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Infested Invasions and Mutagen Mass


Almagnus1
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Those rewards should simply switch trough random and not faction bound, i mean resource drops are also planet bound instead of faction bound aswell mostly.

Making rewards more random would make alerts more valuable, i am sitll in for making them five credits also again, some simply not have that much credits to begin with and not need Fieldron, Injectors or Masses at all anymore.

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Ive always been for the idea that DE set the resources to drop from the faction, regardless of what planet they are on. Just make it be a flat chance to drop on top of other resource drops, that way nothing else is affected. Then to be perfectly honest, making the blueprint for the three perfected faction resources be permanent would be perfectly fine in my book. It hardly functions as any kind of slowdown since people just ignore the blueprints entirely and just farm the already built resource anyways. The faction resources need a good refinement to the whole system.

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