jjpdn Posted February 28, 2018 Share Posted February 28, 2018 Puncture Proc: Disable Stacks Punctured crucial systems reduces the enemy's combat effectiveness. Every stack of disable reduces enemy damage output. At max stacks, the enemy drops his or her weapon and goes melee. On bosses, this only reduces enemy damage. Impact Proc: Crush Crushes the tissue and armor on impact, making further hits in the same area more damaging. Makes the enemies flinch (forcing them to miss their next shot), but also increases damage taken at the area hit. Blast Proc: Impulse AoE Stagger -> Heavy Stagger -> Ragdoll Link to comment Share on other sites More sharing options...
KadenTempes Posted February 28, 2018 Share Posted February 28, 2018 This is very close to damage 2.5 that is dead cause it cause no positive output on game play. Link to comment Share on other sites More sharing options...
peterc3 Posted February 28, 2018 Share Posted February 28, 2018 This doesn't address Slash and is why it is borderline useless to not do anything to Slash while changing the others.. Also Puncture already does damage output reduction. Link to comment Share on other sites More sharing options...
AcceptYourDeath Posted February 28, 2018 Share Posted February 28, 2018 The problem with stacks is it benefits mostly fast firing automatic weapons and maybe 100% status shotguns. DEs basic idea to make a status effect increase in what it does based on a damage value was actually way better then all these suggestions I read here on the forums including stacks. It would solve a long standing issue with bows, single fire shot weapons, launcher weapons and basically the old status/sec function for beam weapons being way worse in comparison. All our CC or debuff procs have their full effect after one hit or proc at the moment, increasing cc or debuff based on stacks would kill a good amount of our arsenal again. At least you didn`t go full into "yeah lets have 3x slash on every weapon" I ll give you that. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now