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Melee speed numbers increase rather than decrease


Keurein
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When adding a mod (ie: Fury) that increases attack speed, the number increases. Shouldn't it go down? The same is true when comparing melee weapons.

For example, when comparing Nami Solo (slower) to Ether Daggers (fast), it notes the attack speed as a positive increase (green), even though it is slower. I think it should be formatted similar to the reloading speed on guns.

In-game, the weapons respond accordingly to the speed increases so this is merely a aesthetic/technicality I noticed.

I'd add photos but my browser won't let me.

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2 hours ago, Omega-Shadowblade said:

In the Arsenal. The attack speed is shown as attacks per second not seconds to finish a strike. Hope that clears it up.

More accurately, it's a multiplier to the animation speed of the stance you are using. That's why a dagger and hammer can have the same attack speed but the dagger is clearly faster.

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