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Yet Another Damage 2.5 Suggestion


(PSN)LoisGordils
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Okay, let's start off by establishing that the idea for Puncture sucks really hard. Why would I want to reduce enemy damage by 75% when I can outright kill the enemy? My suggestion for Puncture is give it the ability to bypass armor (armor only, not shields) and inflict 50% of the Puncture damage through the armor. Let's say I deal 100 Puncture damage to an enemy and I manage to score a Puncture proc, said enemy will suffer 50 Puncture damage that completely ignores armor. Slash causes the enemy to succumb to a bleed DoT effect, my suggestion causes enemies to succumb to burst, armor piercing damage. This way, Puncture actually becomes more viable than Slash against armor (how it should be)

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To be fair, puncture used to ignore armor before the current status arrangement, and I don't think DE would go back to that. That said, I agree that making puncture's procs useful against such enemies would stand to reason. Would making weakpoints on foes, a suggestion from other players; work to cover this?

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Just now, Urlan said:

To be fair, puncture used to ignore armor before the current status arrangement, and I don't think DE would go back to that. That said, I agree that making puncture's procs useful against such enemies would stand to reason. Would making weakpoints on foes, a suggestion from other players; work to cover this?

That sounds like a good suggestion :)

 

Puncture procs pierce enemy armor, leaving a weakspot. Piercing shot also gets 1m punch through

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