Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

endless mission drop table feedback


zoobmer
 Share

Recommended Posts

  • please reconsider the priority of of mods when deciding mission rewards.
    • for example, ammo max and ammo capacity mods are just not useful enough to be mission rewards
    • examples of of mods that would be useful in the same reward pool as a lith relic include
      • damage mods (serration, point blank, hornet strike, pressure point)
      • attack speed mods (speed trigger, shotgun spazz, gunslinger, fury)
    • examples of of mods that would be useful in the same reward pool as a meso relic include
      • multishot mods (split chamber, hell's chamber, barrel diffusion, reach)
    • examples of of mods that would be useful in the same reward pool as a neo relic include
      • elemental mods (too many to name; 90% at max)
  • increase the overall size of credit and endo caches
    • 500 credits or 15 endo is simply too little to be useful, even at lower levels
    • by the time players are excavating relics on pluto, 2500 credits or 400 endo is simply no longer rewarding enough
  • increase drop chance of relics
    • currently, this is particularly problematic in survival missions, as the average number or relics per hour is simply too low
    • this is less so a problem in interception and defence, which provide more opportunities for for relics
    • excavation missions drop a high enough quantity of relics. however, rotation C of tier 1 excavation should be changed to meso relics, in order to allow more efficient farming of all four relic types.
    • possibly add a mission that can drop all 4 relics. for example, void defence and void survival could drop lith and meso relics on rotation A, neo relics on rotation B, and axi relics on rotation C
Link to comment
Share on other sites

8 minutes ago, ZBanx said:
  • for example, ammo max and ammo capacity mods are just not useful enough to be mission rewards

If you already have them, they are not the reward. The Endo/Credits from selling them are the real reward.

9 minutes ago, ZBanx said:
  • 500 credits or 15 endo is simply too little to be useful, even at lower levels

Individually, sure. They are supposed to add up over time. The alternative is a massive inflation of resource costs for new gear.

Link to comment
Share on other sites

Is this topic in regards to mission level? It reads as though it is talking about respective starchart level and resulting mods, rather than anything about 'endless' missions specifically.

If this is in regards to starchart rewards, bare in mind that the Star Chart only goes up to level 40-60, therefore relative rewards will match this leveled content.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...