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Elite Crewmen (Tiny Nitpick)


Lumireaver
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The "elite" designation doesn't really suit the Corpus as well as it does the Grineer. (Though It doesn't really not fit either...)

 

In the IT field more qualified individuals are usually assigned a higher tier.

 

Therefore, I believe that instead of "Elite Crewman," "Tier 2/3 Crewmen" would be a more fitting name. (Or some other name.)

 

Names suggested in this topic:

 

Corpus X:

Corpus Accountant

Corpus Administrator

Corpus Assistant

Corpus Associate

Corpus Auditor

Corpus Consultant

Corpus Councillor

Corpus Lieutenant

Corpus Manager

Corpus Marine

Corpus Mechanic

Corpus Officer

Corpus Representative
Corpus Security
Corpus Supervisor
Corpus Welder
 

 X Crewman:

Tier X Crewman

Flux Crewman

 

Other:

Accounts Receivable Corpus

Anti-Piracy Specialist

Counter Piracy Officer

Security Specialist 

Ship Protection Officer

George

Edited by Lumireaver
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Corpus Marines. Now, hear me out...

 

 

IRL, naval crewmen are not top-of-the-line infantrymen. They are each trained in combat, but not as rigorously as infantry. Most naval forces have infantry specifically trained to repel boarding parties. This technical term for this role in most militaries is "marine".

 

For the Corpus, trade comes first. This makes their ships extremely important to them, but they usually let their proxies do their fighting. Their standard crewmen are there to make the ship work properly. They can fight, but they aren't specialized in fighting. A marine is.

 

The Grineer are already called "marines" collectively, and this is because the term "marine" is technically correct here as well. But every Grineer soldier and worker is trained for combat, regardless of their role on a ship. This is displayed in the concept art; all Grineer miners and laborers are armed to the teeth. There is no difference between a Grineer laborer and a soldier.

Edited by Kahruvel
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Security Specialist,

 

Ship Protection Officer

 

Anti-Piracy Specialist

 

Counter Piracy Officer

 

 

lol ironically enough these are all fancy euphemisms for the naval security team guys Ive worked with. They like fancy titles, and I see corpus as the same way. they are the evolution of the private sector. Many major shipping firms hire security teams now, I see no reason why we cant have some combat oriented corpus IE equipment better suited to repel a boarding team (READ THAT AS A HELMET THAT YOU CAN TURN YOUR HEAD IN)

 

 

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What we should do, is get a random list of names out of a hat:

 

Whack 'em all in a String array:

 

Marcel  
Carroll  
Wyatt  
Irvin  
Russel  
Luis  
Ike  
Denny  
Coy  
Mitchell  
Antony  
Ward  
Lester  
Thurman  
Lucio  
Hugh  
Terrance  
Eliseo  
Chas  
Josh
 
on Generation of an enemy
namegeneratoretceterablahblahblah = Math.Random()*<numberOfMaleNames> -1;
switch (namegeneratoretceterablahblahblah)
case 0:
namesuffix = malename[0];
break;
...
case 19:
namesuffix = malename[19];
break;
default:
namesuffix = "Bob";
break;
 
fullname = "Supervisor " + namesuffix;
return fullname;
Edited by Azure_Kyte
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What we should do, is get a random list of names out of a hat:

 

Whack 'em all in a String array:

 

Marcel  
Carroll  
Wyatt  
Irvin  
Russel  
Luis  
Ike  
Denny  
Coy  
Mitchell  
Antony  
Ward  
Lester  
Thurman  
Lucio  
Hugh  
Terrance  
Eliseo  
Chas  
Josh
 
on Generation of an enemy
namegeneratoretceterablahblahblah = Math.Random()*<numberOfMaleNames> -1;
switch (namegeneratoretceterablahblahblah)
case 0:
namesuffix = malename[0];
break;
...

case 19:
namesuffix = malename[19];
break;
default:
namesuffix = "Bob";
break;
 
fullname = "Supervisor " + namesuffix;
return fullname;

 

put it in a database or a configuration file instead to make it easier to add names.

Put them in a Map structure so you don't need to do the switch statement

add in a snippet of code that will take the number of items in the map/database/config file to get your max number

And there you have a name generator that can last for a while no matter how many times you add/edit/delete a name.

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