(XBOX)Gamehowitzer Posted December 28, 2017 Share Posted December 28, 2017 So I'm sure many many players have noticed how as the item you are waiting on is building, the rush cost does not decrease proportionately. Hell I have an hour and a half left on my banshee chassis at this moment, and it still costs 25 platinum to rush it. Is there a reason why this was designed this way or has no-one brought it to your attention? For a game that has been going on for 5 years you'd think someone would have made an issue of it. So I ask. Why does the rush cost not decrease proportionately with the timer? Why does it cost half the platinum at the end that it did in the beginning? Link to comment Share on other sites More sharing options...
More-L Posted December 28, 2017 Share Posted December 28, 2017 Actually, rush costs never used to have any scaling on them at all, now I believe the cost goes down at the half-way point (or something similar) A formula the wiki shows is Rush cost = Initial rush cost × (1 - ((Progress - 50) / 100)) Link to comment Share on other sites More sharing options...
(XBOX)Gamehowitzer Posted December 28, 2017 Author Share Posted December 28, 2017 Right but it's still not (Imo) done right. Sure maybe the rush cost scaling is "better than it used to be" but it's still bad is the point I was trying to make. Link to comment Share on other sites More sharing options...
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