecht's mind, which he then had to kill to prevent them from going insane and/or becoming vessels of the Indifference."

 

Corpus ‘Arca Iodex’ Lasrifle

Harkening back to a classic, civilized era of Corpus dominion that may have never truly existed, this Corpus electrolaser rifle fires a high intensity beam meant to leave as much of a target intact as possible…. Outwardly. Shooting enemies afflicted by a status effect  has a chance to electrify them.”
Codex

 

Special traits: Shooting an enemy afflicted by a status effect  has a 6% chance to inflict Electricity Procs. The more (different) status effects they’re hit with, the higher the chance.

Increases Critical Chance and Status Chance additively by 4% five times, for a total of 20% bonus.

Tap Altfire to fire it while scoped!

 

corpus_arca_iodex_lasrifle_by_fluffywolf

Lore

A charge-trigger Corpus chemically oxidized iodine laser, sometimes referred to as “An arca scisco in rifle form.” It boasts a surprisingly deep magazine for a semiautomatic weapon…. In addition to a tendency to electrocute enemies if they’ve been hit with a status effect. And a charge trigger that does bonus damage. And the Arca Scisco’s scope and combo mechanism.

 

It reloads in a manner surprisingly similar to a bolt-action rifle. The Scisco-like scope moves backward, and one of Arca’s trademark cylindrical batteries is pushed down into the receiver.

 

Various users of this weapon - Tenno, Corpus, fReemade and Rail Agents and others that have somehow gotten their hands on it - often joke that it’s less of a complete gun and more of a bunch of gimmicks and tricks stapled onto one.

 

It’s surprisingly versatile weapon in this regard. The heat damage gives it surprising utility against virtually anything but Corpus, and - even if Corpus shields protect against heat damage on paper - being Shielded and on fire is very much not a good experience. 

 

It’s sometimes seen as interchangeable with its relative, the Arca Pulsar. However, the Iodex is much more of a battle rifle than the Pulsar’s assault rifle-like vibes, emphasizing precision shots much more than sustained damage, boasting lower fire rate but higher damage and tighter spread.

 

This gives a lot of unique dimensions to its combat style. Will you build up damage by hitting multiple enemies with its charged attack? Build up for a devastating charged shot?

 

…though admittedly these dimensions are lost on the Anyo side of the Corpus Schism, (its primary users) who frequently just fire the charged shot at Tenno on the basis that Tenno usually manage to close the distance before they can get any damage on them. When at shorter range -average shotgun range for Tenno - Corpus armed with this weapon will start hipfiring it and spamming it in panic fire.

 

The Anyo side of the schism has the ultimate goal of using this as a replacement for the aging, cumbersome Lanka series.

 

The Iodex has its roots in the Pre-Tenno Wakening era of the Origin System, known to some as the Platinum Age of the Corpus. At least in hindsight, because it’s become abundantly clear it has not been great to be Corpus recently. It was originally commissioned by Anyo Corp’s board members as a wood-paneled hunting rifle meant to evoke classical Orokin and Tenno designs. It would do minimal damage to the fauna of the Orb Vallis for the purpose of a more intact trophy, electrocuting them while leaving their exterior mostly unharmed…

 

…when particularly sadistic Corpus weren’t using it against Solaris, that is. These weapons were pressed into service against Narmer and massively up-volted while also stripped down for mass production, built to hammer into Sentients and Narmer forces alike with high-intensity puncturing lances of heat which consume three units of ammo from the rifle’s 108-shot battery.

 

This had an unintended benefit of sometimes causing enemies shot by this weapon to burst into electricity, something that caused the Solaris ‘sellshots’ (1) that earned their freedom by fighting the Corpus to side-eye each other as they used it. It still had a lot of the typical problems an 

anti-Sentient energy weapon had - not quite enough damage types to truly kill one, (2) and liable to being subverted by Sentient ‘splinters’ that could hack the mechanisms. Also, it was semiauto-only, which felt weird with its deep mags.

 

Still, though, it stands out as one of the most truly “together” Corpus firearms. Anyone can use it, it doesn’t feel like a solution looking for a problem in the same way as a Scisco, and it has great rate of fire.

 

Tenno remarks

  1. I was talking to Eudi awhile ago. Long story short, she said there were a lot of Solaris who signed on with the Corpus Navy to wipe away the debt. It was weird - she said she didn’t like them, sure, but she had a hard time hating them too much. ~Thane

You do what you can to survive, I guess. ~Yassin

Yeah, but… how much of a comrade can you be if you just decide “I’ll sell my soul to the oppressor?” ~Haruka

You’re both right, but we can still hate the Corpus for finding another way to exploit them. ~Ginebra

 

  1. Case in point, the Cenotaph and a Kuva Karak were some of my favorite weapons I used against the Sentients.
    Also, the Makina. It’s very hard for them to adapt when they’re sickened, irradiated, bleeding, on fire, and stunned. ~Haruka
    You worry me sometimes. ~Yassin

The Orokin carved a hole inside of me and no matter how many bodies I drop into it, it’s never filled. I don’t think it can be. ~Haruka
What the f-[EXPLETIVE REDACTED] ~Yassin


 

Stats 

Mods: Rifle

Trigger: Charge

Magazine: 108

 

Uncharged

Fire Rate: *Shrugs*

Ammo Consumption: 3

Damage: 138

93 Puncture

45 Heat

Critical chance: 21%

Critical Multiplier: 2.1x

Status chance: 24%

 

Charged

Charge time: 0.8

Ammo Consumption: 6

Damage: 138

93 Puncture

45 Heat

Critical chance: 21%

Critical Multiplier: 2.1x

Status chance: 24%

Punchthrough: 0.8m

 

Artist Notes

So, uh, my art computer is out of commission right now (sorry) and it’s another BW drawing. Like a lot of the last few guns this is inspired by playing Darktide - it’s basically a hybrid of the Lucius lasgun and Arca Scisco. Part of me wonders if this is doing too much, but hey - why start now?

sounds fun, I do like the look of it and I'm  big fan of the guns in Darktide. Also the second tenno remark is just oof, poor Haruka.

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15 hours ago, Neo3602 said:

sounds fun, I do like the look of it and I'm  big fan of the guns in Darktide. Also the second tenno remark is just oof, poor Haruka.

They’re great cause they’re doing like… triple time, or quadruple time on account of not having a pistol :p

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  • 3 weeks later...
Posted (edited)

I ain't dead! I've just been a bit low energy for the last month or so. I'm currently working on this thing. Its silhouette is heavily inspired by The Claw from Infinite Warfare, but I'll explain what it does when the time comes. Having the art computer gone threw a real wrench in my plans, and also I've found it weirdly exhausting.

image.png?ex=66330b8a&is=6631ba0a&hm=930

Also, buff time:

the Kriya now does 15% bonus damage against Overguard. Why? because it's neat. I'm probably not gonna do the latter again.

Edited by (XBOX)Fluffywolf36
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Posted (edited)
On 2023-12-08 at 5:38 PM, (XBOX)Fluffywolf36 said:

Damage Falloff: *Table flip emoji*

It's very funny to me how I'll frequently just sorta... give up... on statting stuff lol.

Anyway, right now I'm working on another burst pistol! The Corpus Beam thing is very draining for some reason, likely due to the stress of knowing I'm James Somerton-ing something with parts I don't fully understand, so I'm throwing together a Tenno pistol as a change of pace.

Edited by (XBOX)Fluffywolf36
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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝑻𝒆𝒏𝒏𝒐 5-𝒓𝒐𝒖𝒏𝒅 𝒃𝒖𝒓𝒔𝒕 𝒑𝒊𝒔𝒕𝒐𝒍!!)
Posted (edited)

i'm BACK BABY

Tenno 'Ordo' 5-round burst pistol

This armor-piercing 5-round burst pistol is meant to stagger enemies not through high caliber, but through sheer volume of fire and status effects.”
Codex
 
Special Traits: Landing all five rounds of a burst adds two rounds of ammo into the magazine.
+30% Damage per status (type) affecting enemy.
Bonus status duration (Not that you’ll notice with how quick everything dies in this game…)

 

tenno__ordo__pistol_by_fluffywolf36_dhdm

Lore

The Ordo is a caseless, long-recoil rotating bolt pistol, and it can be considered the little brother of the Vipsania DMR. Like its big brother, it was designed for gladiatorial games, it shoots a tight five-round burst of ultra low caliber hypervelocity rounds that deal high status, and landing all five shots adds two rounds of ammo into the magazine.

The main difference, though, is its focus on status. While the Vipsania had some focus on crit damage and headshots, the Ordo works better as a status weapon. In the modern day, Tenno usually mod this pistol for Viral, but it’s equally common to build it with either gas or electric to turn it into something like a burstfire grenade launcher.

In addition, the more status effects that afflict an enemy, the more damage this weapon does.

Before the Tenno Uprisings, it found two seemingly conflicting uses: First, it served as something of a personal security weapon similar to the Consiglia, designed to overwhelm crowds with short, quick bursts, while the burst kept it from too easily emptying the magazine. It was commonly used by Low Guardians and Tenno bodyguards alike for important Orokin functionaries, meant to suppress enemies with rate of fire when the Consiglia’s shock and awe wouldn’t work.

And secondly, it served as a backup weapon for Tenno with more specialized primary weapons. Originally, it was meant to be a competition gun like the Vipsania, but the Vipsania simply did its job better - more accuracy, easier to aim, more rounds, more crit, more headshot damage. But, for a Tenno armed with a sniper rifle, or a shotgun, or a grenade launcher, or any strange exotic thing, it makes for an excellent general-purpose backup gun.It’s an excellent pistol for short-mid range, helping the wielder bore through enemies with a storm of lead… before eventually switching to melee or a newly reloaded Primary weapon.

Stats

Trigger: Burst
Magazine: 35
Burst Rate: 10.61
Burst Count: 5
Burst Delay: 0.04s
Damage: 39
21 Puncture
15 Slash
3 Impact
Critical Chance: 18%
Critical Multiplier: 2.1x
Status Chance: 42%
Punch-Through: 0.4m
Artist Notes
I, uh. Whoops. Sorry it took so long.

This was me going pretty heavily for aesthetics over actual logic - it’s heavily based on the revolver-like Custom Classic Pistol from Evolve. How exactly the “magazine” holds 35 rounds is… honestly a good question, but you’ll just have to roll with that. Don’t… don’t think too hard about that one.

Actually, much like a lot of Warframe, it’s best not to think too hard about stuff like “caliber” or “Why is the mechanism so far forward” or “barrel length. ”The "Animations" were mostly just designed to look cool.

The slide serrations are inspired by the 10mm pistol from fallout onwards. I have mixed feelings on that cause you could comfortably hide a whole .44 revolver inside of it, but there are some neat aesthetic thing to it. I do kinda like the slide serrations.

Edited by (XBOX)Fluffywolf36
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23 hours ago, (XBOX)Fluffywolf36 said:

i'm BACK BABY

Tenno 'Ordo' 5-round burst pistol

This armor-piercing 5-round burst pistol is meant to stagger enemies not through high caliber, but through sheer volume of fire and status effects.”
Codex
 
Special Traits: Landing all five rounds of a burst adds two rounds of ammo into the magazine.
+30% Damage per status (type) affecting enemy.
Bonus status duration (Not that you’ll notice with how quick everything dies in this game…)

 

tenno__ordo__pistol_by_fluffywolf36_dhdm

Lore

The Ordo is a caseless, long-recoil rotating bolt pistol, and it can be considered the little brother of the Vipsania DMR. Like its big brother, it was designed for gladiatorial games, it shoots a tight five-round burst of ultra low caliber hypervelocity rounds that deal high status, and landing all five shots adds two rounds of ammo into the magazine.

The main difference, though, is its focus on status. While the Vipsania had some focus on crit damage and headshots, the Ordo works better as a status weapon. In the modern day, Tenno usually mod this pistol for Viral, but it’s equally common to build it with either gas or electric to turn it into something like a burstfire grenade launcher.

In addition, the more status effects that afflict an enemy, the more damage this weapon does.

Before the Tenno Uprisings, it found two seemingly conflicting uses: First, it served as something of a personal security weapon similar to the Consiglia, designed to overwhelm crowds with short, quick bursts, while the burst kept it from too easily emptying the magazine. It was commonly used by Low Guardians and Tenno bodyguards alike for important Orokin functionaries, meant to suppress enemies with rate of fire when the Consiglia’s shock and awe wouldn’t work.

And secondly, it served as a backup weapon for Tenno with more specialized primary weapons. Originally, it was meant to be a competition gun like the Vipsania, but the Vipsania simply did its job better - more accuracy, easier to aim, more rounds, more crit, more headshot damage. But, for a Tenno armed with a sniper rifle, or a shotgun, or a grenade launcher, or any strange exotic thing, it makes for an excellent general-purpose backup gun.It’s an excellent pistol for short-mid range, helping the wielder bore through enemies with a storm of lead… before eventually switching to melee or a newly reloaded Primary weapon.

Stats

Trigger: Burst
Magazine: 35
Burst Rate: 10.61
Burst Count: 5
Burst Delay: 0.04s
Damage: 39
21 Puncture
15 Slash
3 Impact
Critical Chance: 18%
Critical Multiplier: 2.1x
Status Chance: 42%
Punch-Through: 0.4m
Artist Notes
I, uh. Whoops. Sorry it took so long.

This was me going pretty heavily for aesthetics over actual logic - it’s heavily based on the revolver-like Custom Classic Pistol from Evolve. How exactly the “magazine” holds 35 rounds is… honestly a good question, but you’ll just have to roll with that. Don’t… don’t think too hard about that one.

Actually, much like a lot of Warframe, it’s best not to think too hard about stuff like “caliber” or “Why is the mechanism so far forward” or “barrel length. ”The "Animations" were mostly just designed to look cool.

The slide serrations are inspired by the 10mm pistol from fallout onwards. I have mixed feelings on that cause you could comfortably hide a whole .44 revolver inside of it, but there are some neat aesthetic thing to it. I do kinda like the slide serrations.

I like this, the five round burst sound fun and the mechanic that rewards accuracy is good as well. 

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Posted (edited)
2 hours ago, Neo3602 said:

I like this, the five round burst sound fun and the mechanic that rewards accuracy is good as well. 

It was gonna be four, but then I realized "Hey wait a minute, I did that earlier, and we don't have a 5-round burst pistol..."

I like five-round burst lol. It feels just... so extra, y'know? Like "I'm hitting you with almost TWICE AS MANY BULLETS AS I NEED"

 

The next burst pistol, whatever that is, will probably have no burst delay. That'll be neat.

Edited by (XBOX)Fluffywolf36
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  • 2 weeks later...
Posted (edited)

Level Dawn ‘Starfinger’ Plasma Pistol

Level Dawn-built incendiary energy pistol firing a burst of explosive plasma projectiles that superheat organic matter and explode on hard surfaces. Level Dawn took a page from the Pyrite Hand’s book, and marketed it on the Weave as a ‘Homemade anti-Infested device.”
-
Codex
level_dawn__starfinger__plasma_pistol_by
“Nothing of the Origin System cannot be set aflame, and there is no need to fear that which is flammable.”
–Mad Spoon

Not exactly a shotgun, launcher, or burst pistol, and barely fitting into the niche of “heavy pistol,” the Starfinger fires a three-round burst of explosive plasma projectiles similar to that of the Catchmoon, which sear the flesh of any enemy they pass through and explode on hard surfaces. The third projectile of the burst is always somewhat off-center, lacking the predictable recoil common to Tenno burstfire weapons, further incentivizing use at short range. Still, at pistol range, this isn’t much of an issue.

It was designed by Level Dawn, a socialist worker uprising encompassing groups of Jovian corpus workers, Solaris United, and others. It bears many of the hallmarks of Level Dawn’s construction techniques, designed to be easily hammered together from castoff electronics and industrial equipment.

However, it’s relatively common knowledge that the basic design came from the fReemade - Solaris escapees that managed to jailbreak their bodies, modifying themselves into configurations more and less than human.

Various Solaris and other workers of the Jovians and Corpus asteroid mines have something of a gentleman’s agreement about this weapon and other such devices. They get to keep the Hydrazine for use against Infested, Grineer, or Sentients, their bosses don’t do anything to screw them over (like confiscating the moonshine or cutting their pay) and in return the Solaris don’t use said weaponry on their bosses.
The kind of boss who allows this arrangement, trading short-term profit and their iron grip for long-term sustainability, is often referred to as an ‘offhander’.

They’re… controversial, to say the least, in Corpus society. The environments they cultivate are often seen as unacceptable risks on the verge of boiling over into insurrection, but their defenders point out that virtually every such insurrection comes from a new boss who wants to mark them with their piss like a territorial Kubrow.


Stats:
Mod Type: Pistol
Magazine Size: 18
Normal Attacks:
Range: 48m
Trigger: Burst
Burst Count: 3
Burst Delay: 0.00
Burst Rate: 8.33
Damage: 172
100 Heat
72 Impact
Critical Chance: 26%
Critical Multiplier: 2.8x
Status Chance: 26%
Enemy Punchthrough: Yes
Object Punchthrough: No
Falloff:
100% damage up to 27m
5% damage at 35m
Headshot Multiplier: 1x
Area Attacks
Damage: 90 (x3)
25 Heat
65 Impact
Critical Chance: 26%
Critical Multiplier: 2.8x
Status Chance: 26%
Range: 2.1m

Artist Notes
I like... totally forgot that I had this lol.
 

Edited by (XBOX)Fluffywolf36
Man, the spacing in this post REALLY hated me.
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Posted (edited)

Duviri ‘Dagondal’ Broken Greatsword

“The shattered sword of Dax Rodan, a legendary hero who defended against incursions from the Golden hive. Somehow, its fragments are held together - Through exotic energy? The sheer force of its myth? Who can say?”

–Codex
duviri__dagondal__greatsword_by_fluffywo

 

Special traits:

  • Attacking an enemy afflicted by a status effect has a 17% chance to cause a slash proc.

  • Block and Melee at the same time to create a shotgunlike effect within a short arc of the wielder, dealing high slash and puncture damage.

  • On slam attacks or Heavy Attack Kills, Creates a damaging cloud similar to that of the Torid that deals puncture damage instead of toxin for eight seconds. Animation Notes: The sword looks completely solid when winding up (or during) heavy attacks. Or when holstered. Also, it contracts in and out like it’s breathing when held.

 

Lore

 

On the Sword Dagondal, by Acrithis

Once upon a time, Duviri had an age of heroes. And one of its greatest was Rodan Dax.

Hand-picked by Dominus Thrax himself, Rodan was a peerless fighter, armed with a gun and the sword Dagondal Little is remembered about Rodan’s firearm - accounts and artwork varyingly show it as a very large revolver, a short rifle, or a shortened shotgun, often mixing up elements of all three - but accounts of the sword remain rather consistent.

Made within Scholar’s Landing, forged of hadal metals mined from the deepest recesses of Duviri’s caves, the sword exerts an odd power over Duviri itself.

The monk Teshin once referred to it as ‘hyperreal,’ claiming it could cut through the landscape with ease simply because it existed on a higher level of reality. To explain this, if knives of our reality are cold and our reality is something to be cut, this sword is a hot knife, blazing hot with pure Reality.

The implications are… disturbing.

Prior to Rodan Dax’s final stand at Runcible Pass on the island of Lorn, it was thought that Dagondal was unbreakable. It could cleave rocks, even ghosts, it could not corrode, simply due to the hadal metals that composed it.

And yet, the crawling hordes of the Golden Hive were able to damage it.

Rodan Dax had been left alone to defend Runcible Pass, the most strategically important pathway onto the Island of Lorn. He fought tirelessly for days straight, cleaving the golden swarms that besieged the island in twain.

And yet:

The Golden Hive sent a warrior to fight Rodan, who overpowered the exhausted Dax with ease and left a grievous wound that ate away at his body by the hour. Rodan, retreating, attempted to shatter the sword, refusing to let the Golden Hive take ownership of the relic.

And yet, once Rodan found himself staring down this titanic warrior of the Golden Hive, he found that he couldn’t let himself die. And he couldn’t let the sword shatter.

He stabbed through the warrior with the remnants of the sword, even as the warrior’s talons plunged through his gut.

In the cliffs above Lorn, there is a sword, shattered but held together by some unknowable force. Perhaps the same force that keeps the islands of Duviri aloft. We believe the sword was broken, but it had to be intact enough to attack the Golden Hive’s warrior. And so - caught between its pugnacious, puissant, burning Reality and what I suspect to be our own beliefs - it is also intact.

I have seen the Drifters - and yes, there are multiple - create their own versions of this sword on expeditions through Duviri, even using it within the other place that so resembles the deepest caverns of our Kingdom. In their hands, or the hands of their strange armors, it is perhaps less a sword and more of a collection of edges and points in the shape of one.

I have seen their enemies bleed torrents when merely nicked by this weapon, and I have seen it turn into a storm of sharp points like cherry blossoms on the wind when slammed into the ground or an enemy with sufficient force.

 

Tenno Remarks

As far as I can tell, this sword is made of an alloy of some of the same metals as the Zariman. Acrithis is right - somehow, it’s more real than the world it’s from.

~Haruka Lorne

 

Build requirements

Purged Dagonic (lol)

Maw Fang

Alloy Plate

Voidplume Pinion

 

Acquisition:

Its blueprint - or at least, blueprints for its individual parts, I have not decided yet - is found on the Island of Lorn.

 

Stats

Type: Heavy Blade

Slot: Melee

Utility

Block Angle 55°

Combo Duration 5 s

Attack Speed 1.04s

Follow Through 0.6x (I do not know what this means. Lol)

Range 3.3m

Sweep Radius: 0.3m

Normal Attack

Damage 246

27 Impact

120 puncture

99 Slash

Crit Chance 24%

Crit Multiplier 2.4x

Noise Level Silent

Status Chance 30%

Heavy Attack:

Heavy Damage 1476

Slam Damage 246

Radial Damage 738

Slam Radius 7m

Wind-up: 1s

AoE Damage:

Damage: 40 Puncture Crit Chance: 24% Critical Multiplier: 2.4x Status Chance: 30% Duration: 10s Attack Speed: 1 per second Range: 2.4m

Shockwave: Damage: 108 Slash Forced Procs: Puncture

 
 

Artist Notes:

When I’m coming up with a pistol - for examples, a status-based 5-round burst pistol, or a scoped revolver based on the BFR, or the Wingman Elite from TITANFALL 2 BABYYYY, or a LeMat revolver - I think “Hey, that could have an interesting niche! What if I exported this into the game?” That, or I want to come up with a Lore Vehicle.

This is just here cause it’s cool.

It’s a giant greatsword that’s partly shattered but still does slash damage! That’s awesome!

Also, apologies to the French reading this. I thought part of the legend of Durendal was that somehow there were fragments of it left in a wall, I had no idea it was unbreakable until I started writing this. Oops.

Edited by (XBOX)Fluffywolf36
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  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝘿𝙪𝙫𝙞𝙧𝙞 𝙎𝙝𝙖𝙩𝙩𝙚𝙧𝙚𝙙 𝙎𝙬𝙤𝙧𝙙!!)
10 hours ago, (XBOX)Fluffywolf36 said:

Duviri ‘Dagondal’ Broken Greatsword

“The shattered sword of Dax Rodan, a legendary hero who defended against incursions from the Golden hive. Somehow, its fragments are held together - Through exotic energy? The sheer force of its myth? Who can say?”

–Codex
duviri__dagondal__greatsword_by_fluffywo

 

Special traits:

  • Attacking an enemy afflicted by a status effect has a 17% chance to cause a slash proc.

  • Block and Melee at the same time to create a shotgunlike effect within a short arc of the wielder, dealing high slash and puncture damage.

  • On slam attacks or Heavy Attack Kills, Creates a damaging cloud similar to that of the Torid that deals puncture damage instead of toxin for eight seconds. Animation Notes: The sword looks completely solid when winding up (or during) heavy attacks. Or when holstered. Also, it contracts in and out like it’s breathing when held.

 

Lore

 

On the Sword Dagondal, by Acrithis

Once upon a time, Duviri had an age of heroes. And one of its greatest was Rodan Dax.

Hand-picked by Dominus Thrax himself, Rodan was a peerless fighter, armed with a gun and the sword Dagondal Little is remembered about Rodan’s firearm - accounts and artwork varyingly show it as a very large revolver, a short rifle, or a shortened shotgun, often mixing up elements of all three - but accounts of the sword remain rather consistent.

Made within Scholar’s Landing, forged of hadal metals mined from the deepest recesses of Duviri’s caves, the sword exerts an odd power over Duviri itself.

The monk Teshin once referred to it as ‘hyperreal,’ claiming it could cut through the landscape with ease simply because it existed on a higher level of reality. To explain this, if knives of our reality are cold and our reality is something to be cut, this sword is a hot knife, blazing hot with pure Reality.

The implications are… disturbing.

Prior to Rodan Dax’s final stand at Runcible Pass on the island of Lorn, it was thought that Dagondal was unbreakable. It could cleave rocks, even ghosts, it could not corrode, simply due to the hadal metals that composed it.

And yet, the crawling hordes of the Golden Hive were able to damage it.

Rodan Dax had been left alone to defend Runcible Pass, the most strategically important pathway onto the Island of Lorn. He fought tirelessly for days straight, cleaving the golden swarms that besieged the island in twain.

And yet:

The Golden Hive sent a warrior to fight Rodan, who overpowered the exhausted Dax with ease and left a grievous wound that ate away at his body by the hour. Rodan, retreating, attempted to shatter the sword, refusing to let the Golden Hive take ownership of the relic.

And yet, once Rodan found himself staring down this titanic warrior of the Golden Hive, he found that he couldn’t let himself die. And he couldn’t let the sword shatter.

He stabbed through the warrior with the remnants of the sword, even as the warrior’s talons plunged through his gut.

In the cliffs above Lorn, there is a sword, shattered but held together by some unknowable force. Perhaps the same force that keeps the islands of Duviri aloft. We believe the sword was broken, but it had to be intact enough to attack the Golden Hive’s warrior. And so - caught between its pugnacious, puissant, burning Reality and what I suspect to be our own beliefs - it is also intact.

I have seen the Drifters - and yes, there are multiple - create their own versions of this sword on expeditions through Duviri, even using it within the other place that so resembles the deepest caverns of our Kingdom. In their hands, or the hands of their strange armors, it is perhaps less a sword and more of a collection of edges and points in the shape of one.

I have seen their enemies bleed torrents when merely nicked by this weapon, and I have seen it turn into a storm of sharp points like cherry blossoms on the wind when slammed into the ground or an enemy with sufficient force.

 

Tenno Remarks

As far as I can tell, this sword is made of an alloy of some of the same metals as the Zariman. Acrithis is right - somehow, it’s more real than the world it’s from.

~Haruka Lorne

 

Build requirements

Purged Dagonic (lol)

Maw Fang

Alloy Plate

Voidplume Pinion

 

Acquisition:

Its blueprint - or at least, blueprints for its individual parts, I have not decided yet - is found on the Island of Lorn.

 

Stats

Type: Heavy Blade

Slot: Melee

Utility

Block Angle 55°

Combo Duration 5 s

Attack Speed 1.04s

Follow Through 0.6x (I do not know what this means. Lol)

Range 3.3m

Sweep Radius: 0.3m

Normal Attack

Damage 246

27 Impact

120 puncture

99 Slash

Crit Chance 24%

Crit Multiplier 2.4x

Noise Level Silent

Status Chance 30%

Heavy Attack:

Heavy Damage 1476

Slam Damage 246

Radial Damage 738

Slam Radius 7m

Wind-up: 1s

AoE Damage:

Damage: 40 Puncture Crit Chance: 24% Critical Multiplier: 2.4x Status Chance: 30% Duration: 10s Attack Speed: 1 per second Range: 2.4m

Shockwave: Damage: 108 Slash Forced Procs: Puncture

 
 

Artist Notes:

When I’m coming up with a pistol - for examples, a status-based 5-round burst pistol, or a scoped revolver based on the BFR, or the Wingman Elite from TITANFALL 2 BABYYYY, or a LeMat revolver - I think “Hey, that could have an interesting niche! What if I exported this into the game?” That, or I want to come up with a Lore Vehicle.

This is just here cause it’s cool.

It’s a giant greatsword that’s partly shattered but still does slash damage! That’s awesome!

Also, apologies to the French reading this. I thought part of the legend of Durendal was that somehow there were fragments of it left in a wall, I had no idea it was unbreakable until I started writing this. Oops.

I really like the lore to this as well as it's special effects. One of my favorite things about the melee weapons that you get from Duviri is that they almost all have some sort of special effect which is needed to make melee weapons more interesting.

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Posted (edited)
21 minutes ago, Neo3602 said:

I really like the lore to this as well as it's special effects. One of my favorite things about the melee weapons that you get from Duviri is that they almost all have some sort of special effect which is needed to make melee weapons more interesting.

Absofrigginlutely. And it's also about.... 30-40% of the reason you don't see many melee weapons on the thread. Sure, most of it is that guns just come easier to me, but the thing is that melee... always felt pretty uninteresting to me until roughly the time that the Tatsu got released.

(Pennant is cool too though! The increased speed on heavy attack kills... can be hard to setup, but overall it's pretty fun)

I'm not quite an "I remember Void Keys" oldhead, but I'm old enough to remember just being kinda.... unimpressed(?) by melee? I remember, for the longest time, just sorta tapping B time after time and overusing the Dual Heat Swords cause I felt so little connection to melee. I didn't... see much interesting in melee, guns could normally do more damage. And this got more and more egregious as Warframe started rolling out weirder and weirder guns.

Adding some kind of unique attack or special trait onto melee weapons has been a godsend cause honestly, drawing swords is fun.

Oh, and, uh, one more thing. On the one hand the Azothane's gimmick is kinda eh. On the other hand it's one of the only times I've actually put real thought into melee combat in this game...

I do also greatly enjoy the Syam. Ooh and Sun and Moon - most fun dual swords I've used in this game, they make me feel like a feral katana gremlin lol.

I uh... haven't used the others. huh. That should maybe concern me.

Edited by (XBOX)Fluffywolf36
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11 hours ago, (XBOX)Fluffywolf36 said:

Absofrigginlutely. And it's also about.... 30-40% of the reason you don't see many melee weapons on the thread. Sure, most of it is that guns just come easier to me, but the thing is that melee... always felt pretty uninteresting to me until roughly the time that the Tatsu got released.

(Pennant is cool too though! The increased speed on heavy attack kills... can be hard to setup, but overall it's pretty fun)

I'm not quite an "I remember Void Keys" oldhead, but I'm old enough to remember just being kinda.... unimpressed(?) by melee? I remember, for the longest time, just sorta tapping B time after time and overusing the Dual Heat Swords cause I felt so little connection to melee. I didn't... see much interesting in melee, guns could normally do more damage. And this got more and more egregious as Warframe started rolling out weirder and weirder guns.

Adding some kind of unique attack or special trait onto melee weapons has been a godsend cause honestly, drawing swords is fun.

Oh, and, uh, one more thing. On the one hand the Azothane's gimmick is kinda eh. On the other hand it's one of the only times I've actually put real thought into melee combat in this game...

I do also greatly enjoy the Syam. Ooh and Sun and Moon - most fun dual swords I've used in this game, they make me feel like a feral katana gremlin lol.

I uh... haven't used the others. huh. That should maybe concern me.

The Syam is good fun, especially with Kullervo. I need to get my hands on the Edun since that looks interesting. 

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55 minutes ago, Neo3602 said:

The Syam is good fun, especially with Kullervo. I need to get my hands on the Edun since that looks interesting. 

my favorite thing to do with Kullervo is give him an AoE weapon. It's funny every time.

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