AlexanderDMoon Posted March 7, 2018 Share Posted March 7, 2018 (edited) I've found myself using (and loving) the Tonkor for it's incredible damage and as an overall fun and powerful weapon. But one thing I've noticed is that the grenade it shoots either bounces off enemies and explodes somewhere in the forests Narnia or it explodes on contact, and I can never tell which will happen. So my question is simply what's in the title of this thread, but I guess more specifically, is the projectile bugged? Is it supposed to be random, or no? I'm perfectly fine how it is right now, but with the gamble of whether or not it'll explode on contact is a little bit annoying. Edited March 7, 2018 by AlexanderDMoon Link to comment Share on other sites More sharing options...
Walkampf Posted March 7, 2018 Share Posted March 7, 2018 Haven't used it in quite some time, but how it suppoesed to work is: Case 1: You directly hit an enemy. This should instantly cause the grenade to explode. Case 2: You hit a wall, floor, really anything without a healthbar (not sure destrucable objects like containers) This should cause a 1 second fuse to start ticking until it explodes. Link to comment Share on other sites More sharing options...
AlexanderDMoon Posted March 7, 2018 Author Share Posted March 7, 2018 Just now, Walkampf said: Haven't used it in quite some time, but how it suppoesed to work is: Case 1: You directly hit an enemy. This should instantly cause the grenade to explode. Case 2: You hit a wall, floor, really anything without a healthbar (not sure destrucable objects like containers) This should cause a 1 second fuse to start ticking until it explodes. Sometimes it bounces off of enemies too, though. Not just walls, floors, etc. Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted March 7, 2018 Share Posted March 7, 2018 7 minutes ago, AlexanderDMoon said: Sometimes it bounces off of enemies too, though. Not just walls, floors, etc. ive heard this happens due to lag. otherwise, do the enemies it is bouncing off happen to be shield lancers? i have noticed that in some circumstances their shield acts like geometry (ive noticed my warframe vaulting the shield sometimes among some other things) Link to comment Share on other sites More sharing options...
Walkampf Posted March 7, 2018 Share Posted March 7, 2018 vor 2 Minuten schrieb DeckChairVonBananaCamel: ive heard this happens due to lag. This actually sounds really reasonable. @AlexanderDMoon whould you mind paying attention if this bug only occures when you are connected to somebody else, or if this also happens when you are hosting yourself? Link to comment Share on other sites More sharing options...
AlexanderDMoon Posted March 7, 2018 Author Share Posted March 7, 2018 15 minutes ago, Walkampf said: This actually sounds really reasonable. @AlexanderDMoon whould you mind paying attention if this bug only occures when you are connected to somebody else, or if this also happens when you are hosting yourself? Yeah, I'll do some testing on it and report back soon. Link to comment Share on other sites More sharing options...
AlexanderDMoon Posted March 7, 2018 Author Share Posted March 7, 2018 I'm finding that it's happening no matter the circumstances (squads or solo), so I don't know what the issue is :L Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted March 7, 2018 Share Posted March 7, 2018 3 minutes ago, AlexanderDMoon said: I'm finding that it's happening no matter the circumstances (squads or solo), so I don't know what the issue is :L AH! the tonkor apparently has a safety mechanism that prevents the contact explosion if the projectile has not been in flight for long enough Link to comment Share on other sites More sharing options...
AlexanderDMoon Posted March 7, 2018 Author Share Posted March 7, 2018 2 hours ago, DeckChairVonBananaCamel said: AH! the tonkor apparently has a safety mechanism that prevents the contact explosion if the projectile has not been in flight for long enough OOOOH. That makes sense, lol. Thanks for letting me know. Link to comment Share on other sites More sharing options...
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