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Tonkor Inconsistencies- Contact Explosive or Timed?


AlexanderDMoon
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I've found myself using (and loving) the Tonkor for it's incredible damage and as an overall fun and powerful weapon. But one thing I've noticed is that the grenade it shoots either bounces off enemies and explodes somewhere in the forests Narnia or it explodes on contact, and I can never tell which will happen. 

So my question is simply what's in the title of this thread, but I guess more specifically, is the projectile bugged? Is it supposed to be random, or no? I'm perfectly fine how it is right now, but with the gamble of whether or not it'll explode on contact is a little bit annoying.

Edited by AlexanderDMoon
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Haven't used it in quite some time, but how it suppoesed to work is:

Case 1: You directly hit an enemy.

This should instantly cause the grenade to explode.

Case 2: You hit a wall, floor, really anything without a healthbar (not sure destrucable objects like containers)

This should cause a 1 second fuse to start ticking until it explodes.

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Just now, Walkampf said:

Haven't used it in quite some time, but how it suppoesed to work is:

Case 1: You directly hit an enemy.

This should instantly cause the grenade to explode.

Case 2: You hit a wall, floor, really anything without a healthbar (not sure destrucable objects like containers)

This should cause a 1 second fuse to start ticking until it explodes.

Sometimes it bounces off of enemies too, though. Not just walls, floors, etc.

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7 minutes ago, AlexanderDMoon said:

Sometimes it bounces off of enemies too, though. Not just walls, floors, etc.

ive heard this happens due to lag.

otherwise, do the enemies it is bouncing off happen to be shield lancers? i have noticed that in some circumstances their shield acts like geometry (ive noticed my warframe vaulting the shield sometimes among some other things)

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