I'm trying to calculate the DoT for status effects like Poison, Bleed, etc. Can anyone tell me exactly what's "base damage"?
I know "base damage" in the calculation of DoT from status effects is modded critical hit modifiers (So a bleed off an orange crit does 2*[crit multiplier] more damage than a non-crit) and I know that it's effected by mods that add pure damage, like Serration or Hornet Strike. But, are mods increasing damage that matches the innate damage of the weapon also included? Does +% slash damage increase base damage on an ISP weapon? Does +% toxin damage increase the base damage of a weapon with innate toxin damage?
Question
(PSN)CannaWhoopazz13
I'm trying to calculate the DoT for status effects like Poison, Bleed, etc. Can anyone tell me exactly what's "base damage"?
I know "base damage" in the calculation of DoT from status effects is modded critical hit modifiers (So a bleed off an orange crit does 2*[crit multiplier] more damage than a non-crit) and I know that it's effected by mods that add pure damage, like Serration or Hornet Strike. But, are mods increasing damage that matches the innate damage of the weapon also included? Does +% slash damage increase base damage on an ISP weapon? Does +% toxin damage increase the base damage of a weapon with innate toxin damage?
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now