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Fluffy's warframe concepts - weapons and enemies! (Newest concept - UMBRAL AYATAN QUEST (comes with levergun))


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On 12/13/2017 at 11:18 PM, Unus said:

Did me Discord question get cluttered up with the rest of my gibberish?

 

I was honestly so busy trying to edit everything in that I totally forgot. Mostly I just share my stuff with friends in a friend's Discord!

Anyway: New (or return'd) concept: The Trejek!

Trejek Pump Shotgun
_trejek__grineer_pump_action_shotgun_by_

 trejek_recolored__by_haruaxeman-dbwr20b.

"This Grineer-made shotgun, built from retired autocannon barrels, can fire in both pump-action and semiautomatic modes."
Primary Fire: Pump-action - has tight spread, high range, and increased crit chance, at the expense of fire rate. 
Secondary Fire: Semiauto - has wider spread, high status, high critical multiplier, and fires as fast as you can pull the trigger.

Fun fact: This thing is 23mm, and it's made from retired Grattler parts. The stuff you learn. It also reloads from a disposible tube magazine immediately above the barrel, and it can hold one round in the breach while reloading.

artist notes
With Corpus Arca Plasmor shotgun being released, and the Tenno pump-action shotgun in the works for sometime after Plains of Eidolon, I figured I'd try and make this Grineer shotgun. As inspired by the shotgun from Syndicate (designed by Torvenius, you should check his deviantart, it's pretty cool) I figured it would be able to switch modes from pump action to semiauto - but pump-action needed some way to be viable. So I gave it higher range and tighter spread. 

The important thing to note here is that if you want slow, heavy damage, you go for the primary fire - but secondary fire is for burst damage.

Think of this as a hybrid of the SPAS-12 and the Russian KS23 shotgun - which is, in fact, a 23mm shotgun built from retired autocannon parts.
Edited by (XB1)Fluffywolf36
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Tarja Lem, the Mycona Trader

tarja_lem__the_mycona_trader_by_haruaxem

Lore:

"Tenno! Tenno, Tenno, TENNO?! Looking for weaponry that'll make your targets regret everything? Rare resources? Infested components you just can't get anywhere? Did you light someone on fire again? Tarja Lem has you covered!"
--The Mycona Trader herself.


Born amongst the Mycona people of Phobos, Tarja Lem visits the relays with massive bounties of Infested biological products, and so-called "mutalist" weaponry and technology. Each item she sells helps to finance the upkeep of the colony. Tarja is the best source of many such components, selling to most any syndicate that will buy her wares. 

Once a week, Tarja will contract Tenno to help her fight her way through Infested areas. Any money Tarja earns, and any money from Infested body parts, goes to the upkeep of the colony. 

Gameplay:

On weekends that Baro Ki'Teer hasn't appeared, Tarja will appear in a Relay, Cetus, or Maroo's Bazaar - essentially, any social space for Tenno. She'll offer a series of Infested-themed missions of increasing difficulty, rather like the bounties that Onkko issues in Cetus. These missions can include:

1. Mutalist Capture - fighting your way through an Infested tileset to capture a unique Infested specimen. Capturing Infested specimens can involve a multi-stage boss fight, or luring said Infested specimens into an area where Tarja can capture them with her ship.
2. Assault - There's a target that's holed itself up in the middle of a tileset! And you have to get to them. This can involve anything from defending a door with a moltecoil bomb, Spy mission-like stealth challenges, Capture-style chases where you have to find enemies with keys (though you can circumvent this with stealth) and steal them, or even boss fights. This can be either Black Seed (a vaguely Corpus-affiliated terrorist group that has used Infested as weapons) or the Grineer. Either way, at the end, you find the Capture target and the mission ends when you've found them.
3. Survival - Distract enemies while Tarja and other Mycona harvest Infested tissue! This actually works as an endless mission.
4. Colony Defense - Revisit the Mycona colony and defend sections of it from Corpus, Infested, or Grineer.
5. Payload - escort a modified Tenno Excavator through an Infested tileset towards a mass of Infested tissue, bringing it through masses of harder and harder enemies. It'll periodically stop at doors, and you'll have to defend it as it drills through them - at which point it becomes a defense mission. When the excavator gets to the mass of Infested tissue it's supposed to be harvesting from (Or poisoning)

And there's probably more, but I didn't think of them at the moment. Rewards from these missions can include:

Rewards:

 Infested Zaw parts 
Mutalist weapon blueprints!
Rare relics such as the Axi A2 relic


And... I don't actually know what else. Think of it like Baro Ki'Teer weekend, except it's got more in common with Sorties, and you fight through hordes of enemies as opposed to spending Ducats. Also, trading in those random things (like pulsating tubercles) that you get from killing Juggernauts can give you extra Standing with Tarja! Or possibly with the Mycona.

I've been toying with the idea of making a Mycona sandbox that's similar to the Plains of Eidolon, but that's something for another post.

Other stuff:

You may notice that Tarja has a Mutalist Boltor! We'll get to that later.

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On 12/14/2017 at 11:59 PM, (Xbox One)Fluffywolf36 said:

I was honestly so busy trying to edit everything in that I totally forgot. Mostly I just share my stuff with friends in a friend's Discord!

Anyway: New (or return'd) concept: The Trejek!

Trejek Pump Shotgun
_trejek__grineer_pump_action_shotgun_by_

 trejek_recolored__by_haruaxeman-dbwr20b.

"This Grineer-made shotgun, built from retired autocannon barrels, can fire in both pump-action and semiautomatic modes."
Primary Fire: Pump-action - has tight spread, high range, and increased crit chance, at the expense of fire rate. 
Secondary Fire: Semiauto - has wider spread, high status, high critical multiplier, and fires as fast as you can pull the trigger.

Fun fact: This thing is 23mm, and it's made from retired Grattler parts. The stuff you learn. It also reloads from a disposible tube magazine immediately above the barrel, and it can hold one round in the breach while reloading.

artist notes
With Corpus Arca Plasmor shotgun being released, and the Tenno pump-action shotgun in the works for sometime after Plains of Eidolon, I figured I'd try and make this Grineer shotgun. As inspired by the shotgun from Syndicate (designed by Torvenius, you should check his deviantart, it's pretty cool) I figured it would be able to switch modes from pump action to semiauto - but pump-action needed some way to be viable. So I gave it higher range and spread. 

The important thing to note here is that if you want slow, heavy damage, you go for the primary fire - but secondary fire is for burst damage.

Think of this as a hybrid of the SPAS-12 and the Russian KS23 shotgun - which is, in fact, a 23mm shotgun built from retired autocannon parts.

Ahhhhh, why bother using slots for multiple shotguns when you can condense  functionality into one lumpy bang-stick eh? Hehe, an example of grinic rececyleing eh? Also, ah, it can slam-fire eh? Now THERES a handy anti-Infested option.

10 hours ago, (Xbox One)Fluffywolf36 said:

Tarja Lem, the Mycona Trader

tarja_lem__the_mycona_trader_by_haruaxem

Lore:

"Tenno! Tenno, Tenno, TENNO?! Looking for weaponry that'll make your targets regret everything? Rare resources? Infested components you just can't get anywhere? Did you light someone on fire again? Tarja Lem has you covered!"
--The Mycona Trader herself.


Born amongst the Mycona people of Phobos, Tarja Lem visits the relays with massive bounties of Infested biological products, and so-called "mutalist" weaponry and technology. Each item she sells helps to finance the upkeep of the colony. Tarja is the best source of many such components, selling to most any syndicate that will buy her wares. 

Once a week, Tarja will contract Tenno to help her fight her way through Infested areas. Any money Tarja earns, and any money from Infested body parts, goes to the upkeep of the colony. 

Gameplay:

On weekends that Baro Ki'Teer hasn't appeared, Tarja will appear in a Relay, Cetus, or Maroo's Bazaar - essentially, any social space for Tenno. She'll offer a series of Infested-themed missions of increasing difficulty, rather like the bounties that Onkko issues in Cetus. These missions can include:

1. Mutalist Capture - fighting your way through an Infested tileset to capture a unique Infested specimen. Capturing Infested specimens can involve a multi-stage boss fight, or luring said Infested specimens into an area where Tarja can capture them with her ship.
2. Assault - There's a target that's holed itself up in the middle of a tileset! And you have to get to them. This can involve anything from defending a door with a moltecoil bomb, Spy mission-like stealth challenges, Capture-style chases where you have to find enemies with keys (though you can circumvent this with stealth) and steal them, or even boss fights. This can be either Black Seed (a vaguely Corpus-affiliated terrorist group that has used Infested as weapons) or the Grineer. Either way, at the end, you find the Capture target and the mission ends when you've found them.
3. Survival - Distract enemies while Tarja and other Mycona harvest Infested tissue! This actually works as an endless mission.
4. Colony Defense - Revisit the Mycona colony and defend sections of it from Corpus, Infested, or Grineer.
5. Payload - escort a modified Tenno Excavator through an Infested tileset towards a mass of Infested tissue, bringing it through masses of harder and harder enemies. It'll periodically stop at doors, and you'll have to defend it as it drills through them - at which point it becomes a defense mission. When the excavator gets to the mass of Infested tissue it's supposed to be harvesting from (Or poisoning)

And there's probably more, but I didn't think of them at the moment. Rewards from these missions can include:

Rewards:

 Infested Zaw parts 
Mutalist weapon blueprints!
Rare relics such as the Axi A2 relic


And... I don't actually know what else. Think of it like Baro Ki'Teer weekend, except it's got more in common with Sorties, and you fight through hordes of enemies as opposed to spending Ducats. Also, trading in those random things (like pulsating tubercles) that you get from killing Juggernauts can give you extra Standing with Tarja! Or possibly with the Mycona.

I've been toying with the idea of making a Mycona sandbox that's similar to the Plains of Eidolon, but that's something for another post.

Other stuff:

You may notice that Tarja has a Mutalist Boltor! We'll get to that later.

Wellllll, hello hello hello fleshy cuterino (gags at revelation that I have typed that sentence)! Sounds like the spunky lass and her work could have a fun little part to play in the grand scheme of things, help re-integrate older factions back into the modern game and alleviate some of the issues of "Ugghhhh, I know exactly what I'm getting into. . ." folks seem to feel for standard missions. Finally get a reason to use more of them choice tidbits we rip out of juggys so often other then as bait for more gas splatters to lump the fested up for Miter smoothies, Ignis char-broils, or Zakti fumigation. Also, diddn't know you did character design as well.

 

I take it she'd be someone that'd only show up after "dealing" with Neewa? For story continuity's sake of course. 

 

Also, SINCEREST apologies that I haven't been around to poke your gallery recently. I COMPLETELY forgot to hit the follow button so I can keep you afloat as you get your ground here on the forums! Something I lacked a lot of, but always appreciated.

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6 hours ago, Unus said:

Also, diddn't know you did character design as well.

I am full of surprises... :)

6 hours ago, Unus said:

Ugghhhh, I know exactly what I'm getting into. . ." folks seem to feel for standard missions.

It's part of what I like about the randomized missions from PoE - sure, they get samey, but at least it switches things up a bit. 

6 hours ago, Unus said:

I take it she'd be someone that'd only show up after "dealing" with Neewa? For story continuity's sake of course. 

 

It would only make sense. I figure stuff like the Mycona and Black Seed are... well, after their first appearance, easily forgotten. And the Mycona are too cool to just forget about! They literally farm space zombies, that's fuckin' dope.

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Surprise, it's another mission concept!

Joint Operations:

"Choose wisely, Tenno."
--The Lotus

Ever wanted to see the divisions between, say, Red Veil and the Arbiters of Hexis in action? Joint Operations are meant to put that into gameplay. A Joint Operation features operatives from two randomly chosen Syndicates working alongside you to accomplish a goal, like stealing a valuable genetic component, or capturing an official.

But at the end of the mission, you have to decide who you're supporting with your gains. The more opposed each syndicate is to another, the higher the rewards that both syndicates offer. For example - a Joint Operation split between the Arbiters of Hexis and Red Veil might have the chance to reward blueprints for syndicate weapons, or rare components. Choosing to support a syndicate that is enemies with one that you're currently aligned with will lead to your current standing either being reset to 0, having a temporary debuff applied to reputation gain, or both.

Meanwhile, the enemy syndicate will avoid sending eximuses after you for a short period of time as thanks.

The more a Syndicate is at odds with another, the higher rewards you get. This serves as a (somewhat luck-based) way to bypass the grind that is trying to gain Standing with a faction that is technically your enemy.

Joint Operation missions likely use a similar concept to Tarja Lem's missions - these should feel like something special. Like "Oh boy, it's JOINT OPERATION DAY!"

 

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On 12/18/2017 at 2:15 AM, (Xbox One)Fluffywolf36 said:

Surprise, it's another mission concept!

Joint Operations:

"Choose wisely, Tenno."
--The Lotus

Ever wanted to see the divisions between, say, Red Veil and the Arbiters of Hexis in action? Joint Operations are meant to put that into gameplay. A Joint Operation features operatives from two randomly chosen Syndicates working alongside you to accomplish a goal, like stealing a valuable genetic component, or capturing an official.

But at the end of the mission, you have to decide who you're supporting with your gains. The more opposed each syndicate is to another, the higher the rewards that both syndicates offer. For example - a Joint Operation split between the Arbiters of Hexis and Red Veil might have the chance to reward blueprints for syndicate weapons, or rare components. Choosing to support a syndicate that is enemies with one that you're currently aligned with will lead to your current standing either being reset to 0, having a temporary debuff applied to reputation gain, or both.

Meanwhile, the enemy syndicate will avoid sending eximuses after you for a short period of time as thanks.

The more a Syndicate is at odds with another, the higher rewards you get. This serves as a (somewhat luck-based) way to bypass the grind that is trying to gain Standing with a faction that is technically your enemy.

Joint Operation missions likely use a similar concept to Tarja Lem's missions - these should feel like something special. Like "Oh boy, it's JOINT OPERATION DAY!"

 

Hmmmm. . . it is interesting, I'll give it that, but, I feel that this form of bypass might run counter to what Digital seems to desire the system to be as a difficult long-term goal. The intent is swell, given the significant effects it would have, but. . . uh. . .perhaps they might be to significant? 

 

I'd almost feel that having it as a Grin-Corp Infested or Corrupted operation might be better suited, how much might you be willing to " improve" your foes' next invasion by finding a beneficial effect-granting artifact/taking Infesto or Corrupted pressure off their backlines in exchange for a shot at something big like the Supra Vandal wholesale or the Gorgon Wraith.

 

Actions having alarming consequences for the system in that regard, but, that's just me.

Edited by Unus
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avakan_prime__and_avakan_tenno__by_harua

Avakan Prime (top)
"This flexible, elegant rifle was commonly used by Dax soldiers and Tenno in operations against Sentients and rebels."


Avakan Tenno (bottom)
"An ancestor of the Grineer Karak, this elegant, flexible Tenno assault rifle is capable of high-impact bursts and sprays of fully-automatic fire. It was designed for operations against Mara smugglers and the private armies of Outer Planets industrialists."


The Avakan fires the first two rounds of a burst simultaneously, with a unique mechanic in that these first two rounds of a burst do impact damage with high status chance. They also have punch-through. Similarly to the Nukor, you have a chance of a damage bonus against enemies hit with the first two rounds.

Meanwhile, subsequent rounds do slash damage with high crit. In other words, you have a different gun depending on whether you hold down the trigger or fan it. It also has slightly above-average status duration.

Essentially, the Avakan series is built around the concept of stunning enemies on the first shot, and cutting them up with slash damage. It was originally designed to fight the forces that would eventually become the Corpus, but it found some use during the Old War against Sentient drones.

It also has controllable, predictable vertical recoil, owing to the stupid amount of recoil-control systems that the Orokin added on. This has virtually no side to side recoil! Just upwards and slightly to the right.

 

Animation Notes:

* reciprocating charging handle
* Barrel recoils back and forth with each shot.

Stats

Trigger: Burst | Auto
Damage: 45
30 Impact, 10 Puncture, 5 Slash | 28 Slash, 19 Puncture, 8 Impact
Burst Count: 2 | N/A
Fire Rate: 900 RPM | 600 RPM
Punch Through: 0.3m | N/A
Reload: 3.0s
Magazine: 60
Critical Chance: 10% | 28%
Critical Multiplier: 2.8x| 2.4x
Status Chance: 26% | 13%)


Artist notes
This is a Tenno version of the AN94... equipped with a balanced recoil system as well, because the Orokin are just that committed to overengineering and aesthetic. I had to think like them, and it hurt. Ow. 

I was intrigued by the possible flexibility of this kind of rifle in Warframe, but I also assumed that a simple fire rate gimmick wouldn't make it stand out, so I came up with this silly idea. I'm toying with the idea that each fire mode could have different benefits, but I'm left wondering if that would be too hard to code, and also if it would invalidate one firing mode. The idea behind this was to create a dual-mode assault rifle that didn't leave one mode feeling like an unusable afterthought. And so, this thing essentially forces you to use one mode, while the other mode isn't complete without it.

The best way to use this is to use the first two rounds to soften an enemy up, while subsequent full auto takes advantage of it.

Also, some youtubers have toyed with the idea of making Impact damage stagger or "crumple" enemies. Which would be fun with this thing! It'd add a lot of utility, for staggering enemies and taking down Corpus shields.

...I draw AN94-looking things all the time, don't I? 


 

On 2017-12-19 at 4:16 PM, Unus said:

Hmmmm. . . it is interesting, I'll give it that, but, I feel that this form of bypass might run counter to what Digital seems to desire the system to be as a difficult long-term goal. The intent is swell, given the significant effects it would have, but. . . uh. . .perhaps they might be to significant? 

 

I'd almost feel that having it as a Grin-Corp Infested or Corrupted operation might be better suited, how much might you be willing to " improve" your foes' next invasion by finding a beneficial effect-granting artifact/taking Infesto or Corrupted pressure off their backlines in exchange for a shot at something big like the Supra Vandal wholesale or the Gorgon Wraith.

 

Actions having alarming consequences for the system in that regard, but, that's just me.

That is a good point. Perfectly honest, most of this idea came from wanting a way for the friction between syndicates to be conveyed in game, and how their ideologies support or conflict with each other. You could see the Perrin Sequence wanting to sell an artifact while Cephalon Suda wants to preserve it, the Arbiters disdaining Red Veil for their warlike nature while Red Veil claims the Arbiters don't do enough for the system, New Loka considering the Grineer of Steel Meridian to be inhuman abominations... stuff like that.

And the thought occurs that if there was a Joint Operation between New Loka and the Arbiters of Hexis (who, weirdly enough, don't seem to care about each other in the least) could net me a Sancti Tigris and a Vaykor Hek at the same time, but far, far too easily.  Or at least, it'll mean I could get it easier than anyone who spent hours and hours grinding for the Focus.

Still, I feel like there's some potential in missions or events with disparate Syndicates working together....

 

Edited by (XB1)Fluffywolf36
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16 hours ago, (Xbox One)Fluffywolf36 said:

avakan_prime__and_avakan_tenno__by_harua

Avakan Prime (top)
"This flexible, elegant rifle was commonly used by Dax soldiers and Tenno in operations against Sentients and rebels."

Avakan Tenno (bottom)
"An ancestor of the Grineer Karak, this elegant, flexible Tenno assault rifle is capable of high-impact bursts and sprays of fully-automatic fire. It was designed for operations against Mara smugglers and the private armies of Outer Planets industrialists."

The Avakan fires the first two rounds of a burst simultaneously, with a unique mechanic. These first two rounds of a burst do impact damage with high status chance, while subsequent rounds do slash damage with high crit. In other words, you have a different gun depending on whether you hold down the trigger or fan it.

Essentially, the Avakan series is built around the concept of stunning enemies on the first shot, and cutting them up with slash damage. It was originally designed to fight the forces that would eventually become the Corpus, but it found some use during the Old War against Sentient drones.


Artist notes

...I draw AN94-looking things all the time, don't I? 

I was intrigued by the possible flexibility of this kind of rifle in Warframe, but I also assumed that a simple fire rate gimmick wouldn't make it stand out, so I came up with this silly idea. I'm toying with the idea that each fire mode could have different benefits, but I'm left wondering if that would be too hard to code, and also if it would invalidate one firing mode.

Essentially, this is a Tenno version of the AN94... equipped with a balanced recoil system as well, because the Orokin are just that committed to overengineering and aesthetic. I had to think like them, and it hurt. Ow. 

 

That is a good point. Perfectly honest, most of this idea came from wanting a way for the friction between syndicates to be conveyed in game, and how their ideologies support or conflict with each other. You could see the Perrin Sequence wanting to sell an artifact while Cephalon Suda wants to preserve it, the Arbiters disdaining Red Veil for their warlike nature while Red Veil claims the Arbiters don't do enough for the system, New Loka considering the Grineer of Steel Meridian to be inhuman abominations... stuff like that.

And the thought occurs that if there was a Joint Operation between New Loka and the Arbiters of Hexis (who, weirdly enough, don't seem to care about each other in the least) could net me a Sancti Tigris and a Vaykor Hek at the same time, but far, far too easily.  Or at least, it'll mean I could get it easier than anyone who spent hours and hours grinding for the Focus.

Still, I feel like there's some potential in missions or events with disparate Syndicates working together....

 

Aha! Reminds me of my lovely old pal the the Xahunteper from back in the day with it's "differential tri-ballistic burst" suh, albeit this sounds like it'll be a bit faster firing and a ELL of a lot less ramshackle. Fan it for fighting Corpus and lead-trigger for turning Infested into gardening mulch as far as I can tell.

 

I can't disag. . . . hmmmm, what if it's IN support of one of the two enemies, but it's the HOW that makes things work? The Corpus and the Grins might be fighting for an Artifact, but, Suda might step in and say she'll take it and swap it in for a weaker copy. If you decide to take her up on her offer, the Lokites, in sheer disgust, will anonymously donate weaponry and equipment to the Grins, enhancing their forces with some manner of bonus as well. Thus, this could play into which side you choose to support in the upcoming invasion, as both sides receive certain bonuses as well as earn you factional rewards depending on who's take on the manner you accept.

 

Picture what we did for the Defect mission, but with more consequence.

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  • 2 weeks later...

vaykor_nukor_idea_by_haruaxeman-dbsibcg.

VAYKOR NUKOR

"Taken from raids on Grineer blacksites, this radiation pistol has been rebuilt to the high standards of Steel Meridian commandoes and discerning Tenno."
 

Featuring more range, a larger magazine size, more reserve ammo, more status, punch-through, higher crit chance, (OF 6.3 PERCENT!) and an inherent ability to make enemies explode. When an enemy is killed by the Nukor, they will explode, dealing fire damage in a wide radius. They will leave a puddle on the floor that lingers for three seconds, and does radiation damage to enemies that stand in it.

Also, enemies affected by the Vaykor Nukor take more damage from crits.

As inspired by the Radar Range from Bioshock Infinite: Burial At Sea.

Artist notes: This... is based on all the improvements I'd make to the Nukor if I could. More ammo efficiency, more reserve ammo, and a sense that I'm being rewarded after pouring all that radiation into enemies. Wouldn't the Nukor be cooler if enemies exploded on death? I know I'd think so! As for why it has 6.3% crit, well... I wanted to increase the crit chance a bit. Enough that multishot mods and stuff like Pistol Gambit had an effect, but not so much that modding for it would be totally practical.

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15 hours ago, (Xbox One)Fluffywolf36 said:

vaykor_nukor_idea_by_haruaxeman-dbsibcg.

VAYKOR NUKOR

"Taken from raids on Grineer blacksites, this radiation pistol has been rebuilt to the high standards of Steel Meridian commandoes and discerning Tenno."
 

Featuring more range, a larger magazine size, more reserve ammo, more status, punch-through, higher crit chance, (OF 6.3 PERCENT!) and an inherent ability to make enemies explode. When an enemy is killed by the Nukor, they will explode, dealing fire damage in a wide radius. They will leave a puddle on the floor that lingers for three seconds, and does radiation damage to enemies that stand in it.

Also, enemies affected by the Vaykor Nukor take more damage from crits.

As inspired by the Radar Range from Bioshock Infinite: Burial At Sea.

Artist notes: This... is based on all the improvements I'd make to the Nukor if I could. More ammo efficiency, more reserve ammo, and a sense that I'm being rewarded after pouring all that radiation into enemies. Wouldn't the Nukor be cooler if enemies exploded on death? I know I'd think so! As for why it has 6.3% crit, well... I wanted to increase the crit chance a bit. Enough that multishot mods and stuff like Pistol Gambit had an effect, but not so much that modding for it would be totally practical.

Ah! Popped in while I was working on the Duel Cains/Duel Stigmas! Let me see. . . . .

 

Ah. . . hm. . .my apologies for the critique, especially given that this might be just a clash of ideas, but, I feel as though you might have souped up the Nucor a bit TO much with bells and whistles. By all means, your Critical Chance, Status Chance, and larger magazine size fall WELL into Vaykor upgrade parameters, but, the rest? A tad bit on the overkill side of things if you don't mind me saying. 

 

That said though, taking the other statistics left over from the nip-tuck, why not forge a bulky rifle equivilant for your punch-through, explosion inducing, gooptastic statistics you crave? More punch, more juice, more bulk.

 

Also, as always with my narci-mind, hehe, reminds me a bit of my Munda Matter-Antimatter beam weapon for Infested wall scrubbing. Similar effect when you cross the beams on one target.

 

Thats what I got on that piece! Now, back to refurbishing Ordan's dissapointment into a set of knives.

 

 

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3 minutes ago, Unus said:

Ah. . . hm. . .my apologies for the critique, especially given that this might be just a clash of ideas, but, I feel as though you might have souped up the Nucor a bit TO much with bells and whistles. By all means, your Critical Chance, Status Chance, and larger magazine size fall WELL into Vaykor upgrade parameters, but, the rest? A tad bit on the overkill side of things if you don't mind me saying. 

 

Yeah, I may have gone a little overboard. The original idea I had was something like just "stat improvements, and also enemies explode on death." Kinda like this video! I definitely want to keep a fiery explosion on kills, anyway. That'd be dope. Maybe I should still nix the radioactive pool.

Or I could just make it a radioactive explosion? Decisions, decisions...

A bulky rifle you say?

Go on...

weta-workshop-design-studio-1043al-micro

4a0dcd674d1e05fb281bd43dea95eadd--concep

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9 hours ago, (Xbox One)Fluffywolf36 said:

Yeah, I may have gone a little overboard. The original idea I had was something like just "stat improvements, and also enemies explode on death." Kinda like this video! I definitely want to keep a fiery explosion on kills, anyway. That'd be dope. Maybe I should still nix the radioactive pool.

Or I could just make it a radioactive explosion? Decisions, decisions...

A bulky rifle you say?

Go on...

weta-workshop-design-studio-1043al-micro

4a0dcd674d1e05fb281bd43dea95eadd--concep

Yeaaahhhh, as one of those "treat everything like it's gonna be peer-reviewed" fellas, I kinda feel you should stick to the statistical improvement only approach for the Vaykor, but seperate the fun "pseudo R.A.D.A.R. Range" components into a new Grin beamy defgun.

 

OH is that yours? Or is it something you found that fits the bill closely? Either way, might be something fun to artify, I can almost imagine the batteries on the thing being so cumbersome that it takes visible effort to switch em out.

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8 hours ago, Unus said:

Yeaaahhhh, as one of those "treat everything like it's gonna be peer-reviewed" fellas, I kinda feel you should stick to the statistical improvement only approach for the Vaykor, but seperate the fun "pseudo R.A.D.A.R. Range" components into a new Grin beamy defgun.

 

A Grineer microwave carbine would be fun, admittedly. I just really want a way to make beam pistols (specifically the Nukor) explode people, without the explosion scaling poorly after about level 30 (*looks at Combustion beam*).

 

8 hours ago, Unus said:

OH is that yours? Or is it something you found that fits the bill closely? Either way, might be something fun to artify, I can almost imagine the batteries on the thing being so cumbersome that it takes visible effort to switch em out.

Pffff, nah, that's from District 9.

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6 hours ago, (Xbox One)Fluffywolf36 said:

A Grineer microwave carbine would be fun, admittedly. I just really want a way to make beam pistols (specifically the Nukor) explode people, without the explosion scaling poorly after about level 30 (*looks at Combustion beam*).

 

Pffff, nah, that's from District 9.

Well, ba. . . . ooooo, there's a giggly thought. How bout as an upcoming Barro Gift, Big B shows up with a Prime Combustion Beam? Make it scale-up better qualitywise for ya that way.

 

Ah, Prawn battle-beam, gotcha, thought it was either you or one of those indie-concept creators that I see exist on Deviantart. Pologies.

 

Annndddd done. The Dual Cains/Dual Stigmas be done. Just need to start the ol name Poll and figure out which rolls off the tongue better.

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7 hours ago, Unus said:

Well, ba. . . . ooooo, there's a giggly thought. How bout as an upcoming Barro Gift, Big B shows up with a Prime Combustion Beam? Make it scale-up better qualitywise for ya that way.

 

Unfortunately, Combustion Beam only works for primaries. I would've put it on Nukor, if I could, but... *sighs* I just want the explosion on kills to do some AoE. I just want all the time I spend pouring that beam into people to feel worth it.

 

7 hours ago, Unus said:

Ah, Prawn battle-beam, gotcha, thought it was either you or one of those indie-concept creators that I see exist on Deviantart. Pologies.

 

Don't even trip, dawg! 

Also: I have some artwork of the Balaenis shotgun coming up soon. So, y'know, look out for that. IN THE MEANTIME

helica_tenno_and_helica_prime_by_haruaxe

Helica 
This classic Tenno burst-automatic rifle can lay down saturating bursts or a devastating shotgunlike spray.

Helica Prime
Legend has it that this weapon's report rang out in the nightmares of criminals and the corrupt during the Orokin era.

A Tenno assault rifle with a helical magazine that automatically fires four-round bursts - meaning that it burstfires, but you don't have to take your finger off the trigger between bursts. The longer you hold down the trigger, the more the bursts stabilize until recoil is all but gone. However, its altfire overcharges the firing mechanism, releasing an unstable shotgunlike spray of bullets.

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52 minutes ago, (Xbox One)Fluffywolf36 said:

Unfortunately, Combustion Beam only works for primaries. I would've put it on Nukor, if I could, but... *sighs* I just want the explosion on kills to do some AoE. I just want all the time I spend pouring that beam into people to feel worth it.

 

Don't even trip, dawg! 

Also: I have some artwork of the Balaenis shotgun coming up soon. So, y'know, look out for that. IN THE MEANTIME

helica_tenno_and_helica_prime_by_haruaxe

Helica 
This classic Tenno burst-automatic rifle can lay down saturating bursts or a devastating shotgunlike spray.

Helica Prime
Legend has it that this weapon's report rang out in the nightmares of criminals and the corrupt during the Orokin era.

A Tenno assault rifle with a helical magazine that automatically fires four-round bursts - meaning that it burstfires, but you don't have to take your finger off the trigger between bursts. The longer you hold down the trigger, the more the bursts stabilize until recoil is all but gone. However, its altfire overcharges the firing mechanism, releasing an unstable shotgunlike spray of bullets.

AH, dem it, my apologies, haven't looked that hard into the beam only Modifications since I souped up my Cycron a few months back.

 

Also, ah, for that good sir, I would have to say that perhaps an Augment from the violent-minded Veil might be extremely achievable, a sort of beam-weapon rad burst so that it's Cycron and Atmos and etc bretheren could get a piece of the action. Beyond that, a Gas-built Nukor might give you even the slightest glimpse of your hopeful dream.

 

AHA! The comfortable/uncomfortable burstigun! Was bound to see em again someday. You'd almost think it was a long rifle at a distance till someone pulls the trigger, hehe. Also, aha! Paramilitary in use eh? Special Weapons And Tactics or some such orokinoid equivilant certified. Makes ya fearfully wonder just how brutally bad rebellions and piracy got when your local security teams are packing military hardware with a scatter-shot burstfire for. . . heh. . . "Crowd Clearence". All things done in excess, the Orokin expect no less.

Edited by Unus
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  • 2 weeks later...

I have wanted to do this super long:

BALAENIS and BALAENIS PRIME

balaenis_and_balaenis_prime_by_haruaxema

Balaenis
"A rugged, serviceable Tenno shotgun with a duplex-auto trigger and underbarrel harpoon launcher.

Balaenis Prime
"Originally an Orokin hunting shotgun, the Balaenis Prime was soon re-adapted by the Tenno during the Great Plague."

Primary Fire: Duplex-auto. Fires one round when you pull the trigger, and another when you take your finger off. Rapid trigger pulls will result in reduced accuracy. But they ARE good for sustained damage. So there's that. 
Secondary Fire: Bomb-gun! Fires a harpoon on a chain that pulls enemies towards you. This has a small (barely a foot) blast radius. 

Artist notes:
This combines a lot of elements of various popular shotguns in Warframe. It has an explosive altfire like the Corinth, (That said, the explosion is just a hidden bonus that doesn't do much damage to anything except what it's hooked) it has the Tigris' method of fire... And that's about it. I've also toyed with the idea of the gun somehow increasing the damage of the second shot after you take your finger off the trigger, but maybe that's better off as an augment. Possibly a Hexis augment?

Fun fact - this reloads like the Cosmi shotgun! Which is a break-action semiauto with a magazine in the stock. If you imagine the Tigris like that, then this should probably be similar to the Balaenis. Only, you know, the Balaenis doesn't quite have the raw stopping power of a Tigris.

 

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On 1/11/2018 at 12:49 AM, (Xbox One)Fluffywolf36 said:

I have wanted to do this super long:

BALAENIS and BALAENIS PRIME

balaenis_and_balaenis_prime_by_haruaxema

Balaenis
"A rugged, serviceable Tenno shotgun with a duplex-auto trigger and underbarrel harpoon launcher.

Balaenis Prime
"Originally an Orokin hunting shotgun, the Balaenis Prime was soon re-adapted by the Tenno during the Great Plague."

Primary Fire: Duplex-auto. Fires one round when you pull the trigger, and another when you take your finger off. Rapid trigger pulls will result in reduced accuracy. But they ARE good for sustained damage. So there's that. 
Secondary Fire: Bomb-gun! Fires a harpoon on a chain that pulls enemies towards you. This has a small (barely a foot) blast radius. 

Artist notes:
This combines a lot of elements of various popular shotguns in Warframe. It has an explosive altfire like the Corinth, (That said, the explosion is just a hidden bonus that doesn't do much damage to anything except what it's hooked) it has the Tigris' method of fire... And that's about it. I've also toyed with the idea of the gun somehow increasing the damage of the second shot after you take your finger off the trigger, but maybe that's better off as an augment. Possibly a Hexis augment?

Fun fact - this reloads like the Cosmi shotgun! Which is a break-action semiauto with a magazine in the stock. If you imagine the Tigris like that, then this should probably be similar to the Balaenis. Only, you know, the Balaenis doesn't quite have the raw stopping power of a Tigris.

 

Ah does the secondary shot consume all ammo in the tube-mag? Or does it count as a single shot? If it's the second bit, then I can see this as a tasty tool to drag problematic foes out of a crowd and vaporize (possibly) the poor sod with the second round .

 

Hmmmm. . . now there's a thought, what if both shots have "complimentary" spreads? As in, the first shot is choked into a manageable cone of a few pellets, while the second shot is more of a traditional wide array of pellets that go outside the choked ones. Go for the critical vitals shot on the first blast, scatter the crowd with the second.

 

Not to shamy suh, think I need to get back on me own horse soon and finish off my latest tidbit of hardware, thanks for the reminder.

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9 hours ago, Unus said:

Ah does the secondary shot consume all ammo in the tube-mag? Or does it count as a single shot? If it's the second bit, then I can see this as a tasty tool to drag problematic foes out of a crowd and vaporize (possibly) the poor sod with the second round .

 

Think of the secondary shot like the Harpak's altfire. Not sure if it uses one ammo unit or two, though. Hmmmm...

 

9 hours ago, Unus said:

Hmmmm. . . now there's a thought, what if both shots have "complimentary" spreads? As in, the first shot is choked into a manageable cone of a few pellets, while the second shot is more of a traditional wide array of pellets that go outside the choked ones. Go for the critical vitals shot on the first blast, scatter the crowd with the second.

 

I was toying with the idea that it has something like the Overkill shotgun from Gears of War. I can't prove it, but I think the Overkill had a hidden mechanic where pausing between the initial shot and taking your finger off the trigger resulted in the second shot being more accurate. The idea there is that you can fan the trigger for massive close range damage.... or take slow measured shots out to surprising range.

That said, I figure fanning the trigger would be awesome but impractical.

Also, I had an idea:

Reloading with one shot (which in this case equals two rounds) left in the mag will leave the remaining rounds in the breach of the gun. As inspired by actual shotgun reloads where you thumb a shell through the ejection port so you have one extra shot.

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GRINEER 'GARNLOK' RIFLE

grineer__garnlok__rifle_by_haruaxeman-dc

"A versatile Grineer rifle incidentally created as an intermediary between the Orokin 'Avakan' hyperburst rifle and the Karak, after stripping out many of the Avakan's ammo flash-fabrication, hyperburst, and recoil control systems."

Primary Fire: Automatic fire.
Secondary: Scope mode - yes, this is a gun with ironsights and a scope. Clicking the altfire button will make your Warframe use the scope. The weapon is reset to burstfire while you're zoomed in. The ironsight/holosight hybrid is on top of the massive carry handle, while the Vulkar-style scope (which is more like a camera, honestly) is under the carry handle. 

The scope also highlights enemies! I am undecided on whether or not it has a combo mechanic.

Artist notes:
This is based on the M14! And also the G36. And Grineer rifles in general, such as the Quartakk, Argonak, and Karak.

This... was a tough one. Not least because I wasn't quite sure what I was going for as a concept. First idea I had was an assault rifle with two sets of sights. Then I seized on my old idea of "Hey, what about a Grineer rifle with burst and full-auto?" and tried to give the altfire a connection to the scope that just would've been annoying. I also considered making it a hyperburst weapon, but I ran into a problem when I considered that 1), that is exactly the kind of mechanical complexity the Grineer would strip out, and 2)If the Avakan uses similar damage mechanics and 2 of the IPS damage types in its primary fire, it'll be hard to make this feel different. 3), if I gave this a scope and hyperburst, I might end up outclassing both Avakans. And I don't like that sort of thing.

Also, I wanted to make it a Grineer DMR at the last minute, but then I was all like "reh." With luck, I'll do that later.
  
Basically I struggled a lot with the basic concept here.

But it's an assault rifle that serves as a poor man's sniper rifle in a pinch. So I'm happy with that. I'm also thinking there could be a vaykor variant!
Edited by (XB1)Fluffywolf36
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Hey Fluffy, great to talk to you again, you never cease to amaze me with your art and creativity.

I come humbly before you today asking for your thought on an infested rifle design I created back in the day, and if you want, you can add it to your own arsenal, rework it and maybe even draw it yourself!

Consider it a gift ;)

Quote

Appearance:
A pulsating rifle with tentacles writing at the base of the handle and along the bottom of the barrel. The rifle's midsection is covered in large swathes of infested flesh, with 6 pores pulsating at the top. The weapon's pulsating intensifies as its passive (explained below) stacks. Additionally, the pores squirt out infested guck when reloading. Yum!

The Main Gimmick:
As weapons these days are getting more and more unique (and more importantly, useful) passive effects, I decided to go for one of my own. To begin, this weapon has 0% critical chance. That means that it cannot crit, even with a maxed Point Strike. To compensate, it has a critical damage bonus of 4.0x, the highest of any primary we already have.

"BUT JADO," you might say, "WITH NO CRIT CHANCE, YOU COULD STILL HAVE 200x CRIT DAMAGE MULTIPLIER AND IT'D BE USELESS!"

Aha, dear friends, listen close. The Thrombolyst gains +2% BASE critical chance for every enemy it kills for 30 seconds. This bonus stacks 25 times for a total bonus of 50% BASE critical chance. Stacks fall off 2 at a time.

"BUT JADO," you start complaining, "THAT WOULD MAKE THIS GUN TOO OP WITH A MAXED POINT STRIKE, VITAL SENSE, ARGON SCOPE, HUNTER MUNITIONS AND ALL THAT OTHER STUFF MAN!"

That's where the catch comes in. For every stack you acquire, the duration of the bonus decreases by 1.10 seconds. So at 25 stacks, you have 2.5 seconds only to kill something and refresh the duration. This allows this thing to steamroll enemies as long as you can keep killing.

Some other notes: Dying will reset your stack count to 0. Since you always start with no crit chance, building this gun for straight damage might be the best course of action, allowing the big crits to add onto the damage once you get rolling.
Weapon is NOT hitscan, but with a fast enough projectile speed that it probably won't even matter.

Base Weapon stats:
Mastery Rank: 7
Slot: Primary
Type: Rifle
Trigger Type: Semi-Auto
Ammo Type: Rifle
Noise: Alarming
Fire Rate: 3.5 Rounds Sec^-1
Accuracy: 20
Magazine: 18
Ammo Max: 400
Reload: 2 seconds
Disposition: idfk lmao
DAMAGE:
20 Puncture bPuncture, 15 Impact bImpact, 15 Slash bSlash
50 total damage
Critical Chance: 0-50%
Critical Multiplier: 4.0x
Status Chance: 10%
Polarities: 1xVazarin Pol, 1xNaramon Pol

 

Edited by Almighty_Jado
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1 hour ago, Almighty_Jado said:

Hey Fluffy, great to talk to you again, you never cease to amaze me with your art and creativity.

I come humbly before you today asking for your thought on an infested rifle design I created back in the day, and if you want, you can add it to your own arsenal, rework it and maybe even draw it yourself!

Consider it a gift ;)

 

As a friend of a friend's pup once said:

333d0677f4b0b9c584f3fa314d54f1cb.jpg

Hmmm. High risk, high reward. Good for crowd control, not single-target damage.

I can work with that! :) I'll need to look for a good weapon to use as a reference and build from. Just one question: Would you like this to be an infested version of an existing weapon, or make a new one from the ground up? I only ask cause once, when I was adding to the Mutalist Boltor, (which I will repost later) I was asked if I wanted to make a fully infested version.

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12 hours ago, (Xbox One)Fluffywolf36 said:

As a friend of a friend's pup once said:

333d0677f4b0b9c584f3fa314d54f1cb.jpg

Hmmm. High risk, high reward. Good for crowd control, not single-target damage.

I can work with that! :) I'll need to look for a good weapon to use as a reference and build from. Just one question: Would you like this to be an infested version of an existing weapon, or make a new one from the ground up? I only ask cause once, when I was adding to the Mutalist Boltor, (which I will repost later) I was asked if I wanted to make a fully infested version.

Originally I thought it would be a completely original infested weapon. But I suppose to could be like the Paracyst of the Boltor Series, if you know what I mean. Up to you!

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39 minutes ago, Almighty_Jado said:

Originally I thought it would be a completely original infested weapon. But I suppose to could be like the Paracyst of the Boltor Series, if you know what I mean. Up to you!

It would admittedly fit with the Boltor's focus on super high physical damage....

I think I'll give it a shot!

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On 1/12/2018 at 2:25 PM, (Xbox One)Fluffywolf36 said:

Think of the secondary shot like the Harpak's altfire. Not sure if it uses one ammo unit or two, though. Hmmmm...

 

I was toying with the idea that it has something like the Overkill shotgun from Gears of War. I can't prove it, but I think the Overkill had a hidden mechanic where pausing between the initial shot and taking your finger off the trigger resulted in the second shot being more accurate. The idea there is that you can fan the trigger for massive close range damage.... or take slow measured shots out to surprising range.

That said, I figure fanning the trigger would be awesome but impractical.

Also, I had an idea:

Reloading with one shot (which in this case equals two rounds) left in the mag will leave the remaining rounds in the breach of the gun. As inspired by actual shotgun reloads where you thumb a shell through the ejection port so you have one extra shot.

Given the Harpak uses ten rounds to make 1 harpoon. . . yeah, I think single round consumption would be best.

 

Hm, you know, I never really spent much time with the Overkill during my borrowing of the game, wish I could give an opinion on the matter.

 

Ooooooooo, THAT works! That way, one could use the harpoon AND both buckshock rounds in one go, make DOUBLY sure your "chosen one" is throughly hosed once they are reeled in.

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  • (XB1)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - UMBRAL AYATAN QUEST (comes with levergun))

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