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Ideas For Puncture, Impact Procs & others: Disable and Crush


jjpdn
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Puncture Proc: Disable Stacks

Punctured crucial systems reduces the enemy's combat effectiveness.

Every stack of disable reduces enemy damage output. At max stacks, the enemy drops his or her weapon and goes melee. On bosses, this only reduces enemy damage.

Impact Proc: Crush

Crushes the tissue and armor on impact, making further hits in the same area more damaging.

Makes the enemies flinch (forcing them to miss their next shot), but also increases damage taken at the area hit. 

Blast Proc: Impulse

AoE Stagger -> Heavy Stagger -> Ragdoll

 

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The problem with stacks is it benefits mostly fast firing automatic weapons and maybe 100% status shotguns. 

DEs basic idea to make a status effect increase in what it does based on a damage value was actually way better then all these suggestions I read here on the forums including stacks. It would solve a long standing issue with bows, single fire shot weapons, launcher weapons and basically the old status/sec function for beam weapons being way worse in comparison. All our CC or debuff procs have their full effect after one hit or proc at the moment, increasing cc or debuff based on stacks would kill a good amount of our arsenal again. 

At least you didn`t go full into "yeah lets have 3x slash on every weapon" I ll give you that. 

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