Ada_Wong_SG Posted December 29, 2017 Share Posted December 29, 2017 I am just wondering this when playing void missions, which the reward is kind of bland compared to what it used to be with the void keys, Then there is void fissure which is cracking relics, that keep changing mission types. Would it be fine that on top of the current changing void fissure missions, there is permanent void fissure missions in the void nodes ? T1 (10 - 19) will be Lith fissure T2 (20 - 29) will be Meso fissure T3 (30 - 39) will be Neo fissure T4 (40+) will be Axi fissure Currently the Lith, Meso, Neo and Axi fissure is still kind of linked to level. that doesn't make things any easier. Players will be able to choose between void fissure and regular missions on the nodes as what it is in practice with current void fissure missions. Link to comment Share on other sites More sharing options...
AperoBeltaTwo Posted December 29, 2017 Share Posted December 29, 2017 (edited) -deleted- Wrote before reading the op. Sleepy. Sorry. Had the same idea. Edited December 29, 2017 by AperoBeltaTwo Link to comment Share on other sites More sharing options...
Imaru Posted December 29, 2017 Share Posted December 29, 2017 That though goes back to the original problem of the void in the first place, where the best rewards could only be found on one tileset. What I would like is for there to always be one fissure of every endless mission type at a time. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted December 29, 2017 Share Posted December 29, 2017 2 minutes ago, Imaru said: That though goes back to the original problem of the void in the first place, where the best rewards could only be found on one tileset. What I would like is for there to always be one fissure of every endless mission type at a time. Sometimes I see only 3 fissures active. That is not okay. Link to comment Share on other sites More sharing options...
KeLaRo Posted December 29, 2017 Share Posted December 29, 2017 Should be nice convert some kind of reliq (like the Lith,most common) in something else.maybe void fragments, or like the mod/riven, fuse togheter 4 Lith for obtain 1 Meso, 4 Meso for 1 Neo, 4 Neo for 1 Axi. 4x Lith->1Meso 4x Meso->1Neo 4x Neo->1Axi 4x Axi->1 Riven Mod Link to comment Share on other sites More sharing options...
Khaenolis Posted December 29, 2017 Share Posted December 29, 2017 15 minutes ago, KeLaRo said: Should be nice convert some kind of reliq (like the Lith,most common) in something else.maybe void fragments, or like the mod/riven, fuse togheter 4 Lith for obtain 1 Meso, 4 Meso for 1 Neo, 4 Neo for 1 Axi. 4x Lith->1Meso 4x Meso->1Neo 4x Neo->1Axi 4x Axi->1 Riven Mod Although your general idea is not bad, I just cannot agree on the 4x Axi to equal one one Riven mod. If you said 20 - 30 then maybe, but 4 is outright ridicilous. Link to comment Share on other sites More sharing options...
Ada_Wong_SG Posted December 30, 2017 Author Share Posted December 30, 2017 15 hours ago, KeLaRo said: Should be nice convert some kind of reliq (like the Lith,most common) in something else.maybe void fragments, or like the mod/riven, fuse togheter 4 Lith for obtain 1 Meso, 4 Meso for 1 Neo, 4 Neo for 1 Axi. 4x Lith->1Meso 4x Meso->1Neo 4x Neo->1Axi 4x Axi->1 Riven Mod I actually had an idea for fusing relics sometime back, Kind of like you combine a few relics to make the rare drop more common For example if you fuse 3 Axi A2 Relics it would grant 100% drop chance to say Aklex Prime BP or Link. Though the fusing to raise tier concept might be nice also. The riven seems to be a bit cheap in this case, maybe 4 Axi would give a Relic that have Riven mod in the drop table which you would need to crack it for the RNG to even give you the riven, and then proceed to unveil it. Link to comment Share on other sites More sharing options...
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