zoobmer Posted July 9, 2018 Share Posted July 9, 2018 please reconsider the priority of of mods when deciding mission rewards. for example, ammo max and ammo capacity mods are just not useful enough to be mission rewards examples of of mods that would be useful in the same reward pool as a lith relic include damage mods (serration, point blank, hornet strike, pressure point) attack speed mods (speed trigger, shotgun spazz, gunslinger, fury) examples of of mods that would be useful in the same reward pool as a meso relic include multishot mods (split chamber, hell's chamber, barrel diffusion, reach) examples of of mods that would be useful in the same reward pool as a neo relic include elemental mods (too many to name; 90% at max) increase the overall size of credit and endo caches 500 credits or 15 endo is simply too little to be useful, even at lower levels by the time players are excavating relics on pluto, 2500 credits or 400 endo is simply no longer rewarding enough increase drop chance of relics currently, this is particularly problematic in survival missions, as the average number or relics per hour is simply too low this is less so a problem in interception and defence, which provide more opportunities for for relics excavation missions drop a high enough quantity of relics. however, rotation C of tier 1 excavation should be changed to meso relics, in order to allow more efficient farming of all four relic types. possibly add a mission that can drop all 4 relics. for example, void defence and void survival could drop lith and meso relics on rotation A, neo relics on rotation B, and axi relics on rotation C Link to comment Share on other sites More sharing options...
peterc3 Posted July 9, 2018 Share Posted July 9, 2018 8 minutes ago, ZBanx said: for example, ammo max and ammo capacity mods are just not useful enough to be mission rewards If you already have them, they are not the reward. The Endo/Credits from selling them are the real reward. 9 minutes ago, ZBanx said: 500 credits or 15 endo is simply too little to be useful, even at lower levels Individually, sure. They are supposed to add up over time. The alternative is a massive inflation of resource costs for new gear. Link to comment Share on other sites More sharing options...
(XBOX)RPColten Posted July 9, 2018 Share Posted July 9, 2018 Is this topic in regards to mission level? It reads as though it is talking about respective starchart level and resulting mods, rather than anything about 'endless' missions specifically. If this is in regards to starchart rewards, bare in mind that the Star Chart only goes up to level 40-60, therefore relative rewards will match this leveled content. Link to comment Share on other sites More sharing options...
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