ljmadruga Posted May 30, 2018 Share Posted May 30, 2018 1- Introduce a 5th tower. This tower remains neutral throughout the match, but determines the speed at which it progresses. This tower would require someone to guard it to keep enemies from slowing down the match. 2- Random boss encounters when all 4 towers are captured 3- Random implacements like barriers and traps around the map that can be activated by the team controlling a nearby tower. 4- Instant teleport between controlled towers, but not when one is under conflict. 5- A map wide nuke that annihilates anything not inside the ring of a tower during the match. 6- Unique functionality to each tower when standing inside of it. For example, A could restore health, B could restore Ammo, C could restore energy, and D could give a damage boost. 7- Random hazards that change per round ala sorties. Link to comment Share on other sites More sharing options...
LordMidnightX Posted May 30, 2018 Share Posted May 30, 2018 Some of these sound great, I would love some boss fights added in. Link to comment Share on other sites More sharing options...
Joutarou Posted May 30, 2018 Share Posted May 30, 2018 Those are some great ideas mate! Would love to see some of this if not all be implemented in the future! It will bring great dynamics to the game itself not only to that mission. Link to comment Share on other sites More sharing options...
Yuri_Doujinshi Posted May 30, 2018 Share Posted May 30, 2018 3 and 4 are both amazing ideas. Number 1 is certainly unique, and I wouldn't be opposed to seeing it. Might be good for small interception maps. Not much a fan of the nuke idea, and all the others I could take or leave. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted June 3, 2018 Share Posted June 3, 2018 Or just fix the spawning in some of the levels so 1 single power isn’t the only place the majority of the enemies are spawning. Link to comment Share on other sites More sharing options...
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