Netzwerkfehler Posted December 8, 2017 Share Posted December 8, 2017 speed: still needs buff to base duration Shield: shock should refresh the duration. We need an animation for when the shield begins to fade Shield shouldn't run out while being carried. Like ivara ziplines. Why does he still get reduced movement speed and parcour when carrying a shield? This is a big bummer! Energy cost is manageable now, but should also scale with duration. Other people can't utilize the shield in most cases. E.g. you play chroma (usually 45% efficiency). Duration scaling might help. No cost would be better at least the pickup shield should have its form changed, to offer more prodection from the sides Bug: the shield detaches when you use operator. There is a workaround, but it's annoying 4th: it NEEDS DURATION SCALING for wave expansion! Link to comment Share on other sites More sharing options...
LCHKen Posted December 8, 2017 Share Posted December 8, 2017 For speed I hope it can be stack. And half the range. For shield The main reason for not picking up the shield is that it will easily out of duration. For discharge It is good for removing the damage cap. But it maybe too op. Solve this problem by setting a limit that the damage will greatly decrease when it over this limit. Or just add a damage fall per second. Link to comment Share on other sites More sharing options...
Cranial_Enigma Posted December 8, 2017 Share Posted December 8, 2017 Shocks needs a bit more damage against armored enemies, maybe hit a few more besides 6 at max, but otherwise shock is a decent CC, nothing else Speed agreed, should be around 15 seconds at base. Electric Shield agreed, but energy drain should be over time rather then distance. Discharge should be scrapped and replaced with a channeling skill that lets us become sith lords and unleash unlimited power to every one around us since apparently volt is not a CC frame >_> Link to comment Share on other sites More sharing options...
Gamma745 Posted December 8, 2017 Share Posted December 8, 2017 7 minutes ago, Cranial_Enigma said: Discharge should be scrapped and replaced with a channeling skill that lets us become sith lords and unleash unlimited power to every one around us since apparently volt is not a CC frame >_> This. I would really like this to happen. Unfortunately, didn't DE said that they won't add new abilities to old frames? Or was it changing a skill? To think that this would never happen kinda make me sad... Link to comment Share on other sites More sharing options...
(PSN)WINDMILEYNO Posted December 8, 2017 Share Posted December 8, 2017 Shock cant be considered decent cc in the same kit as discharge until it can tesla coil at least one enemy...that, and it needs to become more reliable to use in general. Link to comment Share on other sites More sharing options...
VermilionBoulder Posted December 8, 2017 Share Posted December 8, 2017 Discharge really needs to go. Link to comment Share on other sites More sharing options...
xXxYolomaster420xXx Posted December 8, 2017 Share Posted December 8, 2017 (edited) 10 hours ago, Cranial_Enigma said: Electric Shield agreed, but energy drain should be over time rather then distance. NOOOOOOOOOOO! Do NOT advocate for this! Drain over time means you can't benefit from energy pads, Zenurik's bubble, or Energy Siphon. With Shield as it is, with drain over distance, he can benefit from all these energy regen buffs while holding the shield. Due to how low its energy drain is now you will likely get a net gain of energy regardless of how fast you run. Edited December 8, 2017 by xXxYolomaster420xXx Link to comment Share on other sites More sharing options...
Vafthrudnir Posted December 8, 2017 Share Posted December 8, 2017 52 minutes ago, xXxYolomaster420xXx said: NOOOOOOOOOOO! Do NOT advocate for this! Drain over time means you can't benefit from energy pads, Zenurik's bubble, or Energy Siphon. With Shield as it is, with drain over distance, he can benefit from all these energy regen buffs while holding the shield. Due to how low its energy drain is now you will likely get a net gain of energy regardless of how fast you run. Before the last two updates the drain was over time too but you could use pads and zenurik, also the efficiency would skyrocket due to volt's intensive use of duration and not freaking range. My energy still goes down fast. Link to comment Share on other sites More sharing options...
Cranial_Enigma Posted December 8, 2017 Share Posted December 8, 2017 1 hour ago, xXxYolomaster420xXx said: NOOOOOOOOOOO! Do NOT advocate for this! Drain over time means you can't benefit from energy pads, Zenurik's bubble, or Energy Siphon. With Shield as it is, with drain over distance, he can benefit from all these energy regen buffs while holding the shield. Due to how low its energy drain is now you will likely get a net gain of energy regardless of how fast you run. It might be better now, I haven't tested it out because I have been disappointed in warframe recently, plus I am waiting for the new league in path of exile that starts in half an hour. So with how they have changed the energy drain to 4 meters it might be decent enough, but since volt usually builds around duration and a good amount of efficiency he wouldn't have a huge issue with degen over time rather than distance. But that is my opinion, I will need to test out the 4 meter change first before I voice anything else. Link to comment Share on other sites More sharing options...
xXxYolomaster420xXx Posted December 8, 2017 Share Posted December 8, 2017 2 hours ago, giovanniluca said: My energy still goes down fast. How. How is this possible??? I run a high strength build that treats efficiency as a dump stat and I can travel 2.67m for each point of energy (apparently it doesn't scale linearly as eff goes down, I have -50% eff and should have 2m/energy but whatever). Meaning that to drain just 50 energy I have to travel 134m. And this is with negative efficiency. My +30% efficiency build lets me travel 5.71m for each point (286m to drain 50 energy) and my +75% efficiency build lets me travel 16m for each point (800m for 50 energy). Even if you don't have any efficiency modifiers you can go 4m (200m for 50 energy). And if anywhere along your 50 energy adventure you happen to pick up an orb you just refunded half of the travel distance. If the portable shield is actually starving you of energy at a rate you can even remotely describe as "fast" I genuinely want to know how. Considering it reduces your speed by 25% I don't think it's even possible to reach some of those distances I listed above with the same shield. Link to comment Share on other sites More sharing options...
Vafthrudnir Posted December 8, 2017 Share Posted December 8, 2017 I have 299+% power strenght and I use fleeting expertise. Also rush I think. Link to comment Share on other sites More sharing options...
Calvyr Posted December 9, 2017 Share Posted December 9, 2017 I would LOVE to see a huge buff to the duration of Speed. I get really annoyed having to cancel it every 10 seconds. Either that, or it would be great if there was a better way to cancel, or opt out of it. Link to comment Share on other sites More sharing options...
(PSN)Semyazza1985 Posted February 2, 2018 Share Posted February 2, 2018 Well... For all the players who hate having volt in team just because speed spaming. Can DE make pernament (during one mission) Volt Speed Cancel. Making backflips isn't the option when Volt speed spaming every 10 sec. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now