Grimmstyler Posted March 25, 2018 Share Posted March 25, 2018 While everyone else is b*tching about Banshee and Ember, allow me to rant about Slowva.. Was just in a Neo Excavate fissure on Europa with a MR25 Slowva (MR means nothing).. But due to tileset? Possibly beginning of Excavate also? Even telling the player not to cast Molecular Prime till later the spawns were extremely slow (obviously).. So that was pretty frustrating, Slowva left the game due to players lashing out, then after extracting i had to break from the game due to frustration and players got frustrated with me cause of not hosting another excavate.. So fluidity (DPS) can be a make or break game.. Possibly fix coding spawns with slowva? Link to comment Share on other sites More sharing options...
GoSonic Posted March 25, 2018 Share Posted March 25, 2018 You can't really fix that, its just a game mechanic. Some frame builds don't work well with some missions. I can understand it is a little frustrating, but you just need to expect someone may show up with an undesirable frame/build in public missions. Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 25, 2018 Author Share Posted March 25, 2018 1 minute ago, SpecialistOps said: You can't really fix that, its just a game mechanic. Some frame builds don't work well with some missions. I can understand it is a little frustrating, but you just need to expect someone may show up with an undesirable frame/build in public missions. Yea it wasn't public.. I suggested to the player using another frame.. but i guess they really wanted to be Nova.. So.. I mean really its the mechanic of Slowva like you said Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 25, 2018 Author Share Posted March 25, 2018 (edited) 2 minutes ago, CptSpaceHerpes said: i used to run slowva in excavates with no spawn issues ..did something get broken? Like i said it might just be the map.. Or possibly the beginning of the game the spawns were slow.. (But you know spawns can be slow in certain tileset areas) I mean we did reset hoping for a different layout map of the same fissure due to slow spawns Edited March 25, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
Airwolfen Posted March 25, 2018 Share Posted March 25, 2018 I run a slow Nova in excavations all the time (mostly because I usually play Nova. never have issues with charging excavators. Just need to make sure to kill what comes out of the spawn rooms quickly. It changes nothing about the enemies spawn behavior. But as there IS a max spawn count you do need to kill. (also try not to hold any doors open. that can extend where the enemies spawn from) Link to comment Share on other sites More sharing options...
FreezingPharaoh Posted March 25, 2018 Share Posted March 25, 2018 Some fissures have very low spawns, Europa excavate and any Sabotage mission come to mind. You're forced to just wait until they become corrupted. They really really to make those fissure spawns more frequent. Had a similar experience some weeks ago on an Excavate fissure in Europa. We had to actively look for enemies. A lot of them also liked spawning in this 1 room to the side but they never moved from that spot. There was around 30+ enemies in that one room; when they die they just spawn there again. Also meant our excavators were never targeted unless a fissure opened up right next to one, which happened once every 2 extractors. Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 25, 2018 Author Share Posted March 25, 2018 (edited) 6 minutes ago, Airwolfen said: I run a slow Nova in excavations all the time (mostly because I usually play Nova. never have issues with charging excavators. Just need to make sure to kill what comes out of the spawn rooms quickly. It changes nothing about the enemies spawn behavior. But as there IS a max spawn count you do need to kill. (also try not to hold any doors open. that can extend where the enemies spawn from) we were all hugging the excavator (4 players) Edited March 25, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
ngrazer Posted March 25, 2018 Share Posted March 25, 2018 (edited) Nova main here, slowva is absolutely okay. Yeah, there are missions where speedva is more convenient (Infested) or not MPriming at all (bosses with invulnerable stages) but overall as long as you kill enemies there is no problem with slowva. At least you didn't met any non-ult pure-invisibility Loki players there, eh? *shrugs* Edited March 25, 2018 by ngrazer Link to comment Share on other sites More sharing options...
Airwolfen Posted March 25, 2018 Share Posted March 25, 2018 3 minutes ago, Grimmstyler said: we were all hugging the excavator (4 players) and that's what you should NOT do with a slow nova in the team. Well. not till the energy is loaded. after that by all means do so. Link to comment Share on other sites More sharing options...
sh00chu Posted March 25, 2018 Share Posted March 25, 2018 I was just about to ask if you were possibly breaking spawns by being too spread out, but that is clearly not the case if you were hugging the excavator. Sounds to me like you just had a perfect storm of bad spawn rates combined with what is normally a pretty good tactic in Slowva exacerbating the problem. It happens. I would like to say though, regardless of whether or not things got heated between you and your teammates, I think taking a break was the right choice. Kudos to you for that. Frustrated gaming isn't fun gaming, which defeats the whole point of playing in the first place. Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 25, 2018 Author Share Posted March 25, 2018 (edited) 5 minutes ago, ngrazer said: Nova main here, slowva is absolutely okay. Yeah, there are missions where speedva is more convenient (Infested) but overall as long as you kill enemies there is no problem with slowva. At least you didn't met any non-ult pure-invisibility Loki players there, eh? *shrugs* Yea Loki invisible can suck sometimes when [irradiating disarm] or even disarm is not used.. Where enemy targeting defaults to other players Edited March 25, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 25, 2018 Author Share Posted March 25, 2018 1 minute ago, sh00chu said: I was just about to ask if you were possibly breaking spawns by being too spread out, but that is clearly not the case if you were hugging the excavator. Sounds to me like you just had a perfect storm of bad spawn rates combined with what is normally a pretty good tactic in Slowva exacerbating the problem. It happens. I would like to say though, regardless of whether or not things got heated between you and your teammates, I think taking a break was the right choice. Kudos to you for that. Frustrated gaming isn't fun gaming, which defeats the whole point of playing in the first place. Right Link to comment Share on other sites More sharing options...
Zanoza-chan Posted March 25, 2018 Share Posted March 25, 2018 Always running excavations as slow Nova, always holding 1 or 2 excavs at the same time (more only if their spawn points are in the same room), always killing anyone I see if no energy cells around - to keep the spawn rate high (obviously: more enemies killed - more slots for new enemies to spawn). Never had issues both with excavs and teammates. Don't overestimate yourself. More excavs at the same time doesn't show you as more skilled Tenno. But 8k cryotic run with no destroyed excavs does. Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 25, 2018 Author Share Posted March 25, 2018 1 minute ago, Zanoza-chan said: Always running excavations as slow Nova, always holding 1 or 2 excavs at the same time (more only if their spawn points are in the same room), always killing anyone I see if no energy cells around - to keep the spawn rate high (obviously: more enemies killed - more slots for new enemies to spawn). Never had issues both with excavs and teammates. Don't overestimate yourself. More excavs at the same time doesn't show you as more skilled Tenno. But 8k cryotic run with no destroyed excavs does. Issue with that is.. Fissures can spawn anywhere even after Molecular Prime casted (including Nullies).. Multiple excavators is a bad idea in a Fissure Excavate, due to reactant spawn area.. Unless experienced or well conducted.. But then even a Excavator can spawn between routes of 2 active Excavators (again experienced).. Unexperienced players or low DPS players could result in a destroyed Excavator.. Link to comment Share on other sites More sharing options...
Siilk Posted March 26, 2018 Share Posted March 26, 2018 Actually, I lately had a lot of broken spawns in solo excavation mission. All start ok for 2-3 excavators and then enemies just stop spawn for up to 5 mins for no reason. I still have an occasional wave of enemies but those are few and far between. Given battery carrier are not even spawning with every new wave, going past 4-5 excavations in one mission is practically impossible. Link to comment Share on other sites More sharing options...
Grimmstyler Posted March 26, 2018 Author Share Posted March 26, 2018 5 hours ago, Siilk said: Actually, I lately had a lot of broken spawns in solo excavation mission. All start ok for 2-3 excavators and then enemies just stop spawn for up to 5 mins for no reason. I still have an occasional wave of enemies but those are few and far between. Given battery carrier are not even spawning with every new wave, going past 4-5 excavations in one mission is practically impossible. Truely im sure my incident is not cause of server issues lately (tho Connection does play a part in spawns also).. Ive had similar incidents in the past.. If your doing a Fissure, feeding the excavator spawns fissures.. Which is interesting because it seems to limit amount of affinity gained per Relic open.. Limits like Survival is every 5 min, Defense 5 waves, Intercept capture %, Exterminate, etc.. But im talking about the mechanics of a Slowva doing this in a mission with 4 players.. Even where enemy spawn is scaled higher due to # of players Link to comment Share on other sites More sharing options...
NoSpax Posted March 26, 2018 Share Posted March 26, 2018 Recently I could kill Corpus Houdini. I kept a door open, killed a Corpus and suddenly it respawned right before my eyes about 6 times! Odd enough, the room was completely empty afterwards as if enemies just replaced him, keeping the look of the initial Corpus i killed. Why do I mention that? I ran a solo fissure extraction on earth. For 2 rounds, no problem. I even was carrying excess cells for 200 meters to use, one by one. After a while no energy carriers spawned, but regulars where overwhelming. I had no other choice, but to have the Excavator being destroyed, to fill the X/200 interval. I left after hitting the mark. It's interesting, because I wasn't a Nova at that time. I am mostly using a Nova for Corpus Excavation and after a while, there is no spawn. I even go to the bathroom with no issues. Ok, means we have 3 variables : - Solo or not - Being a Nova - Tileset One or multiple combinations result in a low spawn rate. I suspect the tileset, as I am running into low spawn rates only on Corpus, not counting Carrier spawns using a Nova, which happens to be a SlowVA at 145% power. This may be a problem here, but in OP case, it was multiplay, not solo,which makes it even more confusing. Link to comment Share on other sites More sharing options...
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