WeoroldWuldor Posted June 19, 2018 Share Posted June 19, 2018 (edited) Base model or program blueprint of items should be item specific. Because we sometimes run up against their base model's views. For example, when I crafted "Gazal Machete", the foundry showed me "Mire" at first, then changed. This makes the game feel much more unrealistic. And also the new weapon "Dual Toxocyst" has some errors depended on it (I'm not sure whether it is really depended on it). Here is a screenshot: Some weapons are obviously depended on nikana and etc. Edited June 19, 2018 by -_-DaRXoS-_- Link to comment Share on other sites More sharing options...
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