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New Warframe: Orreris, The Solar Eye


(PSN)ArlenFiers
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Name: Orreris

Name Origon: the word Orrery

Frame Gender: Female Appearance

 

LORE:

A fringe work by an unknown maker, Orreris was designed to harness the power of stars in her large reflective eye. The knowledge of the original creator's wantings were left unknown as their lab, and their life, were vaporized in a dance of beams. Orreris was then left in long solitude on a dark asteroid. The vibrant cosmos around, her mother. The sun of the Origin System, the only friend she related too. Until a Grineer General saw an opportunity to capture a new violent weapon for his vessel.

 

 

ABILTIES:

 

1. Oppressive Stare:

Orreris anchors herself and fires a continuous violent beam of energy. Holding this ability will deal (enter percentage here) bonus damage the longer she challenges one foe.

(Note: Orreris goes into a solid stance when using Oppressive Stare but can slowly move any direction. The camera and her beam will be locked in the original spot fired.) 

 

2. Glare Sharding

Throwing several small Glare Shards in front of her and her allies. The Shards reflect projectiles and have a chance of producing a flashing light forward if struck often.

(Note: Glare Shards only cover the front of each frame. Flash stun distance should be increased with Radius mods)

 

3. Atmo Crash

Orreris fires her eye to her feet, launching her self high in the air. If held Orreris will fire her beam towards the sky once in air, crashing down to the ground.

(Note: When first fired to launch in air. Lower level enemies should staggered only. Crashing down should knockdown already staggered enemies.)

 

4. Splitting Star:

(Ultimate)

Orreris feels the furnace in her eye grow out of control and grasps her face with each hand. Firing her Oppressive Stare, several searing beams of energy split between her fingers.

(Note: If a Splitting Star beam hits an ally with Glare Sharding it should generate a flash.)

 

Passive:

If Orreris hits an ally with Oppresive Stare, Atmor Crash, or Splitting Star that ally will receive a Star Charge for every second they contact her beam. Each Star Charge gives (enter percentage here) damage to allies next Melee attack. 

 

Role:

Built originally for power output with light battle control using Glare Shards; Orreris is easily designed for melting single heavy enemies or multiple light armored groups. With Oppressive Star her go to ability, she may remain vulnerable in her weighted stance, but the tradeoff of an immense heat ray evaporating even the tankiest of enemies and his lackeys is worth the price of power. Using Glare Sharding she can provide a small melee and projectile defense to her allies. Although this ability only protects the frontguard of her compatriots, the added ability to admit a flash if struck to often does equal out. Atmo Crash's two stages provide needed benefits. The first launching this petite frame skyward for an easy escape from a poor positioning for her OS ability. The next allowing her to leave the fight only to return like a falling star. Splitting Star is a great last resort or room clear of light enemies if this slender frame is too crowded and can't find a good anchor spot. With her passive playing off her energy abilities to give allies an assentive to bust out the old blade and ax; and her Glare Sharding's light cc. A common use for the frame would be either high ability damage and high health/shield or high ability damage and mobility. Each build nicely blended with either Ability duration and/or radius. 

 

 

ARTISTS WANTED

 

Appearance:

A sleek slender all black/dark gray frame with a large black eye covering all the front of the head. The eye would have a yellow/orange energy ring inside. To distinguish her from the other "Smooth Dome" headed frames, imagine 3(maybe more) large black petal like pieces of armor sticking out of the head. Her head is like a pointy rock flower and her eye the center bud. One petal makes up her chin and lower jaw while the other two cover the back of her head and ears. Due to the power in her eye, her neck fibers and upper back are thick and bulge slightly while the rest of her frame is petite and feminine. Her hands and feet though are made of large black claws designed to help hold herself in one spot as she delivers each blast of her energy payload. 

 

Armor Additives and Alternates:

 

• Smaller versions of the stone petals coming off her shoulders, upper back, wrists, waist, and ankles.

 

• Petals on eye could fold over most the eye when she is not in combat.

 

• Cracks of energy in her frame. Maybe around the petals on the face and in the neck or in random spots on her frame.

 

• Alternate Helmet: A diamond shaped head where the tip faces forward and the petals are replaced with floating metal shards similar to Glare Shards.

 

• Small skirt of waist guard made of the rock petal design or flowing garb.   

 

Signature Weapons:

Yilagia:

A mid sized cylinder sidearm that fires taser nets. It's low magazine and ammo negatives are rewarded with a high powered net that holds the brutish of foes in place. It has Dark black/purple with Star carvings all over and its handle envelops the hand and wrists.

Edited by (PS4)ArlenFiers
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