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Xbox/PS4 FPS settings


(XBOX)scrylite
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Ok in regards to FPS and performance I can advise you the optimal settings for the XBOX one, but I do not own a PS4. I can only assume the options to be nearly identical given there nearly identical hardware platforms.

Go to Options\Interface tab

Only one option here of any display importance outside of preferences

Adjust HUD Margins    Highlight this option and press A on Xbox (X on PS4 I believe...) This should bring you to a new screen with corner brackets be sure to adjust them until they are on the frame of your display almost off the edge. It shouldn't allow you to stretch further than your displays edge as long as you have OVERSCAN disabled on your TV. If you can stretch the brackets outside of your display frame then you need to consult your owners manual of your Tv to find out which menu the option to disable overscan resides.  Overscan is sometimes referred to as full pixel (overscan disabled), with the default option being normal (overscan enabled). This setting in particular resides in the "screen" settings area of a Sony Bravia for example. 

 

Go to Options\Display tab

Field of View = default (maxed setting being ideal for a more obtuse visual field but may result in slight performance hit and an obvious geometric distortion of depth)

Enable Screen Shake = Disabled (only makes it more difficult to aim)

Adaptive Exposure = Enabled (this is conditional to TV and preference, minimal if any performance loss while enabled and helps with extreme dark areas in grenier ships being underlite)

Glare = Disabled (Again an unnecessary feature which impeeds ability to aim under certain lighting conditions, minimal performance impact either way)

Ambient Occlusion = Disabled (provides for an atmospheric feeling of space and air dimension with depth of view, moderate performance increase with it disabled)

Dynamic Resolution = User w/ Resolution Scale setting @ 100 (allows the GPU to scale down texture resolutions while rendering to reduce FPS drop when it's detected, Auto setting allows Device to scale the resolution to the degree of it's choosing, while User setting of 100 dictates the GPU to scale down the texture @ 100% when FPS drop is detected, Disabled prohibits the GPU from down scaling the rendering textures regardless of the FPS drop severity. Moderate to heavy performance impact with setting on disabled or auto. Highly advised   User w/ 100 resolution scale setting to be used for best performance)

Depth of Field = Disabled (provides for a more life like perception of distance by blurring the textures increasingly with distance from player, performance impact moderate to heavy depending on level or zone)

Motion Blur = Disabled ( provides for more accurate perception of acceleration and velocity by blurring visuals increasingly relative to player's speed, performance impact minimal to moderate)

Bloom = Disabled (provides for more realistic light auras relative to the environment and other light events at the moment, increasing the intensity exacerbates this effect, performance impact minimal to moderate)

Color Correction = Disabled (attempts to adjust for D65 standardized illuminant or Warm color temperature as defined by CIE which simulates the normal mid-daylight in northern/Western Europe. This standard is most commonly used as the platform for the motion picture industry. While it has minimal if any impact on performance it can have drastic effects on white balance depending on the color temperature setting on your TV. It is highly recommended that all display devices be set to Warm, or 6500k color temperature for the most accurate representation (Tv side setting). It should be noted that many TVs out of box are configured to Normal or even Cold color temperature resulting in bright whites being rather blue. If you choose to switch to Warm setting for the first time on your TV it is expected that you will believe the whites to be too red, but the reality is your eyes are use to the bluish whites. Try it for a week on Warm then switch back to normal, you will immediately notice the whites to then appear overly blue.) This option should be disabled in game settings always unless your display device has no color temperature setting option)

Keep in mind these settings provided are for best FRAMERATE only, and will certainly result in visual degradation to a degree.

It should also be noted that some of the above options (when changed) may not take full or any effect until the game is relaunched. I would recommend that Xbox One users quit the game after confirming the changes and then highlight the warframe icon on the dashboard and press Start then select "Manage Game". This will bring you to the manage Warframe screen. Now highlight over the "Saved data" on the left column, you should then be presented with 2 files on the right panel, one file named as your gamertag (gamertag icon) and another file named "Reserved space" (Warframe icon), now highlight the reserved space icon and press A then choose clear reserved space. DO NOT DELETE ALL, or you'll have to wait for the cloud to re-sync with Warframe. You can now relaunch Warframe and all earlier applied settings should be in full effect. Not sure exactly how PS4 manages it's virtual pagefiles for games, but I'd imagine they likely have a similar setup in saved games, and youtube probably has a million videos explaining it.

Edited by (XB1)scrylite
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On 2/14/2018 at 2:08 PM, (PS4)Hiei-YYH said:

does this helps with Mesa Peacemaker? the fire rate can be ridiculous sometimes because of bad fps.

It should but without a modded box to run FRAPS I can't say for certainty just how high the system FPS will be allowed to climb. Unfortunately with consoles you are mostly stuck with FPS retention rather than gains. To word that another way is to prevent FPS loss rather than actually creating a gain. What your referring to is how hit scan detection and hits per second are calculated based on FPS of the system.  Neither the Xbox nor the PS4 will see any gains in this sector beyond that which they were already at a loss of. You witness DPS gains in this field on high end PCs generally running crossfire or SLi setups (dual GPUs) were FPS can be in the 120-250+ range. The Xbox and PS4 both run in fashion with v-sync to my knowledge which prevents the hardware from any overhead FPS beyond that which the display device can refresh for. This is actually a typical environment even on a PC, because you would otherwise have to disable v-sync and doing so will greatly increase system temps, loads, and clock cycle. Excessive FPS can also lead to frame tearing which is another can of worms I'm not going to get into as it doesn't apply to consoles in vast majority of situations where as there are only a handful of games on console which allow for disabling of frame limiter or v-sync.

Food for thought... my PC runs ATi crossfire water-cooled setup and with  v-sync enabled my GPU temps stay around 50C @ 60FPS(constant), once I disable V-sync temps climb to 65C @ 120-250FPS (variable). There is little to no purpose in the excessive weathering of your system. As the FPS (longs constant) above 60 is unwitnessed overhead and only creates further graphic anomalies which arise from memory saturation.

If you want to see some really over the top attempts at speed this video is quite entertaining and shows the coorelation between speed and temperature.

https://youtu.be/zUc6znC848o

Edited by (XB1)scrylite
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