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Can we get objective-based PvP?


Nazrethim
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Title.

With the addition of Landscapes there are new posibilities for some exciting PvP large maps with objectives.

Domination:

Players must take control of Interception towers. The team that reaches the cap first (or has a higher score at the end of the match) wins.

Hijack:

In the center of the map a Vehicle appears, players standing close to it can capture it like an interception node, once under a team's control the vehicle starts moving towards the owner's base. If it reaches the base the team wins. Respawn time is 5s. As the vehicle gets closer to the enemy base the respawn timer of the losing team  is decreased by 1s for every 20% of the way covered by the vehicle, up to -4s (0% considered the middle of the map and 100% being the distance to the enemy base regardless of which team is, so the team getting the buff actually starts losing the buff if they turn the battle around and eventually start giving the other team the buff)

Domination/CephalonCapture:

Players must capture nodes like in Domination. The quirk addition is that each base has Cephalons. Each team must gather 500 points to reach victory. Nodes captured award points over time. Successfully capturing the opposing team's cephalon steals 100 points from their pool and adds it to yours.

Assault:

A two-round mode. Teams swap between attacker and defender. The attacker must make their way towards objectives (blow up a door, press a button, capture an interception node) while the defending team must stop them. Each time an objective is completed the respawn points of the attacker are pushed forward while the spawnpoints of the defenders are pushed back.

 

Now. All these modes shouldn't be separate, but rather all put under an "Objective" Conclave mode that randomizes them.

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