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Regarding Riven Challenges


Dennis231
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This is not another "Oh no I have to go to the plains or use archwing for challenges" post.

My problem is the extrem difference in difficulties of the riven challenges. The "Sustain a 3x melee combo multiplier for 30 seconds" is a great example. It literally takes one minute to finish it. Loading time included.

Then there is something like "Kill X enemies that are on a dropship while in a bleed-out state".  This one is something about 99% of the playerbase won't even try. When I tried to sell this one people literally whispered me with "LMAO good luck".

In my opinion the challenges need to be brought to an equal level of challenge. Either make the easy ones harder or the hard ones easier (and remove the one with the dropship kills please).

 

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Some are ridiclious, i not really care for rivens sicne they are still a failed bandaid, overall if i have one i keep them simply due collecting having one for each unique weapon, while doubles i sell or transmutate now, including those challanges, lately transmutated one with uhm, "catch a fish, mine one or or metall and kill a enmy in 30 seconds".

It feelsl ike the challanges itself get randomized aswell, especially the eidolon plain ones, makes me hate the plains even more for perosnal reason,s not the bugs but the failed attempt to make another game "open world" only like every second game who does this itsa big empty mpa with nothing to explore in but that is beside the point.

As said, just transmutate them at best and let those challanges rot for good, its no fun and not "challenging" at all.

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32 minutes ago, Marine027 said:

As said, just transmutate them at best and let those challanges rot for good, its no fun and not "challenging" at all.

If I don't like the challenge -- or better still don't like the unveiling -- I give them away for the price of an ammo drum. 

Because everything about them is RNG.  

Edited by MBaldelli
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