Nyx has been one of my most used Warframes. She was the first Warframe I bought and the first Prime I obtained.
She got a rework a while back that, despite critics, was actually not that bad. However, I can see why people still think she is underwhelming. As such, I propose some additions and touch ups to her current abilities:
Passive: Nyx emits a field of telepathic energy that disrupts opponents with different effects based on the distance they are from Nyx. Starting from farthest away to closest: accuracy debuff, periodic hesitation to attack; a stun, unconsciousness if Nyx is struck by a melee attack. Additionally, Nyx keeps her allies psyche in check. Therefore, the effects of friendly fire due to Radiation are nullified while Nyx is within Affinity range.
1. Mind Control: Nyx can now permanently subdue and enemy. Previously, having the enemy expire after buffing it and having to look for another specific unit became cumbersome. And since MC will never be truly good because of the AI, Nyx can also gain buffs based on the enemy type controlled: Bombards give bonus Blast damage, Butchers give bonus melee attack, Heavy Gunners buff fire rate, etc. Recasting terminates the current enemy as it does now.
2. Psychic Bolts: I honestly like this ability. The addition I would give it is that it marks enemies. Foes that have been marked become priority number one for both your mind controlled ally and any enemy affected by Chaos.
3. Chaos: Fundamentally the same, except enemies will NEVER attack Tenno if another enemy is left standing. Additionally, Nyx gains increased critical damage against enemies afflicted with Chaos.
4. Absorb: Unpopular opinion: I love the concept of this. Sadly, it's very poorly done. My take:
a. Remove the increasing energy drain
b. Increase the range of the explosion
c. Give it an ABSORBED DAMAGE MULTIPLIER
d. Let Nyx cast her other skills while meditating
e. Aiming and firing while in Absorb instead causes Nyx to fire beams of psychic energy. Their damage is based on the amount of damage stored. However, this action drains energy.
f. Enemies affected by Chaos take double the stored damage and are stunned for a few seconds