xandro2 Posted February 6, 2018 Share Posted February 6, 2018 is there a reason why the water at night on cetus is magnetised ? like water cools off at night, it does not get an electric current in it whatsoever, so why not give it cold instead of magnetize ? Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted February 6, 2018 Share Posted February 6, 2018 (edited) The Sentient, Eidolon, crashed in such a proximity as an outcome of his mind's destruction that the plains' water itself has been tainted to the point where his remains can manifest as Teralysts, Vomvalysts, and who-knows-what-else. From how I interpreted what I know, this is why the water is not good for your shields, let alone the Tenno. Edited February 6, 2018 by Koldraxon-732 Added: 'What I know' segment. Link to comment Share on other sites More sharing options...
xandro2 Posted February 6, 2018 Author Share Posted February 6, 2018 1 minute ago, Koldraxon-732 said: The Sentient, Eidolon, crashed in such a proximity as an outcome of his mind's destruction that the plains' water itself has been tainted to the point where his remains can manifest as Teralysts, Vomvalysts, and who-knows-what-else. From how I interpreted what I know, this is why the water is not good for your shields, let alone the Tenno. but why is it only at night then, the sentients are there day and night, they just only roam at night. also i like cold damage on myself more then magnetic ^^ Link to comment Share on other sites More sharing options...
Zaruken Posted February 6, 2018 Share Posted February 6, 2018 Spoiler Cause Mag slept in the water. I think it's for the Eidolon waking up... Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted February 6, 2018 Share Posted February 6, 2018 2 minutes ago, xandro2 said: but why is it only at night then, the sentients are there day and night, they just only roam at night. also i like cold damage on myself more then magnetic ^^ Sentients are not awake in daylight, because, according to the Cetus legends about Gara's sacrifice to kill Eidolon, Eidolon and his forms cannot roam in daylight as it blinds them. Also, the Vomvalysts and even Teralysts to an extent can turn into energy, which only reinforces the connection. Short: When, if not where, have you ever seen active Vomvalysts/Teralysts in daylight? Link to comment Share on other sites More sharing options...
MBaldelli Posted February 6, 2018 Share Posted February 6, 2018 And here I thought the most important question was going to be asked.... I remember that during one of the dev streams they had talked about the water being magnetized... Something either about the sentient crash or the changes that the Orokin had done with the world as we know it. I accepted it as a standard water hazard as Bethesda taught me about radiation hazards in the water with the Fallout series of games. I was wondering why the archwing mechanic with submersibles -- which is readily available on Uranus -- seems to be surprisingly missing during the daylight hours on Cetus. It seems rather logical and yet -- nope... Archwing can only fly there. Strange mechanic that I'm forced to accept when I'm fishing/mining/grinding. Link to comment Share on other sites More sharing options...
Snib Posted February 6, 2018 Share Posted February 6, 2018 20 minutes ago, MBaldelli said: I was wondering why the archwing mechanic with submersibles -- which is readily available on Uranus -- seems to be surprisingly missing during the daylight hours on Cetus. It seems rather logical and yet -- nope... Archwing can only fly there. Strange mechanic that I'm forced to accept when I'm fishing/mining/grinding. Probably because it would be a hard sell to have the sharkwing pop up automatically whereas you gotta craft launchers for skywing now. That and there's nothing to do in the water. But I agree it's weird from the player perspective. Link to comment Share on other sites More sharing options...
MBaldelli Posted February 6, 2018 Share Posted February 6, 2018 (edited) 5 minutes ago, Snib said: Probably because it would be a hard sell to have the sharkwing pop up automatically whereas you gotta craft launchers for skywing now. That and there's nothing to do in the water. But I agree it's weird from the player perspective. Heh! Tell me about it. I remember when I was building the launchers in my foundry I was thinking, "why is fish oil needed for flight on Earth for?" Hell, my suggestion is roll sharkwing/skywing all in one... It'll make the fish oil requirement seem a bit more believable. 37 minutes ago, xandro2 said: but why is it only at night then, the sentients are there day and night, they just only roam at night. also i like cold damage on myself more then magnetic ^^ We have cold damage (along with poison). Thank the Ghouls for that. Edited February 6, 2018 by MBaldelli added response. Link to comment Share on other sites More sharing options...
VoxGray Posted February 6, 2018 Share Posted February 6, 2018 The Eidolon awakens at night, and so its energies charge the water it rests in. Thus, Magnetic procs. They sleep during the day because daylight is fatal to the Eidolon, for whatever reason. Link to comment Share on other sites More sharing options...
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