OricSharp Posted July 23, 2018 Share Posted July 23, 2018 Alright, so, I just actually bothered to get enough Mastery to hit 19 from 18. I've been stuck on it, but not because of anything that feels fair; I'll explain this momentarily. The test requires the player to destroy 6 targets with melee attacks, and also to escort a hostage out. Meanwhile, the test zone is patrolled by AI, and if the AI spot the player, instant failure. Three attempts are given. Reasonable enough. I take Orvius, to make sniping the patrolling enemies easier; I don't want to have to worry about them, so I make sure to kill them. Goes reasonably well; play it careful, because they just have to spot me to kill my run, but it's going alright once I adapt. And then they start hearing the button-down swing that precedes the throw attack, which I can in no way prevent when not dual-wielding with a sidearm. When dual-wielding with a sidearm, it skips the button-down swing, but in other conditions, it doesn't. I'll make a thread about that in a minute. Point is, they're hearing the melee swing, and/or hearing the throw. While I think it logical that enemies, especially in stealth tests, should hear melee swings and thrown weapons within three meters (although whether that counts as being alerted or not is a more complex topic), they're reliably hearing weapons listed as Silent from thirty. Thus, I think their AI has an overtuned hearing variable. The reason this is in Feedback is because it doesn't feel like a bug to me, but like some number or another is just a little higher than it ought to be. Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted July 23, 2018 Share Posted July 23, 2018 Are you clipping any geometry with the swing? Melee is silent unless you strike something like a wall. It might also be good to bring a frame with sleep such as equinox or ivara. (don't recall if powers are allowed on that test, been a while). Link to comment Share on other sites More sharing options...
ReinAxefury Posted July 23, 2018 Share Posted July 23, 2018 Well, can't say if it's a bug or not, but if the problem is only the sound, try going with banshee. Her passive makes all your attacks silent. Link to comment Share on other sites More sharing options...
Ngozi98 Posted July 23, 2018 Share Posted July 23, 2018 I just tested it myself. They can hear any of the glaives from 8 meters away in the rank test, yet other melee weapons seem completely silent. I'm not sure if that's an AI issue or just a test issue, but in the Simulacrum, lancers don't seem to hear anything from my glaives either. In missions, they seem to heard my glaive prime from 5 meters away. Clearly something is going on, lol. Link to comment Share on other sites More sharing options...
(PSN)Schobii564 Posted July 24, 2018 Share Posted July 24, 2018 Try a zaw with melee contagion and snipe them like that Link to comment Share on other sites More sharing options...
Modeaus Posted July 25, 2018 Share Posted July 25, 2018 (edited) This is a little dated but should still be good. Update: Just did this exact same run without any issues. I guess if you're close enough that they can hear you charge you're close enough for a take down. Edited July 25, 2018 by Modeaus Update: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now